Player Matchup

Hercules
Hercules
ManZiLLa34
Hercules
Level 29
God Stats
10W - 1L
1,746 SR
Queue Stats
35W - 23L
1,562 Elo+
Party 1
Thoth
Thoth
Namelesshunter6
Thoth
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,450 Elo+
Party 1
Izanami
Izanami
xR3M0TE
Izanami
Level 29
God Stats
3W - 0L
1,715 SR
Queue Stats
23W - 22L
1,437 Elo+
Party 1
Team Averages
Level 48
1,654 SR
1,483 Elo+

VS

Team Averages
Level 97
1,501 SR
1,476 Elo+
Bacchus
Bacchus
Geoffury
Bacchus
Level 57
God Stats
3W - 3L
1,504 SR
Queue Stats
49W - 45L
1,440 Elo+
Party 2
Skadi
Skadi
RandomHero69
Skadi
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
313W - 380L
1,419 Elo+
Party 2
Merlin
Merlin
lmmortalZodd
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ManZiLLa34
Hercules
12
13 / 0 / 7
9,545
955
11,204
9,708
8,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
4 / 1 / 14
7,607
761
10,387
5,694
1,961
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
xR3M0TE
Izanami
12
3 / 0 / 15
7,679
768
7,367
5,559
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Geoffury
Bacchus
9
1 / 6 / 0
6,279
628
4,363
15,613
13,999
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 8 / 1
5,624
562
4,719
9,355
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Merlin
9
0 / 6 / 1
5,811
581
6,202
9,237
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
20
Kills
1
1
Deaths
20
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Geoffury
Bacchus
1
6
0
0.17
W
Hercules
ManZiLLa34
Hercules
13
0
7
16.5
W
4
1
14
11
L
0
8
1
0.06
L
Merlin
0
6
1
0.08
W
Izanami
xR3M0TE
Izanami
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,958
Damage
15,284
20,961
Taken
34,205
12,133
Mitigated
20,060
10,942
Healing
1,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Geoffury
Bacchus
4,363
435
0
636
15,613
13,999
0
4,182
11,431
8,827
0
W
Hercules
ManZiLLa34
Hercules
11,204
2,662
645
5,046
9,708
8,242
538
4,672
5,036
0
22,889
W
10,387
591
658
2,419
5,694
1,961
320
3,887
1,807
25,230
0
L
4,719
1,233
117
644
9,355
3,242
0
3,238
6,117
0
15,465
L
Merlin
6,202
137
0
0
9,237
2,819
0
2,967
6,270
21,406
0
W
Izanami
xR3M0TE
Izanami
7,367
5,262
502
1,672
5,559
1,930
1,586
2,345
3,214
0
25,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,831
Gold Earned
17,714
104
Minions Killed
57
4
Camps Cleared
1
529,473
Distance Traveled
472,995
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,279
628
5
1
0
181,879
2
W
Hercules
9,545
955
37
4
0
198,963
1
W
Thoth
7,607
761
28
3
1
170,202
0
L
Skadi
5,624
562
18
2
0
136,224
2
L
Merlin
5,811
581
34
3
1
154,892
0
W
Izanami
7,679
768
39
4
3
160,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role