Player Matchup

Khepri
Khepri
Bread-at3am
Khepri
Level 92
God Stats
4W - 5L
1,552 SR
Queue Stats
139W - 161L
1,505 Elo+
Party 1
Chaac
Chaac
MikeThe_Shadow1
Chaac
Level 100
God Stats
3W - 0L
1,424 SR
Queue Stats
136W - 173L
1,512 Elo+
Party 1
Ra
Ra
xmarkoxx
Ra
Level 128
God Stats
7W - 10L
1,416 SR
Queue Stats
487W - 557L
1,380 Elo+
Solo
Team Averages
Level 107
1,464 SR
1,466 Elo+

VS

Team Averages
Level 66
1,476 SR
1,426 Elo+
Da Ji
Da Ji
 
Da Ji
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
CL3m3nsx1000
Sol
Level 55
God Stats
1W - 7L
1,283 SR
Queue Stats
21W - 43L
1,251 Elo+
Party 2
Sun Wukong
Sun Wukong
todofrente1
Sun Wukong
Level 64
God Stats
2W - 2L
1,644 SR
Queue Stats
14W - 10L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
1 / 1 / 18
11,484
718
9,229
17,439
23,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
17 / 0 / 5
12,908
807
23,114
18,550
23,473
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 0 / 12
10,772
673
6,666
5,270
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
0 / 8 / 0
8,344
522
5,066
14,087
6,280
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 10 / 1
8,625
539
13,280
14,275
4,224
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
todofrente1
Sun Wukong
13
1 / 4 / 0
8,799
550
8,991
20,284
21,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
2
22
Kills
1
1
Deaths
22
35
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
8
0
0
W
Khepri
1
1
18
10
L
0
10
1
0.05
W
17
0
5
19.5
L
Sun Wukong
todofrente1
Sun Wukong
1
4
0
0.25
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,009
Damage
27,337
41,259
Taken
48,646
50,173
Mitigated
31,639
23,446
Healing
8,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,066
1,065
143
2,891
14,087
6,280
0
3,680
10,407
0
20,042
W
Khepri
9,229
943
602
5,868
17,439
23,687
508
5,323
11,774
25,239
0
L
13,280
4,158
87
2,885
14,275
4,224
0
4,201
10,074
37,566
0
W
23,114
5,209
0
9,553
18,550
23,473
1,543
6,774
11,127
71
59,095
L
Sun Wukong
todofrente1
Sun Wukong
8,991
1,495
122
2,850
20,284
21,135
0
8,599
11,685
0
33,507
W
6,666
936
4,010
3,413
5,270
3,013
1,203
1,600
3,396
38,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,164
Gold Earned
25,768
178
Minions Killed
143
7
Camps Cleared
5
878,874
Distance Traveled
740,246
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,344
522
39
2
1
253,353
4
W
Khepri
11,484
718
34
2
1
312,361
2
L
Sol
8,625
539
64
4
1
209,575
3
W
Chaac
12,908
807
68
4
4
302,967
2
L
Sun Wukong
8,799
550
40
3
3
277,318
1
W
Ra
10,772
673
76
5
2
263,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role