Player Matchup

Ullr
Ullr
 
Ullr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
BatwaynBruceman
Ganesha
Level 67
God Stats
8W - 8L
1,477 SR
Queue Stats
292W - 305L
1,471 Elo+
Solo
Bastet
Bastet
Mouven
Bastet
Level 160
God Stats
3W - 2L
1,760 SR
Queue Stats
30W - 24L
1,545 Elo+
Party 2
Merlin
Merlin
Old_Boy94
Merlin
Level 55
God Stats
4W - 4L
1,455 SR
Queue Stats
44W - 44L
1,475 Elo+
Party 1
Fenrir
Fenrir
Wathorg
Fenrir
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 46L
1,328 Elo+
Party 1
Team Averages
Level 96
1,538 SR
1,464 Elo+

VS

Team Averages
Level 65
1,508 SR
1,570 Elo+
Odin
Odin
Dr StRaNgE uk47
Odin
Level 125
God Stats
6W - 3L
1,637 SR
Queue Stats
73W - 84L
1,464 Elo+
Solo
Geb
Geb
Enryu_SIU
Geb
Level 32
God Stats
0W - 2L
1,213 SR
Queue Stats
194W - 90L
1,612 Elo+
Party 3
Nox
Nox
Haizenn
Nox
Level 58
God Stats
2W - 2L
1,661 SR
Queue Stats
135W - 85L
1,646 Elo+
Party 3
Zeus
Zeus
Papy_Rayh83
Zeus
Level 47
God Stats
192W - 94L
1,599 SR
Queue Stats
193W - 95L
1,566 Elo+
Party 3
Charybdis
Charybdis
PreparedRobbo
Charybdis
Level 65
God Stats
4W - 3L
1,429 SR
Queue Stats
82W - 61L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
19
14 / 3 / 10
14,297
1,300
22,795
11,934
5,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

18
0 / 3 / 24
11,390
1,035
8,423
17,912
22,275
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
Mouven
Bastet
17
3 / 5 / 17
10,756
978
16,945
19,227
8,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Old_Boy94
Merlin
18
6 / 3 / 18
11,666
1,061
19,555
8,364
3,642
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Wathorg
Fenrir
17
4 / 6 / 15
10,413
947
7,811
18,585
9,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

216

VS

Team 2 Tickets

76

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 6
9,062
824
4,127
8,925
5,332
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
3 / 9 / 12
11,088
1,008
11,190
22,360
5,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nox
18
5 / 8 / 11
11,555
1,050
8,006
18,395
6,600
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
6 / 4 / 11
12,383
1,126
29,648
12,061
3,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
PreparedRobbo
Charybdis
18
5 / 2 / 10
11,926
1,084
16,900
17,836
6,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
69
27
Kills
19
20
Deaths
27
84
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
14
3
10
6.33
W
0
3
24
4
L
0
4
6
0.75
L
3
9
12
1
L
Nox
5
8
11
1.31
W
Bastet
Mouven
Bastet
3
5
17
2.3
W
Merlin
Old_Boy94
Merlin
6
3
18
5
L
6
4
11
2.88
L
Charybdis
PreparedRobbo
Charybdis
5
2
10
5
W
Fenrir
Wathorg
Fenrir
4
6
15
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,529
Damage
69,871
76,022
Taken
79,577
49,643
Mitigated
28,111
9,945
Healing
5,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
22,795
11,302
0
154
11,934
5,785
0
8,070
3,864
0
54,961
W
8,423
574
1,220
2,082
17,912
22,275
0
10,702
7,210
19,343
0
L
4,127
1,055
0
27
8,925
5,332
0
2,665
6,114
0
13,830
L
11,190
618
167
610
22,360
5,527
0
9,736
12,489
25,332
0
L
Nox
8,006
1,150
279
817
18,395
6,600
0
6,615
11,602
15,966
0
W
Bastet
Mouven
Bastet
16,945
2,420
0
4,181
19,227
8,527
0
15,096
4,131
0
39,353
W
Merlin
Old_Boy94
Merlin
19,555
416
0
897
8,364
3,642
0
4,896
3,468
44,586
0
L
29,648
1,262
992
848
12,061
3,809
0
3,023
9,038
45,182
0
L
Charybdis
PreparedRobbo
Charybdis
16,900
7,920
0
1,417
17,836
6,843
0
5,939
11,846
0
52,562
W
Fenrir
Wathorg
Fenrir
7,811
3,189
0
1,411
18,585
9,414
0
10,080
7,393
0
16,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,522
Gold Earned
56,014
222
Minions Killed
198
11
Camps Cleared
7
1,026,957
Distance Traveled
935,804
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,297
1,300
71
6
5
219,747
0
W
Ganesha
11,390
1,035
0
0
0
203,115
3
L
Odin
9,062
824
26
2
1
145,712
2
L
Geb
11,088
1,008
24
2
0
208,631
0
L
Nox
11,555
1,050
18
2
0
182,881
0
W
Bastet
10,756
978
58
5
2
209,490
0
W
Merlin
11,666
1,061
64
6
0
197,225
0
L
Zeus
12,383
1,126
46
4
3
202,004
2
L
Charybdis
11,926
1,084
84
8
3
196,576
0
W
Fenrir
10,413
947
29
3
4
197,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role