Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
BobFerret
Danzaburou
Level 127
God Stats
2W - 2L
1,656 SR
Queue Stats
20W - 22L
1,510 Elo+
Party 2
Sylvanus
Sylvanus
Slopling
Sylvanus
Level 102
God Stats
1W - 2L
1,437 SR
Queue Stats
16W - 20L
1,488 Elo+
Party 2
Xbalanque
Xbalanque
xkiller123410
Xbalanque
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,206 Elo+
Solo
Team Averages
Level 104
1,523 SR
1,426 Elo+

VS

Team Averages
Level 65
1,596 SR
1,470 Elo+
Sol
Sol
Drakamar
Sol
Level 89
God Stats
5W - 2L
1,610 SR
Queue Stats
13W - 10L
1,488 Elo+
Party 1
Chang'e
Chang'e
Drunkmar
Chang'e
Level 76
God Stats
3W - 1L
1,638 SR
Queue Stats
15W - 13L
1,481 Elo+
Party 1
Horus
Horus
McDynamaik
Horus
Level 28
God Stats
2W - 2L
1,489 SR
Queue Stats
6W - 4L
1,432 Elo+
Party 1
Gilgamesh
Gilgamesh
McTobianer
Gilgamesh
Level 66
God Stats
2W - 1L
1,647 SR
Queue Stats
10W - 8L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
19
3 / 5 / 9
13,287
699
24,110
25,365
26,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
BobFerret
Danzaburou
20
6 / 6 / 4
15,423
812
15,214
21,120
8,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Slopling
Sylvanus
18
1 / 3 / 9
12,657
666
9,584
19,626
21,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Xbalanque
xkiller123410
Xbalanque
19
3 / 8 / 3
13,820
727
10,251
15,927
6,158
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 10
14,004
737
24,615
21,909
8,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Drunkmar
Chang'e
20
4 / 2 / 7
14,413
759
11,816
16,036
10,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
18
2 / 2 / 9
13,066
688
7,145
19,064
21,986
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
McTobianer
Gilgamesh
20
12 / 3 / 4
15,208
800
25,969
20,328
10,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
52
13
Kills
22
22
Deaths
13
25
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
5
9
1.5
L
Danzaburou
BobFerret
Danzaburou
6
6
4
1.33
W
4
6
10
1.5
W
Chang'e
Drunkmar
Chang'e
4
2
7
3.75
W
Horus
2
2
9
3.25
W
Gilgamesh
McTobianer
Gilgamesh
12
3
4
4.67
L
Sylvanus
Slopling
Sylvanus
1
3
9
1.83
L
Xbalanque
xkiller123410
Xbalanque
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,159
Damage
69,545
82,038
Taken
77,337
63,132
Mitigated
52,349
19,436
Healing
30,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
24,110
1,461
863
4,915
25,365
26,517
278
11,283
14,082
51,364
0
L
Danzaburou
BobFerret
Danzaburou
15,214
7,825
0
3,065
21,120
8,974
2,151
9,371
11,749
0
79,075
W
24,615
8,408
0
6,917
21,909
8,666
4,149
10,619
11,290
76,700
0
W
Chang'e
Drunkmar
Chang'e
11,816
1,003
3,731
6,726
16,036
10,734
1,659
9,790
6,246
58,948
0
W
Horus
7,145
2,999
4,203
5,150
19,064
21,986
640
6,374
12,690
2,359
22,240
W
Gilgamesh
McTobianer
Gilgamesh
25,969
7,164
588
3,573
20,328
10,963
1,102
6,990
13,338
0
74,280
L
Sylvanus
Slopling
Sylvanus
9,584
2,734
3,377
4,913
19,626
21,483
723
10,873
8,753
32,413
8,591
L
Xbalanque
xkiller123410
Xbalanque
10,251
4,295
482
1,821
15,927
6,158
1,851
5,974
9,953
0
54,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,187
Gold Earned
56,691
304
Minions Killed
333
15
Camps Cleared
16
1,291,799
Distance Traveled
1,471,658
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,287
699
52
3
3
363,423
0
L
Danzaburou
15,423
812
119
6
4
324,567
2
W
Sol
14,004
737
104
5
4
337,017
3
W
Chang'e
14,413
759
116
6
4
379,591
3
W
Horus
13,066
688
38
2
1
362,068
3
W
Gilgamesh
15,208
800
75
4
7
392,982
1
L
Sylvanus
12,657
666
43
2
5
321,728
3
L
Xbalanque
13,820
727
90
5
3
282,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role