Player Matchup

Vamana
Vamana
 
Vamana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
CMragdoll
Khepri
Level 121
God Stats
4W - 3L
1,666 SR
Queue Stats
85W - 84L
1,472 Elo+
Solo
Fenrir
Fenrir
Ciliares
Fenrir
Level 104
God Stats
15W - 25L
1,376 SR
Queue Stats
199W - 263L
1,427 Elo+
Party 2
Scylla
Scylla
Haall
Scylla
Level 87
God Stats
1W - 4L
1,288 SR
Queue Stats
283W - 388L
1,409 Elo+
Party 2
Sol
Sol
Loreen95
Sol
Level 85
God Stats
21W - 24L
1,509 SR
Queue Stats
273W - 385L
1,371 Elo+
Party 2
Team Averages
Level 105
1,468 SR
1,436 Elo+

VS

Team Averages
Level 99
1,568 SR
1,483 Elo+
Olorun
Olorun
APurple3lep4nt
Olorun
Level 87
God Stats
1W - 1L
1,484 SR
Queue Stats
233W - 239L
1,489 Elo+
Party 1
Izanami
Izanami
Alemefraz
Izanami
Level 107
God Stats
79W - 53L
1,646 SR
Queue Stats
891W - 916L
1,491 Elo+
Solo
Cernunnos
Cernunnos
Hazzmatazz
Cernunnos
Level 58
God Stats
21W - 19L
1,528 SR
Queue Stats
87W - 102L
1,441 Elo+
Party 1
Fenrir
Fenrir
JoronTheWise
Fenrir
Level 121
God Stats
4W - 2L
1,535 SR
Queue Stats
116W - 117L
1,490 Elo+
Party 1
Artio
Artio
QueenOfCrazyX
Artio
Level 120
God Stats
11W - 5L
1,647 SR
Queue Stats
107W - 101L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
4 / 2 / 1
8,379
599
4,531
11,845
9,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
CMragdoll
Khepri
8
0 / 3 / 2
5,997
428
3,929
10,428
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Ciliares
Fenrir
10
2 / 5 / 3
6,383
456
4,621
9,961
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
Haall
Scylla
12
3 / 3 / 1
7,484
535
6,964
8,447
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 5 / 2
6,683
477
8,182
8,582
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 0
7,552
539
3,385
7,833
2,898
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Alemefraz
Izanami
13
2 / 4 / 4
8,043
575
11,772
9,006
3,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Hazzmatazz
Cernunnos
12
5 / 2 / 4
7,330
524
8,456
7,157
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
13
6 / 0 / 6
7,898
564
6,723
9,567
3,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 2 / 7
6,555
468
3,456
12,562
8,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
11
Kills
18
18
Deaths
11
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
4
2
1
2.25
W
4
3
0
1.33
W
Izanami
Alemefraz
Izanami
2
4
4
1
L
Khepri
CMragdoll
Khepri
0
3
2
0.33
L
Fenrir
Ciliares
Fenrir
2
5
3
0.7
L
Scylla
Haall
Scylla
3
3
1
1.17
W
Cernunnos
Hazzmatazz
Cernunnos
5
2
4
3.5
W
Fenrir
6
0
6
9
L
2
5
2
0.6
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,227
Damage
33,792
49,263
Taken
46,125
24,756
Mitigated
20,522
16,246
Healing
14,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,531
1,454
0
6,650
11,845
9,285
346
0
11,845
10,834
42,764
W
3,385
2,126
188
2,424
7,833
2,898
1,200
3,082
4,539
46,021
0
W
Izanami
Alemefraz
Izanami
11,772
7,870
0
2,411
9,006
3,681
954
1,769
6,731
0
62,852
L
Khepri
CMragdoll
Khepri
3,929
338
0
1,220
10,428
8,141
0
1,943
8,485
10,657
0
L
Fenrir
Ciliares
Fenrir
4,621
1,246
0
2,754
9,961
3,012
0
1,056
8,905
0
24,108
L
Scylla
Haall
Scylla
6,964
983
0
2,725
8,447
2,477
100
2,789
5,658
38,485
0
W
Cernunnos
Hazzmatazz
Cernunnos
8,456
3,874
0
2,453
7,157
2,309
0
4,490
2,582
0
37,900
W
Fenrir
6,723
1,355
0
1,266
9,567
3,449
0
3,192
6,260
0
44,571
L
8,182
4,551
0
2,897
8,582
1,841
0
1,053
7,529
37,812
0
W
3,456
124
735
4,600
12,562
8,185
0
6,823
5,661
18,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,926
Gold Earned
37,378
324
Minions Killed
381
0
Camps Cleared
0
1,290,666
Distance Traveled
1,288,665
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,379
599
111
8
0
273,956
1
W
Olorun
7,552
539
85
6
0
252,087
3
W
Izanami
8,043
575
120
9
0
228,523
1
L
Khepri
5,997
428
13
1
0
256,581
3
L
Fenrir
6,383
456
48
3
0
277,033
6
L
Scylla
7,484
535
80
6
0
260,545
1
W
Cernunnos
7,330
524
70
5
0
251,409
3
W
Fenrir
7,898
564
75
5
0
304,222
8
L
Sol
6,683
477
72
5
0
222,551
2
W
Artio
6,555
468
31
2
0
252,424
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role