Player Matchup

Ymir
Ymir
BigDxddyRay
Ymir
Level 44
God Stats
2W - 4L
1,500 SR
Queue Stats
100W - 96L
1,484 Elo+
Party 1
Osiris
Osiris
ROliveira13773
Osiris
Level 68
God Stats
4W - 0L
1,214 SR
Queue Stats
184W - 223L
1,360 Elo+
Solo
Izanami
Izanami
Simon07132562
Izanami
Level 60
God Stats
4W - 4L
1,554 SR
Queue Stats
217W - 217L
1,393 Elo+
Party 1
Fenrir
Fenrir
Type38Sniper
Fenrir
Level 47
God Stats
2W - 3L
1,329 SR
Queue Stats
154W - 192L
1,366 Elo+
Party 2
Nu Wa
Nu Wa
Wanderingking21
Nu Wa
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
225W - 235L
1,410 Elo+
Party 2
Team Averages
Level 65
1,419 SR
1,403 Elo+

VS

Team Averages
Level 49
1,423 SR
1,242 Elo+
Fenrir
Fenrir
BlockyAlloy640
Fenrir
Level 21
God Stats
1W - 15L
1,028 SR
Queue Stats
6W - 30L
1,129 Elo+
Party 3
Horus
Horus
Chroms
Horus
Level 46
God Stats
0W - 1L
1,768 SR
Queue Stats
25W - 37L
1,274 Elo+
Party 3
Sun Wukong
Sun Wukong
Leorick
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 58L
1,244 Elo+
Party 3
Skadi
Skadi
LuckyGamer5454
Skadi
Level 19
God Stats
14W - 21L
1,361 SR
Queue Stats
18W - 33L
1,280 Elo+
Party 3
Scylla
Scylla
lll Siphon lll
Scylla
Level 129
God Stats
2W - 7L
1,457 SR
Queue Stats
22W - 46L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
7,042
542
1,777
6,807
3,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 1 / 2
7,993
615
4,824
6,764
5,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
13
3 / 0 / 4
7,781
599
8,723
7,076
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
11
3 / 1 / 5
7,136
549
5,598
9,228
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
5 / 1 / 5
8,632
664
11,385
6,695
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,068
467
3,152
9,883
3,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
Chroms
Horus
9
1 / 1 / 1
5,915
455
2,087
9,998
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Leorick
Sun Wukong
10
1 / 3 / 2
6,395
492
5,271
11,123
6,819
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 3 / 1
5,405
416
2,898
6,041
1,439
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,609
431
3,044
6,837
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
15
Kills
3
4
Deaths
15
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
1
5
0
0.2
L
Horus
Chroms
Horus
1
1
1
1.5
L
Sun Wukong
Leorick
Sun Wukong
1
3
2
0.67
L
0
3
1
0.17
W
2
1
2
3
W
Izanami
3
0
4
5
W
Fenrir
3
1
5
5.5
W
5
1
5
7.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,307
Damage
16,452
36,570
Taken
43,882
16,430
Mitigated
18,768
11,837
Healing
12,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,777
489
70
1,468
6,807
3,544
52
74
6,733
12,914
0
L
3,152
412
0
2,911
9,883
3,110
0
2,398
7,440
0
28,925
L
Horus
Chroms
Horus
2,087
1,227
1,094
3,746
9,998
5,514
0
2,451
7,547
473
10,443
L
Sun Wukong
Leorick
Sun Wukong
5,271
1,057
0
2,073
11,123
6,819
0
2,942
7,600
1,564
24,426
L
2,898
766
117
884
6,041
1,439
0
1,467
4,574
0
24,047
W
4,824
1,128
0
1,587
6,764
5,095
360
130
6,634
0
41,999
W
Izanami
8,723
5,869
0
3,236
7,076
2,069
736
153
6,923
0
75,227
W
Fenrir
5,598
1,935
0
3,045
9,228
3,459
483
1,765
7,463
0
33,072
W
11,385
2,956
0
2,431
6,695
2,263
321
1,906
4,789
55,011
0
L
3,044
38
0
1,967
6,837
1,886
0
3,904
2,896
31,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,584
Gold Earned
29,392
396
Minions Killed
232
0
Camps Cleared
0
1,230,585
Distance Traveled
1,252,497
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,042
542
11
1
0
229,018
3
L
Fenrir
6,068
467
53
4
0
265,363
0
L
Horus
5,915
455
16
1
0
261,808
1
L
Sun Wukong
6,395
492
61
5
0
253,101
2
L
Skadi
5,405
416
42
3
0
216,065
1
W
Osiris
7,993
615
97
7
0
260,829
3
W
Izanami
7,781
599
130
10
0
217,176
3
W
Fenrir
7,136
549
64
5
0
294,369
0
W
Nu Wa
8,632
664
94
7
0
229,193
3
L
Scylla
5,609
431
60
5
0
256,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role