Player Matchup

Cupid
Cupid
Borderofsanity
Cupid
Level 121
God Stats
2W - 1L
1,756 SR
Queue Stats
389W - 357L
1,550 Elo+
Party 3
Fafnir
Fafnir
SaddamnInsane
Fafnir
Level 112
God Stats
3W - 4L
1,323 SR
Queue Stats
251W - 228L
1,551 Elo+
Party 3
Nike
Nike
SugoiSenpaiDesu
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,632 Elo+
Party 3
Nu Wa
Nu Wa
TheWaffleCop
Nu Wa
Level 101
God Stats
5W - 1L
1,718 SR
Queue Stats
146W - 116L
1,549 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TwiggiCorrowind
Morgan Le Fay
Level 67
God Stats
1W - 2L
1,302 SR
Queue Stats
166W - 148L
1,526 Elo+
Party 3
Team Averages
Level 86
1,520 SR
1,562 Elo+

VS

Team Averages
Level 44
1,510 SR
1,381 Elo+
Ganesha
Ganesha
Biobauer_Hansi
Ganesha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,210 Elo+
Party 2
Hun Batz
Hun Batz
JimminyRaeven03
Hun Batz
Level 46
God Stats
2W - 1L
1,804 SR
Queue Stats
111W - 116L
1,517 Elo+
Party 1
Atlas
Atlas
OhneWorte96
Atlas
Level 26
God Stats
1W - 3L
1,227 SR
Queue Stats
33W - 41L
1,430 Elo+
Party 1
Neith
Neith
Schlissbert
Neith
Level 104
God Stats
6W - 7L
1,520 SR
Queue Stats
588W - 603L
1,548 Elo+
Party 1
Olorun
Olorun
kyladavis
Olorun
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,202 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 17
11,302
869
15,949
11,660
5,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

17
3 / 3 / 18
10,998
846
7,935
19,058
24,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
4 / 5 / 13
10,125
779
11,092
17,735
13,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
7 / 3 / 12
10,906
839
22,810
11,586
4,789
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
TwiggiCorrowind
Morgan Le Fay
18
9 / 3 / 13
10,964
843
19,787
12,374
6,626
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 11
9,197
707
7,076
21,613
28,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
15
5 / 6 / 4
9,146
704
11,142
14,039
6,136
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
0 / 5 / 8
8,404
646
10,302
19,118
20,925
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
7 / 4 / 3
10,854
835
23,257
14,499
5,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
kyladavis
Olorun
12
1 / 9 / 4
7,943
611
5,191
14,080
5,415
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
43
29
Kills
13
14
Deaths
29
73
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
5
11
1.1
W
6
0
17
14.5
L
Hun Batz
5
6
4
1.17
L
0
5
8
0.8
W
3
3
18
4
L
7
4
3
2.13
W
4
5
13
2.1
W
7
3
12
4.33
W
Morgan Le Fay
TwiggiCorrowind
Morgan Le Fay
9
3
13
5.17
L
Olorun
kyladavis
Olorun
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,573
Damage
56,968
72,413
Taken
83,349
54,298
Mitigated
66,808
31,127
Healing
23,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,076
464
1,962
3,201
21,613
28,733
0
11,173
9,405
18,414
0
W
15,949
5,985
5,409
5,191
11,660
5,707
2,701
4,029
7,631
0
41,197
L
Hun Batz
11,142
642
2,039
1,173
14,039
6,136
0
7,176
6,490
0
25,004
L
10,302
1,785
1,612
1,250
19,118
20,925
0
13,494
5,002
20,824
0
W
7,935
2,490
3,771
4,768
19,058
24,048
326
5,742
13,316
11,053
0
L
23,257
5,025
3,111
5,655
14,499
5,599
0
8,398
5,626
0
54,460
W
11,092
2,086
1,855
2,255
17,735
13,128
106
5,453
12,282
0
14,182
W
22,810
4,214
2,697
2,736
11,586
4,789
564
2,646
8,940
38,886
0
W
Morgan Le Fay
TwiggiCorrowind
Morgan Le Fay
19,787
3,437
800
1,645
12,374
6,626
992
4,699
7,675
39,980
0
L
Olorun
kyladavis
Olorun
5,191
2,490
1,797
1,869
14,080
5,415
0
8,537
5,166
9,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,295
Gold Earned
45,544
148
Minions Killed
134
0
Camps Cleared
0
1,177,526
Distance Traveled
1,099,645
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,197
707
0
0
0
246,498
0
W
Cupid
11,302
869
64
5
0
233,961
1
L
Hun Batz
9,146
704
34
3
0
235,768
0
L
Atlas
8,404
646
31
2
0
218,787
3
W
Fafnir
10,998
846
4
0
0
230,428
0
L
Neith
10,854
835
59
5
0
235,285
0
W
Nike
10,125
779
5
0
0
235,729
1
W
Nu Wa
10,906
839
40
3
0
244,192
0
W
Morgan Le Fay
10,964
843
35
3
0
233,216
1
L
Olorun
7,943
611
10
1
0
163,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role