Player Matchup

Gilgamesh
Gilgamesh
Darktimmy
Gilgamesh
Level 95
God Stats
1W - 2L
1,813 SR
Queue Stats
168W - 185L
1,432 Elo+
Solo
Hercules
Hercules
The_Lone_Ghost13
Hercules
Level 65
God Stats
5W - 9L
1,432 SR
Queue Stats
220W - 257L
1,387 Elo+
Solo
Cerberus
Cerberus
XxAndrickxX007
Cerberus
Level 88
God Stats
1W - 2L
1,478 SR
Queue Stats
366W - 417L
1,410 Elo+
Solo
Agni
Agni
daniTam111
Agni
Level 93
God Stats
2W - 5L
1,365 SR
Queue Stats
281W - 268L
1,478 Elo+
Solo
Hou Yi
Hou Yi
the12hunter21
Hou Yi
Level 95
God Stats
2W - 1L
1,645 SR
Queue Stats
298W - 300L
1,423 Elo+
Solo
Team Averages
Level 87
1,546 SR
1,426 Elo+

VS

Team Averages
Level 98
1,522 SR
1,432 Elo+
Thoth
Thoth
 
Thoth
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Haverstad
Gilgamesh
Level 69
God Stats
15W - 15L
1,463 SR
Queue Stats
316W - 359L
1,429 Elo+
Solo
Cthulhu
Cthulhu
hrenobaza
Cthulhu
Level 138
God Stats
20W - 21L
1,615 SR
Queue Stats
182W - 197L
1,367 Elo+
Party 1
Fenrir
Fenrir
kutakbaw
Fenrir
Level 107
God Stats
8W - 7L
1,530 SR
Queue Stats
74W - 96L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Darktimmy
Gilgamesh
10
3 / 2 / 2
6,191
563
4,673
8,938
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

9
2 / 2 / 2
5,620
511
2,136
6,843
3,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
9
2 / 4 / 0
5,472
497
3,239
11,385
5,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 4
5,633
512
5,301
5,079
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 4 / 0
5,304
482
5,003
6,531
1,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 3 / 0
6,813
619
3,827
5,247
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
 
Izanami
11
5 / 1 / 5
6,666
606
9,018
5,851
1,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Haverstad
Gilgamesh
11
1 / 0 / 1
6,478
589
2,058
4,183
1,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
hrenobaza
Cthulhu
10
4 / 0 / 5
6,813
619
5,349
9,496
4,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
kutakbaw
Fenrir
10
2 / 3 / 4
5,990
545
3,125
7,575
2,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
15
15
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
3
0
1
W
Izanami
 
Izanami
5
1
5
7.5
L
Gilgamesh
Darktimmy
Gilgamesh
3
2
2
2
W
Gilgamesh
Haverstad
Gilgamesh
1
0
1
1.5
L
2
2
2
1.5
L
Cerberus
2
4
0
0.5
L
0
3
4
0.67
W
Cthulhu
hrenobaza
Cthulhu
4
0
5
6.5
W
Fenrir
kutakbaw
Fenrir
2
3
4
1.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,352
Damage
23,377
38,776
Taken
32,352
15,684
Mitigated
11,757
10,435
Healing
13,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,827
321
0
1,053
5,247
1,385
270
2,346
2,735
35,061
0
W
Izanami
 
Izanami
9,018
6,660
0
2,433
5,851
1,451
201
1,131
4,664
0
39,721
L
Gilgamesh
Darktimmy
Gilgamesh
4,673
1,945
0
3,650
8,938
2,882
0
1,919
6,919
0
31,444
W
Gilgamesh
Haverstad
Gilgamesh
2,058
471
0
1,958
4,183
1,756
350
515
3,634
0
27,731
L
2,136
632
0
2,172
6,843
3,627
60
492
6,131
0
18,098
L
Cerberus
3,239
322
0
2,640
11,385
5,999
0
1,943
9,406
14,243
0
L
5,301
355
0
308
5,079
1,357
0
1,863
2,978
30,630
0
W
Cthulhu
hrenobaza
Cthulhu
5,349
519
596
5,946
9,496
4,898
75
1,494
7,974
21,671
0
W
Fenrir
kutakbaw
Fenrir
3,125
189
0
1,754
7,575
2,267
0
2,638
4,805
0
22,659
L
5,003
2,442
0
1,665
6,531
1,819
0
2,613
3,918
0
36,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,220
Gold Earned
32,760
288
Minions Killed
309
0
Camps Cleared
0
1,031,742
Distance Traveled
1,066,912
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,813
619
80
7
0
195,803
4
W
Izanami
6,666
606
71
6
0
203,692
4
L
Gilgamesh
6,191
563
62
6
0
208,447
1
W
Gilgamesh
6,478
589
68
6
0
203,666
5
L
Hercules
5,620
511
44
4
0
214,390
4
L
Cerberus
5,472
497
40
4
0
208,355
1
L
Agni
5,633
512
66
6
0
214,764
5
W
Cthulhu
6,813
619
37
3
0
226,290
4
W
Fenrir
5,990
545
53
5
0
237,461
3
L
Hou Yi
5,304
482
76
7
0
185,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role