Player Matchup

Danzaburou
Danzaburou
HurHurr
Danzaburou
Level 84
God Stats
6W - 4L
1,671 SR
Queue Stats
50W - 46L
1,556 Elo+
Party 2
Sol
Sol
Kaozmedhan
Sol
Level 109
God Stats
16W - 10L
1,714 SR
Queue Stats
40W - 30L
1,597 Elo+
Party 2
Atlas
Atlas
Kuydo
Atlas
Level 82
God Stats
6W - 1L
1,702 SR
Queue Stats
53W - 49L
1,562 Elo+
Party 2
Loki
Loki
Nikekstur
Loki
Level 27
God Stats
6W - 3L
1,575 SR
Queue Stats
22W - 25L
1,504 Elo+
Party 2
Pele
Pele
TheR3alPepe
Pele
Level 127
God Stats
8W - 2L
1,918 SR
Queue Stats
51W - 48L
1,553 Elo+
Party 2
Team Averages
Level 86
1,716 SR
1,554 Elo+

VS

Team Averages
Level 74
1,500 SR
1,510 Elo+
Hel
Hel
Bafomet228
Hel
Level 39
God Stats
2W - 7L
1,367 SR
Queue Stats
5W - 8L
1,427 Elo+
Party 3
Hun Batz
Hun Batz
Gabcak41
Hun Batz
Level 146
God Stats
9W - 6L
1,656 SR
Queue Stats
515W - 504L
1,553 Elo+
Party 1
King Arthur
King Arthur
Ganst
King Arthur
Level 13
God Stats
0W - 2L
1,186 SR
Queue Stats
4W - 8L
1,219 Elo+
Party 3
Rama
Rama
YeahJacob
Rama
Level 121
God Stats
2W - 1L
1,604 SR
Queue Stats
83W - 77L
1,538 Elo+
Party 1
Zeus
Zeus
sudstep
Zeus
Level 49
God Stats
1W - 1L
1,687 SR
Queue Stats
66W - 22L
1,814 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HurHurr
Danzaburou
10
6 / 0 / 8
6,881
688
7,653
7,373
2,148
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
2 / 0 / 1
6,289
629
3,281
5,060
1,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
Kuydo
Atlas
10
7 / 0 / 8
7,140
714
5,756
6,167
3,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
11
6 / 2 / 1
6,280
628
3,967
4,457
1,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 2
6,265
627
3,270
4,764
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 0
4,092
409
1,689
6,545
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Gabcak41
Hun Batz
9
0 / 3 / 1
5,272
527
3,750
6,369
1,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Ganst
King Arthur
8
0 / 3 / 0
4,349
435
2,423
7,914
3,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
8
0 / 5 / 0
4,731
473
2,869
7,554
1,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Zeus
sudstep
Zeus
10
2 / 3 / 0
5,667
567
4,891
6,102
1,961
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
22
Kills
2
2
Deaths
22
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
Hun Batz
Gabcak41
Hun Batz
0
3
1
0.17
L
King Arthur
Ganst
King Arthur
0
3
0
0
W
Danzaburou
HurHurr
Danzaburou
6
0
8
10
W
2
0
1
2.5
W
Atlas
Kuydo
Atlas
7
0
8
11
W
Loki
6
2
1
3.25
W
1
0
2
2
L
Rama
0
5
0
0
L
Zeus
sudstep
Zeus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,927
Damage
15,622
27,821
Taken
34,484
10,639
Mitigated
10,189
12,321
Healing
9,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,689
0
608
1,157
6,545
1,746
165
2,020
4,525
13,502
0
L
Hun Batz
Gabcak41
Hun Batz
3,750
662
0
1,926
6,369
1,744
0
814
5,555
0
29,569
L
King Arthur
Ganst
King Arthur
2,423
579
0
2,296
7,914
3,351
0
619
7,295
0
15,273
W
Danzaburou
HurHurr
Danzaburou
7,653
3,015
0
2,099
7,373
2,148
1,505
720
6,616
0
31,233
W
3,281
1,108
0
2,084
5,060
1,665
624
3,133
1,927
31,155
3,324
W
Atlas
Kuydo
Atlas
5,756
2,339
1,362
2,210
6,167
3,933
186
2,063
4,067
14,878
0
W
Loki
3,967
737
0
2,165
4,457
1,210
94
664
3,723
0
28,238
W
3,270
589
0
2,401
4,764
1,683
136
0
4,544
0
32,949
L
Rama
2,869
2,358
0
1,654
7,554
1,387
0
1,836
5,718
0
25,056
L
Zeus
sudstep
Zeus
4,891
1,340
0
1,502
6,102
1,961
32
3,441
2,661
37,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,855
Gold Earned
24,111
279
Minions Killed
242
0
Camps Cleared
0
1,012,988
Distance Traveled
987,240
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,092
409
26
3
0
203,651
0
L
Hun Batz
5,272
527
69
7
0
218,316
1
L
King Arthur
4,349
435
33
3
0
202,877
1
W
Danzaburou
6,881
688
66
7
0
195,746
0
W
Sol
6,289
629
71
7
0
203,855
4
W
Atlas
7,140
714
8
1
0
197,785
2
W
Loki
6,280
628
69
7
0
223,847
6
W
Pele
6,265
627
65
7
0
191,755
3
L
Rama
4,731
473
56
6
0
168,843
7
L
Zeus
5,667
567
58
6
0
193,553
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role