Player Matchup

Ganesha
Ganesha
Cpupett
Ganesha
Level 62
God Stats
0W - 3L
1,818 SR
Queue Stats
0W - 4L
1,190 Elo+
Party 2
Neith
Neith
Revennnn
Neith
Level 125
God Stats
0W - 2L
1,479 SR
Queue Stats
0W - 4L
1,190 Elo+
Party 2
Kukulkan
Kukulkan
VvolgarR
Kukulkan
Level 7
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 8L
1,190 Elo+
Party 2
Chaac
Chaac
bigbos12
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,190 Elo+
Party 2
Fenrir
Fenrir
viperoi
Fenrir
Level 69
God Stats
1W - 1L
1,285 SR
Queue Stats
3W - 8L
1,398 Elo+
Party 2
Team Averages
Level 58
1,516 SR
1,232 Elo+

VS

Team Averages
Level 76
1,419 SR
1,403 Elo+
Cthulhu
Cthulhu
Bralimath
Cthulhu
Level 12
God Stats
1W - 2L
1,150 SR
Queue Stats
4W - 8L
1,318 Elo+
Party 1
Odin
Odin
Gardek93
Odin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,318 Elo+
Party 1
Izanami
Izanami
NOOBGUK
Izanami
Level 26
God Stats
38W - 26L
1,495 SR
Queue Stats
56W - 45L
1,465 Elo+
Party 3
Loki
Loki
Solenuy
Loki
Level 101
God Stats
17W - 6L
1,474 SR
Queue Stats
499W - 459L
1,481 Elo+
Party 3
Vulcan
Vulcan
auflppv
Vulcan
Level 116
God Stats
6W - 7L
1,477 SR
Queue Stats
43W - 37L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cpupett
Ganesha
9
0 / 5 / 6
6,670
417
5,754
17,654
16,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Revennnn
Neith
10
4 / 7 / 2
6,823
426
7,115
11,020
3,007
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
VvolgarR
Kukulkan
10
0 / 6 / 0
6,387
399
1,395
8,691
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
bigbos12
Chaac
9
0 / 7 / 0
5,505
344
4,572
11,003
9,960
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
viperoi
Fenrir
8
1 / 6 / 0
5,889
368
2,725
11,792
3,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bralimath
Cthulhu
12
3 / 2 / 6
7,961
498
6,740
10,361
9,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
14
7 / 0 / 4
9,202
575
8,849
8,904
6,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
NOOBGUK
Izanami
16
7 / 3 / 7
9,518
595
10,390
9,932
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
Solenuy
Loki
15
9 / 1 / 2
9,448
591
7,354
9,785
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
auflppv
Vulcan
16
5 / 0 / 10
9,547
597
13,051
5,033
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
5
Kills
31
31
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bralimath
Cthulhu
3
2
6
3
L
Ganesha
Cpupett
Ganesha
0
5
6
0.6
W
Odin
7
0
4
9
W
Izanami
NOOBGUK
Izanami
7
3
7
3.5
L
Neith
Revennnn
Neith
4
7
2
0.71
W
Loki
Solenuy
Loki
9
1
2
10
L
Kukulkan
VvolgarR
Kukulkan
0
6
0
0
W
Vulcan
auflppv
Vulcan
5
0
10
10
L
Chaac
bigbos12
Chaac
0
7
0
0
L
Fenrir
viperoi
Fenrir
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,561
Damage
46,384
60,160
Taken
44,015
35,528
Mitigated
25,246
8,053
Healing
12,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bralimath
Cthulhu
6,740
510
463
792
10,361
9,803
187
3,439
6,922
23,663
0
L
Ganesha
Cpupett
Ganesha
5,754
687
316
2,252
17,654
16,632
335
7,639
9,615
17,099
0
W
Odin
8,849
2,461
0
2,272
8,904
6,747
807
915
7,989
2,654
44,529
W
Izanami
NOOBGUK
Izanami
10,390
5,833
0
3,237
9,932
3,404
4,073
1,297
8,635
0
66,265
L
Neith
Revennnn
Neith
7,115
1,890
0
1,447
11,020
3,007
875
3,721
7,243
0
36,818
W
Loki
Solenuy
Loki
7,354
1,935
0
4,350
9,785
3,180
834
550
9,235
0
59,165
L
Kukulkan
VvolgarR
Kukulkan
1,395
223
0
200
8,691
2,477
0
3,131
5,317
27,778
0
W
Vulcan
auflppv
Vulcan
13,051
1,698
0
1,154
5,033
2,112
0
948
4,085
73,991
0
L
Chaac
bigbos12
Chaac
4,572
503
0
974
11,003
9,960
0
3,268
7,213
0
15,320
L
Fenrir
viperoi
Fenrir
2,725
398
0
2,864
11,792
3,452
0
2,166
9,431
0
23,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,274
Gold Earned
45,676
230
Minions Killed
479
0
Camps Cleared
0
1,342,717
Distance Traveled
1,538,855
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,961
498
24
2
0
311,071
0
L
Ganesha
6,670
417
3
0
0
276,972
4
W
Odin
9,202
575
104
7
0
309,760
1
W
Izanami
9,518
595
126
8
0
272,595
4
L
Neith
6,823
426
79
5
0
258,119
0
W
Loki
9,448
591
110
7
0
327,292
5
L
Kukulkan
6,387
399
74
5
0
282,724
1
W
Vulcan
9,547
597
115
7
0
318,137
3
L
Chaac
5,505
344
21
1
0
237,882
0
L
Fenrir
5,889
368
53
3
0
287,020
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role