Player Matchup

Achilles
Achilles
Emperors_Will
Achilles
Level 116
God Stats
8W - 9L
1,385 SR
Queue Stats
246W - 349L
1,266 Elo+
Party 1
Thor
Thor
HulkHoagie34
Thor
Level 68
God Stats
1W - 0L
1,374 SR
Queue Stats
10W - 16L
1,255 Elo+
Party 1
Baron Samedi
Baron Samedi
Phase_ion
Baron Samedi
Level 29
God Stats
18W - 14L
1,419 SR
Queue Stats
24W - 25L
1,360 Elo+
Party 1
Team Averages
Level 71
1,393 SR
1,293 Elo+

VS

Team Averages
Level 74
1,588 SR
1,317 Elo+
Ymir
Ymir
TornadoZED
Ymir
Level 59
God Stats
0W - 2L
1,312 SR
Queue Stats
5W - 10L
1,269 Elo+
Solo
Raijin
Raijin
celestial_storm1
Raijin
Level 62
God Stats
0W - 1L
1,867 SR
Queue Stats
46W - 69L
1,282 Elo+
Solo
Charybdis
Charybdis
dogma006
Charybdis
Level 101
God Stats
4W - 4L
1,586 SR
Queue Stats
37W - 42L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Emperors_Will
Achilles
16
8 / 3 / 12
12,405
775
19,140
18,769
27,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
11 / 4 / 7
12,275
767
12,133
13,419
6,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
Phase_ion
Baron Samedi
13
2 / 4 / 11
10,258
641
11,625
16,330
6,389
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 6
10,211
638
10,456
24,367
28,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 5 / 3
10,040
628
5,848
9,098
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
dogma006
Charybdis
14
5 / 8 / 2
10,891
681
15,220
18,286
7,026
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
21
Kills
10
11
Deaths
21
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
Emperors_Will
Achilles
8
3
12
4.67
W
11
4
7
3.63
W
Baron Samedi
Phase_ion
Baron Samedi
2
4
11
1.88
L
1
8
6
0.5
L
4
5
3
1.1
L
Charybdis
dogma006
Charybdis
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,898
Damage
31,524
48,518
Taken
51,751
39,936
Mitigated
38,619
19,416
Healing
5,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Emperors_Will
Achilles
19,140
4,992
695
7,781
18,769
27,172
1,024
5,739
12,770
0
32,816
W
12,133
2,078
0
2,166
13,419
6,375
1,506
2,780
10,407
0
36,141
W
Baron Samedi
Phase_ion
Baron Samedi
11,625
1,930
2,037
6,737
16,330
6,389
329
7,694
8,443
38,019
0
L
10,456
2,039
0
1,629
24,367
28,843
0
8,553
14,707
31,057
0
L
5,848
440
64
819
9,098
2,750
0
1,478
6,983
14,896
0
L
Charybdis
dogma006
Charybdis
15,220
9,369
561
1,963
18,286
7,026
0
1,648
15,725
0
42,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,938
Gold Earned
31,142
122
Minions Killed
118
3
Camps Cleared
4
836,059
Distance Traveled
584,583
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,405
775
19
1
0
315,467
1
W
Thor
12,275
767
48
3
1
277,470
2
W
Baron Samedi
10,258
641
55
3
2
243,122
2
L
Ymir
10,211
638
30
2
0
212,354
1
L
Raijin
10,040
628
30
2
3
159,996
1
L
Charybdis
10,891
681
58
4
1
212,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role