Player Matchup

Khepri
Khepri
NordicBunni
Khepri
Level 28
God Stats
1W - 1L
1,305 SR
Queue Stats
44W - 54L
1,314 Elo+
Party 1
Sylvanus
Sylvanus
Slowly_Drippin
Sylvanus
Level 101
God Stats
1W - 2L
1,492 SR
Queue Stats
107W - 96L
1,381 Elo+
Party 1
Tiamat
Tiamat
forbiddenhaylo
Tiamat
Level 122
God Stats
1W - 0L
1,289 SR
Queue Stats
58W - 48L
1,503 Elo+
Party 1
Cerberus
Cerberus
knightcrawler34
Cerberus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,281 Elo+
Party 1
Baba Yaga
Baba Yaga
xXEvilBunnyXx
Baba Yaga
Level 156
God Stats
4W - 2L
1,499 SR
Queue Stats
96W - 92L
1,521 Elo+
Party 1
Team Averages
Level 86
1,417 SR
1,400 Elo+

VS

Team Averages
Level 114
1,562 SR
1,449 Elo+
Serqet
Serqet
HappyIllMore120
Serqet
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 121L
1,500 Elo+
Party 2
Agni
Agni
HappySkillmore60
Agni
Level 128
God Stats
6W - 3L
1,680 SR
Queue Stats
579W - 589L
1,456 Elo+
Party 2
Ymir
Ymir
Lightpol
Ymir
Level 155
God Stats
2W - 2L
1,642 SR
Queue Stats
90W - 92L
1,394 Elo+
Solo
Tiamat
Tiamat
South_Detroit_
Tiamat
Level 83
God Stats
0W - 1L
1,568 SR
Queue Stats
57W - 39L
1,484 Elo+
Solo
Sylvanus
Sylvanus
Yokindo
Sylvanus
Level 120
God Stats
1W - 2L
1,419 SR
Queue Stats
262W - 285L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
17
3 / 1 / 14
10,617
885
5,234
17,568
17,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
17
7 / 2 / 8
10,137
845
11,536
18,491
12,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 3 / 11
9,610
801
15,437
12,710
9,515
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
15
1 / 5 / 9
8,700
725
5,048
20,384
25,765
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baba Yaga
xXEvilBunnyXx
Baba Yaga
18
5 / 2 / 12
10,383
865
16,846
11,568
6,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 4
8,299
692
8,140
12,167
10,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
1 / 2 / 10
8,403
700
19,923
8,570
3,725
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
14
2 / 3 / 7
8,265
689
11,506
13,642
11,725
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 5 / 8
8,884
740
16,133
15,279
9,268
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Yokindo
Sylvanus
15
2 / 4 / 10
8,025
669
6,837
13,776
19,336
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
52
20
Kills
13
13
Deaths
21
54
Assists
39
Player
Kills
Deaths
Assists
KDA
L
4
7
4
0.86
L
1
2
10
3
L
Ymir
2
3
7
1.83
W
Khepri
3
1
14
10
W
Sylvanus
7
2
8
5.5
L
4
5
8
1.6
L
Sylvanus
Yokindo
Sylvanus
2
4
10
1.75
W
4
3
11
3.17
W
Cerberus
1
5
9
1.1
W
Baba Yaga
xXEvilBunnyXx
Baba Yaga
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,101
Damage
62,539
80,721
Taken
63,434
71,538
Mitigated
54,097
47,158
Healing
23,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,140
2,180
110
268
12,167
10,043
0
11,220
947
0
8,022
L
19,923
791
678
1,412
8,570
3,725
252
7,360
1,210
35,491
0
L
Ymir
11,506
2,077
1,566
3,634
13,642
11,725
0
10,072
3,570
20,219
0
W
Khepri
5,234
497
5,057
4,116
17,568
17,954
312
12,342
4,962
8,889
0
W
Sylvanus
11,536
3,101
12,970
8,504
18,491
12,019
899
12,439
5,238
21,671
2,932
L
16,133
2,462
1,702
5,337
15,279
9,268
539
13,375
1,904
27,119
0
L
Sylvanus
Yokindo
Sylvanus
6,837
2,302
5,128
3,812
13,776
19,336
374
11,095
2,681
17,843
0
W
15,437
1,438
3,474
3,613
12,710
9,515
45
9,468
2,917
23,060
0
W
Cerberus
5,048
874
1,671
3,540
20,384
25,765
88
12,703
7,681
10,783
0
W
Baba Yaga
xXEvilBunnyXx
Baba Yaga
16,846
2,080
503
3,710
11,568
6,285
2,151
7,447
4,121
40,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,447
Gold Earned
41,876
129
Minions Killed
105
0
Camps Cleared
0
1,188,855
Distance Traveled
1,006,775
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,299
692
7
1
0
203,552
0
L
Agni
8,403
700
34
3
0
236,128
3
L
Ymir
8,265
689
16
1
0
204,151
5
W
Khepri
10,617
885
11
1
0
257,223
0
W
Sylvanus
10,137
845
39
3
0
222,762
0
L
Tiamat
8,884
740
28
2
0
205,745
1
L
Sylvanus
8,025
669
20
2
0
157,199
0
W
Tiamat
9,610
801
18
2
0
252,096
0
W
Cerberus
8,700
725
13
1
0
234,716
1
W
Baba Yaga
10,383
865
48
4
0
222,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role