Player Matchup

Horus
Horus
Hazee916
Horus
Level 23
God Stats
2W - 3L
1,549 SR
Queue Stats
26W - 38L
1,285 Elo+
Party 1
Bakasura
Bakasura
Savage Karma17
Bakasura
Level 76
God Stats
11W - 18L
1,358 SR
Queue Stats
33W - 46L
1,260 Elo+
Party 1
Zeus
Zeus
SirLoduciel
Zeus
Level 85
God Stats
8W - 7L
1,648 SR
Queue Stats
25W - 25L
1,356 Elo+
Party 1
Skadi
Skadi
The0megaGamerYT
Skadi
Level 29
God Stats
2W - 1L
1,602 SR
Queue Stats
2W - 2L
1,643 Elo+
Party 1
Kumbhakarna
Kumbhakarna
souldevastator7
Kumbhakarna
Level 48
God Stats
8W - 5L
1,604 SR
Queue Stats
18W - 15L
1,373 Elo+
Party 1
Team Averages
Level 52
1,552 SR
1,383 Elo+

VS

Team Averages
Level 74
1,520 SR
1,406 Elo+
Hachiman
Hachiman
ExpansiveGaming
Hachiman
Level 24
God Stats
8W - 9L
1,395 SR
Queue Stats
48W - 57L
1,354 Elo+
Party 2
Merlin
Merlin
FFAx5K1LLz
Merlin
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,421 Elo+
Solo
Tsukuyomi
Tsukuyomi
LightxFox
Tsukuyomi
Level 124
God Stats
25W - 29L
1,378 SR
Queue Stats
814W - 959L
1,390 Elo+
Solo
Geb
Geb
Mlk_Got_Peeked38
Geb
Level 41
God Stats
14W - 6L
1,835 SR
Queue Stats
108W - 93L
1,434 Elo+
Party 2
King Arthur
King Arthur
ag7yk
King Arthur
Level 125
God Stats
26W - 29L
1,493 SR
Queue Stats
662W - 639L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hazee916
Horus
14
0 / 5 / 1
8,925
388
5,000
12,965
8,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
19
8 / 5 / 0
11,876
516
15,081
17,367
9,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 3 / 0
11,977
521
17,081
9,199
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 3
8,379
364
7,644
12,009
3,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Kumbhakarna
souldevastator7
Kumbhakarna
14
0 / 1 / 10
10,146
441
5,883
19,679
19,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
2 / 4 / 1
9,553
415
10,697
10,356
3,755
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Merlin
FFAx5K1LLz
Merlin
20
3 / 1 / 2
12,445
541
8,325
12,447
5,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
LightxFox
Tsukuyomi
20
10 / 3 / 2
12,324
536
11,387
14,993
5,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 4 / 6
10,113
440
10,431
17,833
18,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
ag7yk
King Arthur
20
3 / 2 / 4
11,980
521
11,480
16,162
14,389
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
14
Kills
18
18
Deaths
14
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hachiman
2
4
1
0.63
W
Merlin
FFAx5K1LLz
Merlin
3
1
2
4
L
Horus
Hazee916
Horus
0
5
1
0.1
W
Tsukuyomi
LightxFox
Tsukuyomi
10
3
2
3.67
W
0
4
6
0.75
L
Bakasura
8
5
0
1.6
L
4
3
0
1.33
L
2
4
3
0.88
W
King Arthur
ag7yk
King Arthur
3
2
4
2.5
L
Kumbhakarna
souldevastator7
Kumbhakarna
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,689
Damage
52,320
71,219
Taken
71,791
44,004
Mitigated
46,967
15,907
Healing
18,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
10,697
5,229
0
2,784
10,356
3,755
0
2,640
7,444
0
62,624
W
Merlin
FFAx5K1LLz
Merlin
8,325
242
902
3,893
12,447
5,270
1,586
6,434
5,537
89,097
0
L
Horus
Hazee916
Horus
5,000
3,096
240
1,796
12,965
8,776
2,313
308
12,657
4
44,644
W
Tsukuyomi
LightxFox
Tsukuyomi
11,387
3,409
0
3,664
14,993
5,445
0
6,541
8,193
0
84,984
W
10,431
1,036
769
3,506
17,833
18,108
0
5,298
11,541
38,443
0
L
Bakasura
15,081
7,797
0
5,158
17,367
9,203
0
3,382
13,843
0
95,794
L
17,081
237
0
1,845
9,199
3,337
0
3,832
5,059
84,923
0
L
7,644
4,417
0
1,388
12,009
3,395
0
4,591
7,330
0
40,529
W
King Arthur
ag7yk
King Arthur
11,480
711
12
2,830
16,162
14,389
572
1,532
12,490
6,304
75,788
L
Kumbhakarna
souldevastator7
Kumbhakarna
5,883
928
0
5,480
19,679
19,293
0
6,833
12,756
29,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,303
Gold Earned
56,415
529
Minions Killed
673
0
Camps Cleared
0
2,096,564
Distance Traveled
2,048,400
42
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,553
415
107
5
0
400,352
5
W
Merlin
12,445
541
196
9
0
380,801
0
L
Horus
8,925
388
78
3
0
349,419
0
W
Tsukuyomi
12,324
536
149
6
0
431,406
5
W
Geb
10,113
440
53
2
0
413,244
7
L
Bakasura
11,876
516
170
7
0
509,870
4
L
Zeus
11,977
521
167
7
0
413,301
13
L
Skadi
8,379
364
87
4
0
395,054
15
W
King Arthur
11,980
521
168
7
0
422,597
0
L
Kumbhakarna
10,146
441
27
1
0
428,920
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role