Player Matchup

Hades
Hades
Honeybuncchh
Hades
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,525 Elo+
Party 1
Raijin
Raijin
LocoSn1pes
Raijin
Level 156
God Stats
3W - 1L
1,896 SR
Queue Stats
161W - 152L
1,472 Elo+
Party 3
Anhur
Anhur
Maradohmen
Anhur
Level 156
God Stats
9W - 10L
1,406 SR
Queue Stats
426W - 403L
1,513 Elo+
Party 3
Charybdis
Charybdis
Ozario1
Charybdis
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,205 Elo+
Party 1
Janus
Janus
bLsZrD
Janus
Level 154
God Stats
2W - 2L
1,644 SR
Queue Stats
327W - 304L
1,558 Elo+
Party 3
Team Averages
Level 139
1,589 SR
1,454 Elo+

VS

Team Averages
Level 117
1,489 SR
1,509 Elo+
Danzaburou
Danzaburou
Be_FiRe_
Danzaburou
Level 129
God Stats
2W - 7L
1,230 SR
Queue Stats
240W - 243L
1,542 Elo+
Solo
Apollo
Apollo
Beatons
Apollo
Level 129
God Stats
3W - 5L
1,379 SR
Queue Stats
95W - 106L
1,462 Elo+
Party 2
Khepri
Khepri
Filerist
Khepri
Level 117
God Stats
1W - 0L
1,837 SR
Queue Stats
3W - 3L
1,470 Elo+
Party 2
Hachiman
Hachiman
Scipiia
Hachiman
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 76L
1,561 Elo+
Solo
Merlin
Merlin
playforfuntime
Merlin
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 34L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 14
9,894
707
12,364
15,335
13,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
LocoSn1pes
Raijin
18
7 / 4 / 7
11,274
805
11,332
10,450
4,288
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
20
11 / 4 / 6
12,477
891
11,681
11,989
5,097
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
Ozario1
Charybdis
13
0 / 4 / 10
8,620
616
4,195
10,112
3,614
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
bLsZrD
Janus
16
1 / 3 / 13
9,842
703
9,828
9,619
3,653
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Be_FiRe_
Danzaburou
19
4 / 4 / 12
11,450
818
10,341
11,150
5,610
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
Beatons
Apollo
15
2 / 5 / 9
9,541
682
5,827
11,038
5,406
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
Filerist
Khepri
15
1 / 5 / 13
10,149
725
7,284
14,755
17,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Scipiia
Hachiman
20
12 / 2 / 6
12,428
888
12,563
10,754
5,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 4 / 16
10,459
747
14,148
8,582
4,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
76
20
Kills
20
20
Deaths
20
50
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Be_FiRe_
Danzaburou
4
4
12
2.5
W
Apollo
Beatons
Apollo
2
5
9
1.3
W
Khepri
Filerist
Khepri
1
5
13
1.5
L
1
5
14
1.6
L
Raijin
LocoSn1pes
Raijin
7
4
7
2.63
L
Anhur
11
4
6
3.5
L
Charybdis
Ozario1
Charybdis
0
4
10
1.25
W
Hachiman
Scipiia
Hachiman
12
2
6
7.5
L
Janus
bLsZrD
Janus
1
3
13
2.5
W
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,400
Damage
50,163
57,505
Taken
56,279
29,989
Mitigated
38,572
23,962
Healing
20,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Be_FiRe_
Danzaburou
10,341
4,115
1,558
3,186
11,150
5,610
2,825
6,935
4,215
0
31,766
W
Apollo
Beatons
Apollo
5,827
2,458
912
2,268
11,038
5,406
779
8,064
2,974
0
13,325
W
Khepri
Filerist
Khepri
7,284
206
444
2,736
14,755
17,508
101
5,887
8,868
12,044
0
L
12,364
714
196
5,388
15,335
13,337
711
4,550
10,785
22,149
0
L
Raijin
LocoSn1pes
Raijin
11,332
733
2,450
2,397
10,450
4,288
473
4,063
6,387
20,245
0
L
Anhur
11,681
4,947
748
3,321
11,989
5,097
2,326
4,631
7,358
0
31,071
L
Charybdis
Ozario1
Charybdis
4,195
994
1,592
2,277
10,112
3,614
0
4,685
5,427
0
8,912
W
Hachiman
Scipiia
Hachiman
12,563
5,983
1,265
3,433
10,754
5,686
1,610
6,996
3,758
0
32,008
L
Janus
bLsZrD
Janus
9,828
66
2,801
2,792
9,619
3,653
944
3,503
6,116
30,086
0
W
14,148
525
2,582
1,888
8,582
4,362
975
5,642
2,940
37,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,107
Gold Earned
54,027
147
Minions Killed
161
0
Camps Cleared
0
1,345,014
Distance Traveled
1,311,611
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,450
818
58
4
0
263,423
1
W
Apollo
9,541
682
23
2
0
253,537
0
W
Khepri
10,149
725
9
1
0
265,405
0
L
Hades
9,894
707
28
2
0
256,446
3
L
Raijin
11,274
805
25
2
0
285,493
0
L
Anhur
12,477
891
43
3
0
265,621
2
L
Charybdis
8,620
616
10
1
0
259,994
0
W
Hachiman
12,428
888
39
3
0
256,384
1
L
Janus
9,842
703
41
3
0
277,460
0
W
Merlin
10,459
747
32
2
0
272,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role