Player Matchup

Loki
Loki
Masters
 
Loki
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Masters
Nika
Fenrir
Masters
Level 160
God Stats
19W - 12L
1,737 SR
Queue Stats
992W - 881L
3,165 MMR
Solo
Anhur
Anhur
Diamond I
SandWarden
Anhur
Diamond I
Level 157
God Stats
54W - 24L
1,775 SR
Queue Stats
304W - 193L
3,058 MMR
Party 2
Sol
Sol
Masters
Tsulls
Sol
Masters
Level 160
God Stats
88W - 67L
1,669 SR
Queue Stats
560W - 526L
2,922 MMR
Solo
Sylvanus
Sylvanus
Masters
fuuggma
Sylvanus
Masters
Level 149
God Stats
4W - 1L
1,813 SR
Queue Stats
493W - 379L
3,063 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 156
1,699 SR
2,741 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,642 SR
2,722 MMR
Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Masters
Fragnick
Yemoja
Masters
Level 160
God Stats
14W - 6L
1,715 SR
Queue Stats
508W - 459L
2,988 MMR
Party 1
Nemesis
Nemesis
Masters
Martеn
Nemesis
Masters
Level 160
God Stats
2W - 5L
1,550 SR
Queue Stats
233W - 207L
2,853 MMR
Solo
Osiris
Osiris
Masters
RivalHotshot
Osiris
Masters
Level 157
God Stats
14W - 13L
1,715 SR
Queue Stats
233W - 171L
3,229 MMR
Party 1
He Bo
He Bo
Masters
SOULRE4P3R
He Bo
Masters
Level 160
God Stats
29W - 21L
1,729 SR
Queue Stats
836W - 773L
3,041 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
7 / 1 / 4
9,401
672
5,819
7,725
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Nika
Fenrir
14
3 / 1 / 1
8,545
610
6,787
10,335
5,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anhur
15
2 / 1 / 4
8,592
614
6,580
4,740
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Sol
Tsulls
Sol
15
3 / 1 / 5
8,849
632
10,647
7,022
3,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Sylvanus
fuuggma
Sylvanus
13
1 / 2 / 8
7,777
556
5,414
12,836
11,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ArtioAchillesAh Muzen CabOlorun

VS

Bans
OdinBastetCamazotzGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
3 / 4 / 1
8,017
573
7,225
11,977
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Fragnick
Yemoja
9
0 / 3 / 5
6,330
452
3,183
9,731
5,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
Martеn
Nemesis
13
2 / 3 / 3
7,504
536
4,619
9,203
3,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
13
1 / 1 / 1
7,508
536
6,387
10,878
8,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

He Bo
13
0 / 5 / 0
7,587
542
3,733
7,188
2,312
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
16
Kills
6
6
Deaths
16
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
1
4
9
L
Charybdis
 
Charybdis
3
4
1
0.88
L
Yemoja
Fragnick
Yemoja
0
3
5
0.83
L
Nemesis
Martеn
Nemesis
2
3
3
1.17
W
Fenrir
Nika
Fenrir
3
1
1
3.5
L
Osiris
1
1
1
1.5
L
He Bo
0
5
0
0
W
Anhur
2
1
4
4
W
Sol
Tsulls
Sol
3
1
5
5.5
W
Sylvanus
fuuggma
Sylvanus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,247
Damage
25,147
42,658
Taken
48,977
24,246
Mitigated
22,301
21,978
Healing
15,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,819
1,220
0
2,922
7,725
2,388
0
790
6,935
0
54,237
L
Charybdis
 
Charybdis
7,225
3,312
0
4,189
11,977
2,498
0
1,842
10,135
0
64,573
L
Yemoja
Fragnick
Yemoja
3,183
909
1,059
1,658
9,731
5,605
0
4,644
5,087
15,754
0
L
Nemesis
Martеn
Nemesis
4,619
1,199
0
3,301
9,203
3,258
0
2,462
6,741
0
51,984
W
Fenrir
Nika
Fenrir
6,787
2,401
274
5,537
10,335
5,977
0
768
9,025
0
43,266
L
Osiris
6,387
1,600
0
3,490
10,878
8,628
0
2,315
8,073
0
42,161
L
He Bo
3,733
422
0
1,422
7,188
2,312
0
3,563
3,582
57,773
0
W
Anhur
6,580
2,097
0
2,185
4,740
1,256
495
656
4,084
0
67,741
W
Sol
Tsulls
Sol
10,647
5,024
0
4,412
7,022
3,363
2,281
1,843
5,077
74,886
6,322
W
Sylvanus
fuuggma
Sylvanus
5,414
1,021
1,359
5,289
12,836
11,262
384
2,859
9,977
14,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,164
Gold Earned
36,946
491
Minions Killed
467
0
Camps Cleared
0
1,430,398
Distance Traveled
1,331,322
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,401
672
107
8
0
351,377
2
L
Charybdis
8,017
573
138
10
0
235,038
6
L
Yemoja
6,330
452
30
2
0
250,658
5
L
Nemesis
7,504
536
97
7
0
308,129
4
W
Fenrir
8,545
610
94
7
0
289,848
2
L
Osiris
7,508
536
76
5
0
274,278
6
L
He Bo
7,587
542
126
9
0
263,219
5
W
Anhur
8,592
614
141
10
0
250,412
8
W
Sol
8,849
632
134
10
0
280,139
5
W
Sylvanus
7,777
556
15
1
0
258,622
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role