Player Matchup

Bacchus
Bacchus
BarkingMantis
Bacchus
Level 28
God Stats
2W - 3L
1,404 SR
Queue Stats
34W - 47L
1,312 Elo+
Party 2
Bellona
Bellona
SpitefulOne
Bellona
Level 147
God Stats
5W - 4L
1,608 SR
Queue Stats
185W - 216L
1,368 Elo+
Solo
Aphrodite
Aphrodite
aphroxfever
Aphrodite
Level 102
God Stats
137W - 113L
1,549 SR
Queue Stats
205W - 185L
1,437 Elo+
Party 2
Baron Samedi
Baron Samedi
player420243
Baron Samedi
Level 105
God Stats
0W - 1L
1,442 SR
Queue Stats
0W - 2L
1,256 Elo+
Party 1
Neith
Neith
thealmightynwa
Neith
Level 81
God Stats
1W - 1L
1,516 SR
Queue Stats
5W - 11L
1,275 Elo+
Party 1
Team Averages
Level 93
1,504 SR
1,330 Elo+

VS

Team Averages
Level 123
1,549 SR
1,422 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Beskermer
Danzaburou
Level 93
God Stats
2W - 0L
1,448 SR
Queue Stats
9W - 6L
1,300 Elo+
Solo
Artio
Artio
LargerMoon08805
Artio
Level 128
God Stats
1W - 1L
1,720 SR
Queue Stats
50W - 49L
1,455 Elo+
Solo
Merlin
Merlin
Xboxking5
Merlin
Level 87
God Stats
10W - 6L
1,535 SR
Queue Stats
16W - 14L
1,435 Elo+
Solo
Ymir
Ymir
ZICK ASOD
Ymir
Level 159
God Stats
3W - 3L
1,542 SR
Queue Stats
337W - 363L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
1 / 2 / 3
8,242
687
3,715
13,453
12,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bellona
SpitefulOne
Bellona
14
1 / 7 / 0
7,828
652
7,002
11,816
9,056
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Aphrodite
aphroxfever
Aphrodite
15
0 / 2 / 4
8,271
689
9,151
11,368
6,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
player420243
Baron Samedi
14
2 / 2 / 4
8,223
685
8,399
9,549
4,282
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 3 / 1
9,140
762
10,759
10,459
3,616
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
5 / 2 / 4
9,213
768
7,151
6,438
2,523
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Beskermer
Danzaburou
16
5 / 1 / 5
9,774
815
8,850
7,738
3,036
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
2 / 1 / 12
9,027
752
7,924
14,359
15,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
Xboxking5
Merlin
15
1 / 1 / 8
8,349
696
10,338
4,488
1,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
15
3 / 2 / 9
9,579
798
10,817
16,732
17,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
7
Kills
16
16
Deaths
7
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
2
4
3.5
L
Bacchus
1
2
3
1.25
W
Danzaburou
Beskermer
Danzaburou
5
1
5
7.5
W
2
1
12
8
L
Bellona
SpitefulOne
Bellona
1
7
0
0.14
W
Merlin
Xboxking5
Merlin
1
1
8
5
W
Ymir
3
2
9
3.75
L
Aphrodite
aphroxfever
Aphrodite
0
2
4
1
L
Baron Samedi
player420243
Baron Samedi
2
2
4
2
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,026
Damage
45,080
56,645
Taken
49,755
36,685
Mitigated
40,281
18,967
Healing
11,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,151
1,069
0
308
6,438
2,523
0
2,653
3,785
0
22,607
L
Bacchus
3,715
305
0
1,866
13,453
12,814
297
8,130
5,149
9,145
0
W
Danzaburou
Beskermer
Danzaburou
8,850
3,457
0
3,085
7,738
3,036
1,179
2,882
4,856
0
43,064
W
7,924
691
1,412
4,068
14,359
15,892
462
6,362
7,997
23,783
0
L
Bellona
SpitefulOne
Bellona
7,002
3,110
0
639
11,816
9,056
0
4,484
7,037
0
27,724
W
Merlin
Xboxking5
Merlin
10,338
20
0
1,261
4,488
1,543
373
2,365
2,123
38,324
0
W
Ymir
10,817
2,293
0
1,573
16,732
17,287
0
7,841
8,891
21,324
0
L
Aphrodite
aphroxfever
Aphrodite
9,151
1,896
5,419
6,261
11,368
6,917
215
5,388
5,741
31,801
0
L
Baron Samedi
player420243
Baron Samedi
8,399
494
1,599
1,639
9,549
4,282
1
6,332
3,175
26,770
0
L
10,759
4,252
0
1,544
10,459
3,616
0
4,336
6,002
0
27,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,704
Gold Earned
45,942
242
Minions Killed
270
6
Camps Cleared
10
1,013,045
Distance Traveled
1,096,443
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,213
768
29
2
0
216,208
0
L
Bacchus
8,242
687
8
1
2
223,028
0
W
Danzaburou
9,774
815
99
8
4
229,439
2
W
Artio
9,027
752
49
4
1
237,606
1
L
Bellona
7,828
652
56
5
2
168,680
1
W
Merlin
8,349
696
73
6
3
216,287
0
W
Ymir
9,579
798
20
2
2
196,903
4
L
Aphrodite
8,271
689
78
7
2
208,514
1
L
Baron Samedi
8,223
685
45
4
0
203,961
0
L
Neith
9,140
762
55
5
0
208,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role