Player Matchup

Cabrakan
Cabrakan
DaddyOrbison
Cabrakan
Level 108
God Stats
44W - 28L
1,604 SR
Queue Stats
238W - 242L
1,438 Elo+
Party 1
Skadi
Skadi
Daddybaal
Skadi
Level 118
God Stats
7W - 4L
1,594 SR
Queue Stats
270W - 261L
1,473 Elo+
Party 1
Chang'e
Chang'e
LeGrandNoub971
Chang'e
Level 124
God Stats
4W - 6L
1,443 SR
Queue Stats
150W - 150L
1,412 Elo+
Party 3
Sol
Sol
Sh4nk12
Sol
Level 87
God Stats
9W - 13L
1,492 SR
Queue Stats
278W - 294L
1,465 Elo+
Party 1
Ao Kuang
Ao Kuang
Smocking97One
Ao Kuang
Level 81
God Stats
70W - 57L
1,589 SR
Queue Stats
275W - 286L
1,482 Elo+
Party 3
Team Averages
Level 104
1,544 SR
1,454 Elo+

VS

Team Averages
Level 85
1,486 SR
1,392 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Scylla
Scylla
CasualVexEnjoyer
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,202 Elo+
Party 2
Da Ji
Da Ji
IndecisiveQxeer
Da Ji
Level 45
God Stats
0W - 3L
1,361 SR
Queue Stats
30W - 38L
1,336 Elo+
Party 2
Khepri
Khepri
msofall
Khepri
Level 103
God Stats
3W - 2L
1,569 SR
Queue Stats
44W - 58L
1,422 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DaddyOrbison
Cabrakan
11
2 / 0 / 12
7,865
562
3,664
9,795
11,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
Daddybaal
Skadi
14
5 / 0 / 7
8,213
587
10,682
5,810
1,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
7 / 1 / 6
8,150
582
8,066
7,164
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
14
2 / 2 / 6
8,664
619
8,472
7,784
3,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Smocking97One
Ao Kuang
14
12 / 2 / 6
9,080
649
11,072
9,759
4,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 4 / 2
7,374
527
6,502
15,270
13,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
 
Izanami
10
0 / 4 / 0
6,069
434
4,871
7,350
2,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 8 / 0
6,316
451
3,199
8,952
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 8 / 0
6,577
470
5,224
13,139
4,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
msofall
Khepri
8
0 / 4 / 1
5,818
416
2,257
10,330
7,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
8
28
Kills
5
5
Deaths
28
37
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
2
0.5
L
Izanami
 
Izanami
0
4
0
0
L
1
8
0
0.13
W
Cabrakan
DaddyOrbison
Cabrakan
2
0
12
8
W
Skadi
Daddybaal
Skadi
5
0
7
8.5
L
3
8
0
0.38
W
7
1
6
10
W
Sol
2
2
6
2.5
W
Ao Kuang
Smocking97One
Ao Kuang
12
2
6
7.5
L
Khepri
msofall
Khepri
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,956
Damage
22,053
40,312
Taken
55,041
23,857
Mitigated
31,626
15,952
Healing
10,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,502
1,778
0
4,129
15,270
13,658
0
9,713
5,512
0
36,518
L
Izanami
 
Izanami
4,871
3,428
0
1,059
7,350
2,373
0
3,459
3,799
0
44,240
L
3,199
1,051
0
669
8,952
2,915
240
5,336
3,308
26,407
0
W
Cabrakan
DaddyOrbison
Cabrakan
3,664
755
0
1,948
9,795
11,879
544
1,611
8,121
14,993
0
W
Skadi
Daddybaal
Skadi
10,682
5,568
0
1,567
5,810
1,843
3,732
625
5,185
0
53,734
L
5,224
770
0
2,838
13,139
4,972
0
5,769
7,185
0
33,348
W
8,066
836
1,428
4,299
7,164
2,908
1,877
1,738
5,274
36,997
0
W
Sol
8,472
2,544
0
3,454
7,784
3,216
1,322
388
7,388
48,134
7,153
W
Ao Kuang
Smocking97One
Ao Kuang
11,072
4,784
0
3,256
9,759
4,011
30
1,011
8,730
48,650
0
L
Khepri
msofall
Khepri
2,257
92
265
1,583
10,330
7,708
0
5,386
4,812
9,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,972
Gold Earned
32,154
385
Minions Killed
297
0
Camps Cleared
0
1,281,028
Distance Traveled
1,166,733
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,374
527
73
5
0
247,430
4
L
Izanami
6,069
434
99
7
0
217,438
2
L
Scylla
6,316
451
52
4
0
205,110
0
W
Cabrakan
7,865
562
26
2
0
265,485
3
W
Skadi
8,213
587
91
7
0
251,102
5
L
Da Ji
6,577
470
57
4
0
254,088
3
W
Chang'e
8,150
582
66
5
0
270,447
2
W
Sol
8,664
619
102
7
0
222,770
1
W
Ao Kuang
9,080
649
100
7
0
271,224
6
L
Khepri
5,818
416
16
1
0
242,667
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role