Player Matchup

Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
GuigasPT
Neith
Gold II
Level 86
God Stats
18W - 10L
1,618 SR
Queue Stats
219W - 212L
1,560 MMR
Party 2
Eset
Eset
Platinum IV
Ivvy7
Eset
Platinum IV
Level 154
God Stats
1W - 2L
1,575 SR
Queue Stats
86W - 82L
1,804 MMR
Party 3
Artio
Artio
Platinum V
ThePsychic
Artio
Platinum V
Level 153
God Stats
4W - 1L
1,939 SR
Queue Stats
160W - 160L
1,699 MMR
Party 2
Bastet
Bastet
Gold V
ralekri
Bastet
Gold V
Level 159
God Stats
0W - 1L
1,680 SR
Queue Stats
21W - 24L
1,432 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,662 SR
1,599 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,605 SR
1,576 MMR
Mulan
Mulan
Gold II
 
Mulan
Gold II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver II
 
Ganesha
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
EasternDragon1
Hachiman
Gold V
Level 61
God Stats
1W - 0L
1,496 SR
Queue Stats
7W - 4L
1,648 MMR
Party 1
Cthulhu
Cthulhu
Gold II
GodRulezAUS
Cthulhu
Gold II
Level 127
God Stats
6W - 4L
1,657 SR
Queue Stats
98W - 94L
1,585 MMR
Solo
Zeus
Zeus
Gold V
JellyTots
Zeus
Gold V
Level 52
God Stats
2W - 0L
1,869 SR
Queue Stats
7W - 4L
1,648 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 3 / 2
6,618
552
2,304
11,368
7,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
GuigasPT
Neith
11
0 / 4 / 2
6,250
521
2,901
7,497
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
Ivvy7
Eset
11
1 / 4 / 2
6,356
530
4,104
5,139
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
12
0 / 2 / 0
6,582
549
4,320
10,328
6,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
ralekri
Bastet
10
2 / 2 / 3
6,227
519
4,349
7,382
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
NikeAchillesSol

VS

Bans
AthenaGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
3 / 1 / 6
7,145
595
3,401
9,158
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
 
Ganesha
10
0 / 1 / 8
6,421
535
2,508
8,223
5,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
13
6 / 1 / 2
7,815
651
11,205
6,569
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
GodRulezAUS
Cthulhu
13
2 / 0 / 2
7,383
615
4,198
8,382
7,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
13
4 / 2 / 4
7,727
644
8,088
6,144
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
5
Kills
15
15
Deaths
5
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
3
2
1
W
Mulan
 
Mulan
3
1
6
6
W
Ganesha
 
Ganesha
0
1
8
4
W
Hachiman
6
1
2
7
W
Cthulhu
GodRulezAUS
Cthulhu
2
0
2
3
L
Neith
GuigasPT
Neith
0
4
2
0.25
L
Eset
Ivvy7
Eset
1
4
2
0.5
W
Zeus
4
2
4
3
L
Artio
0
2
0
0
L
Bastet
ralekri
Bastet
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,978
Damage
29,400
41,714
Taken
38,476
20,259
Mitigated
20,441
15,100
Healing
16,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,304
256
173
4,177
11,368
7,795
0
5,177
5,937
11,710
0
W
Mulan
 
Mulan
3,401
387
0
5,590
9,158
3,555
374
2,138
6,864
0
41,296
W
Ganesha
 
Ganesha
2,508
230
0
1,970
8,223
5,867
103
2,752
5,269
13,910
0
W
Hachiman
11,205
6,521
0
3,135
6,569
1,931
0
1,373
5,186
0
53,623
W
Cthulhu
GodRulezAUS
Cthulhu
4,198
259
0
3,428
8,382
7,267
0
2,686
5,203
43,767
0
L
Neith
GuigasPT
Neith
2,901
936
0
1,962
7,497
2,022
0
945
6,488
0
42,408
L
Eset
Ivvy7
Eset
4,104
362
396
694
5,139
2,393
0
1,967
3,050
41,093
0
W
Zeus
8,088
869
0
2,870
6,144
1,821
61
850
5,226
58,970
0
L
Artio
4,320
163
0
4,791
10,328
6,109
0
3,353
6,217
35,097
0
L
Bastet
ralekri
Bastet
4,349
796
0
2,907
7,382
1,940
0
2,086
5,228
0
28,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,033
Gold Earned
36,491
356
Minions Killed
418
0
Camps Cleared
0
1,211,583
Distance Traveled
1,251,876
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,618
552
18
2
0
260,852
7
W
Mulan
7,145
595
80
7
0
270,140
3
W
Ganesha
6,421
535
3
0
0
238,700
7
W
Hachiman
7,815
651
106
9
0
236,748
4
W
Cthulhu
7,383
615
97
8
0
250,121
2
L
Neith
6,250
521
89
7
0
193,905
4
L
Eset
6,356
530
101
8
0
242,373
1
W
Zeus
7,727
644
132
11
0
256,167
8
L
Artio
6,582
549
88
7
0
223,371
5
L
Bastet
6,227
519
60
5
0
291,082
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role