Player Matchup

Raijin
Raijin
 
Raijin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
LoudRunner
Geb
Level 103
God Stats
1W - 1L
1,752 SR
Queue Stats
149W - 134L
1,578 Elo+
Solo
Amaterasu
Amaterasu
Papilisaurus
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,471 Elo+
Party 2
Bakasura
Bakasura
SirMuffins1
Bakasura
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,426 Elo+
Party 2
Athena
Athena
TitchyNinjaPig
Athena
Level 149
God Stats
4W - 4L
1,457 SR
Queue Stats
229W - 216L
1,460 Elo+
Party 2
Team Averages
Level 95
1,542 SR
1,487 Elo+

VS

Team Averages
Level 85
1,565 SR
1,636 Elo+
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
HeavyHeartless
Artemis
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 2L
1,819 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Pikkén2
Morgan Le Fay
Level 78
God Stats
3W - 3L
1,610 SR
Queue Stats
67W - 49L
1,564 Elo+
Party 1
Hou Yi
Hou Yi
SirSmurfsalot420
Hou Yi
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 7L
1,739 Elo+
Party 1
Xing Tian
Xing Tian
lazycave
Xing Tian
Level 115
God Stats
2W - 0L
1,717 SR
Queue Stats
58W - 39L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
4 / 5 / 3
7,053
882
14,086
10,466
4,843
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 8 / 4
6,659
832
7,622
13,187
15,367
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amaterasu
Papilisaurus
Amaterasu
13
2 / 7 / 5
7,243
905
4,256
16,860
15,968
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bakasura
SirMuffins1
Bakasura
11
1 / 6 / 0
6,280
785
3,899
10,272
7,965
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 3 / 8
6,838
855
5,964
14,533
14,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 3 / 14
8,440
1,055
9,932
13,270
9,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
6 / 3 / 11
8,308
1,039
9,575
6,924
2,895
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
Pikkén2
Morgan Le Fay
16
8 / 1 / 18
9,348
1,169
16,581
7,779
4,218
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 0 / 17
9,313
1,164
16,169
8,818
4,170
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
lazycave
Xing Tian
15
4 / 2 / 16
9,104
1,138
6,661
14,298
13,842
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
105
9
Kills
29
29
Deaths
9
20
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
5
3
1.1
W
Chaac
 
Chaac
4
3
14
3.67
W
6
3
11
3.83
L
2
8
4
0.5
L
Amaterasu
Papilisaurus
Amaterasu
2
7
5
0.64
W
Morgan Le Fay
Pikkén2
Morgan Le Fay
8
1
18
17
L
Bakasura
SirMuffins1
Bakasura
1
6
0
0.17
W
7
0
17
15.5
L
0
3
8
1.33
W
Xing Tian
lazycave
Xing Tian
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,827
Damage
58,918
65,318
Taken
51,089
58,921
Mitigated
35,016
12,862
Healing
25,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
14,086
1,786
748
998
10,466
4,843
0
2,313
8,111
22,898
0
W
Chaac
 
Chaac
9,932
1,154
2,250
6,178
13,270
9,891
228
6,739
6,110
0
17,255
W
9,575
6,054
627
1,783
6,924
2,895
2,681
4,751
2,131
0
14,396
L
7,622
1,387
989
255
13,187
15,367
0
4,570
8,466
11,288
0
L
Amaterasu
Papilisaurus
Amaterasu
4,256
1,781
176
2,027
16,860
15,968
0
6,726
9,896
1,459
7,786
W
Morgan Le Fay
Pikkén2
Morgan Le Fay
16,581
3,244
2,112
2,618
7,779
4,218
373
5,643
2,136
32,771
0
L
Bakasura
SirMuffins1
Bakasura
3,899
2,389
388
1,611
10,272
7,965
0
4,479
5,793
0
5,363
W
16,169
8,792
2,085
3,713
8,818
4,170
1,737
5,791
2,881
0
27,373
L
5,964
1,586
1,605
4,065
14,533
14,778
0
5,154
9,131
13,509
0
W
Xing Tian
lazycave
Xing Tian
6,661
698
943
2,854
14,298
13,842
214
5,637
8,357
10,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,073
Gold Earned
44,513
48
Minions Killed
84
0
Camps Cleared
0
700,424
Distance Traveled
805,546
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,053
882
17
2
0
125,258
0
W
Chaac
8,440
1,055
9
1
0
173,775
2
W
Artemis
8,308
1,039
11
1
0
144,894
0
L
Geb
6,659
832
9
1
0
139,149
0
L
Amaterasu
7,243
905
6
1
0
145,280
0
W
Morgan Le Fay
9,348
1,169
33
4
0
157,769
0
L
Bakasura
6,280
785
9
1
0
116,680
0
W
Hou Yi
9,313
1,164
24
3
0
163,422
0
L
Athena
6,838
855
7
1
0
174,057
0
W
Xing Tian
9,104
1,138
7
1
0
165,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role