Player Matchup

Raijin
Raijin
 
Raijin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Dreamstreams
Athena
Level 69
God Stats
5W - 4L
1,514 SR
Queue Stats
112W - 107L
1,483 Elo+
Party 3
Achilles
Achilles
FrostingWC
Achilles
Level 109
God Stats
1W - 2L
1,556 SR
Queue Stats
85W - 72L
1,525 Elo+
Party 3
Awilix
Awilix
markiemax
Awilix
Level 102
God Stats
9W - 12L
1,499 SR
Queue Stats
295W - 276L
1,539 Elo+
Party 3
Izanami
Izanami
ohheck1
Izanami
Level 67
God Stats
82W - 70L
1,624 SR
Queue Stats
135W - 141L
1,534 Elo+
Solo
Team Averages
Level 99
1,539 SR
1,516 Elo+

VS

Team Averages
Level 101
1,564 SR
1,498 Elo+
Sylvanus
Sylvanus
Captcrunch2269
Sylvanus
Level 107
God Stats
8W - 8L
1,498 SR
Queue Stats
84W - 77L
1,472 Elo+
Party 1
Tiamat
Tiamat
LadyRenegade
Tiamat
Level 112
God Stats
14W - 17L
1,406 SR
Queue Stats
336W - 368L
1,484 Elo+
Party 2
Heimdallr
Heimdallr
NikTamair97
Heimdallr
Level 121
God Stats
36W - 20L
1,606 SR
Queue Stats
353W - 377L
1,485 Elo+
Party 2
Gilgamesh
Gilgamesh
Spookinn
Gilgamesh
Level 108
God Stats
7W - 1L
1,778 SR
Queue Stats
75W - 75L
1,496 Elo+
Party 1
Mulan
Mulan
skebinn
Mulan
Level 57
God Stats
2W - 1L
1,533 SR
Queue Stats
16W - 9L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
7 / 5 / 3
10,235
512
12,615
14,501
4,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
15
2 / 5 / 6
9,257
463
9,062
23,619
26,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
FrostingWC
Achilles
17
2 / 2 / 2
10,265
513
10,850
21,169
24,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
markiemax
Awilix
16
3 / 6 / 3
9,788
489
6,891
16,167
6,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
ohheck1
Izanami
16
3 / 3 / 3
9,879
494
14,199
13,033
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
3 / 4 / 11
10,122
506
8,522
18,339
19,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
17
2 / 4 / 5
10,203
510
8,337
9,809
5,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
NikTamair97
Heimdallr
17
4 / 1 / 9
10,480
524
15,580
12,293
4,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Spookinn
Gilgamesh
18
11 / 5 / 5
11,546
577
20,341
20,342
8,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
skebinn
Mulan
16
1 / 3 / 5
9,848
492
15,288
18,790
17,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
56
17
Kills
21
21
Deaths
17
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
7
5
3
1.7
W
Sylvanus
3
4
11
2.13
L
Athena
2
5
6
1
L
Achilles
FrostingWC
Achilles
2
2
2
1.5
W
Tiamat
2
4
5
1.13
W
Heimdallr
NikTamair97
Heimdallr
4
1
9
8.5
W
Gilgamesh
Spookinn
Gilgamesh
11
5
5
2.7
L
Awilix
markiemax
Awilix
3
6
3
0.75
L
Izanami
ohheck1
Izanami
3
3
3
1.5
W
Mulan
skebinn
Mulan
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,617
Damage
68,068
88,489
Taken
79,573
67,052
Mitigated
55,693
20,777
Healing
30,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
12,615
151
0
1,471
14,501
4,986
0
2,660
11,553
58,669
0
W
Sylvanus
8,522
1,743
2,939
7,370
18,339
19,586
635
5,472
12,558
35,942
9,077
L
Athena
9,062
2,210
841
5,676
23,619
26,959
42
5,242
17,842
26,056
0
L
Achilles
FrostingWC
Achilles
10,850
2,833
347
7,204
21,169
24,778
70
4,195
15,841
0
65,137
W
Tiamat
8,337
1,179
70
3,750
9,809
5,397
645
4,102
5,260
59,073
0
W
Heimdallr
NikTamair97
Heimdallr
15,580
7,782
0
5,095
12,293
4,768
3,684
4,157
8,006
0
83,144
W
Gilgamesh
Spookinn
Gilgamesh
20,341
7,120
0
4,949
20,342
8,849
0
4,701
15,374
0
63,766
L
Awilix
markiemax
Awilix
6,891
2,764
0
3,082
16,167
6,532
0
3,608
12,280
0
67,939
L
Izanami
ohheck1
Izanami
14,199
7,987
0
2,156
13,033
3,797
0
2,872
9,956
0
78,593
W
Mulan
skebinn
Mulan
15,288
2,982
8
6,597
18,790
17,093
54
2,648
14,903
13,116
50,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,424
Gold Earned
52,199
563
Minions Killed
506
0
Camps Cleared
0
2,033,734
Distance Traveled
1,933,220
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,235
512
127
6
0
370,265
1
W
Sylvanus
10,122
506
64
3
0
356,429
4
L
Athena
9,257
463
35
2
0
472,984
8
L
Achilles
10,265
513
132
7
0
406,311
1
W
Tiamat
10,203
510
118
6
0
393,759
12
W
Heimdallr
10,480
524
126
6
0
392,024
5
W
Gilgamesh
11,546
577
79
4
0
417,329
1
L
Awilix
9,788
489
126
6
0
429,612
8
L
Izanami
9,879
494
143
7
0
354,562
4
W
Mulan
9,848
492
119
6
0
373,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role