Player Matchup

Odin
Odin
Drakamar
Odin
Level 89
God Stats
1W - 0L
1,727 SR
Queue Stats
34W - 27L
1,476 Elo+
Party 3
Thanatos
Thanatos
Drunkmar
Thanatos
Level 76
God Stats
1W - 0L
1,291 SR
Queue Stats
35W - 29L
1,477 Elo+
Party 3
Arachne
Arachne
McTobianer
Arachne
Level 66
God Stats
1W - 0L
1,746 SR
Queue Stats
13W - 15L
1,452 Elo+
Party 3
Ah Puch
Ah Puch
Sphoon
Ah Puch
Level 148
God Stats
6W - 2L
1,666 SR
Queue Stats
142W - 152L
1,538 Elo+
Party 4
Yemoja
Yemoja
bemoo
Yemoja
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
230W - 242L
1,520 Elo+
Party 4
Team Averages
Level 108
1,586 SR
1,493 Elo+

VS

Team Averages
Level 143
1,491 SR
1,461 Elo+
Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Arystea
Mercury
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 69L
1,429 Elo+
Party 1
Yemoja
Yemoja
CH103_E114
Yemoja
Level 136
God Stats
6W - 4L
1,662 SR
Queue Stats
218W - 221L
1,444 Elo+
Solo
Apollo
Apollo
Sheeilla
Apollo
Level 128
God Stats
0W - 4L
1,210 SR
Queue Stats
64W - 70L
1,423 Elo+
Party 1
Merlin
Merlin
xBlackLegacy
Merlin
Level 160
God Stats
21W - 19L
1,584 SR
Queue Stats
1,047W - 1,048L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
18
3 / 2 / 14
10,761
673
8,529
26,463
17,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Drunkmar
Thanatos
19
9 / 3 / 14
12,123
758
11,403
17,914
8,789
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
McTobianer
Arachne
19
14 / 4 / 9
12,517
782
14,635
18,943
9,151
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Sphoon
Ah Puch
20
5 / 1 / 22
12,110
757
35,384
12,514
6,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
bemoo
Yemoja
18
1 / 0 / 19
11,644
728
4,610
11,979
12,092
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
2 / 4 / 4
10,585
662
20,279
13,357
5,506
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Arystea
Mercury
15
1 / 9 / 5
9,422
589
10,243
14,501
5,561
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
CH103_E114
Yemoja
16
1 / 6 / 5
9,579
599
5,346
18,785
20,250
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Sheeilla
Apollo
16
3 / 9 / 4
10,350
647
10,026
16,764
6,482
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
18
1 / 4 / 4
10,569
661
22,936
13,303
5,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
30
32
Kills
8
10
Deaths
32
78
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
4
4
1
L
Mercury
Arystea
Mercury
1
9
5
0.39
L
Yemoja
CH103_E114
Yemoja
1
6
5
0.58
W
Odin
3
2
14
5
W
Thanatos
Drunkmar
Thanatos
9
3
14
5.33
W
Arachne
McTobianer
Arachne
14
4
9
4.63
L
Apollo
Sheeilla
Apollo
3
9
4
0.56
W
Ah Puch
Sphoon
Ah Puch
5
1
22
16
W
Yemoja
bemoo
Yemoja
1
0
19
10.5
L
Merlin
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,561
Damage
68,830
87,813
Taken
76,710
54,615
Mitigated
43,110
63,488
Healing
26,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
20,279
4,301
2,066
2,360
13,357
5,506
0
6,458
6,676
45,106
0
L
Mercury
Arystea
Mercury
10,243
2,716
574
1,361
14,501
5,561
0
4,774
9,451
0
21,699
L
Yemoja
CH103_E114
Yemoja
5,346
428
10,284
3,801
18,785
20,250
0
11,504
6,934
8,258
0
W
Odin
8,529
1,106
2,468
10,107
26,463
17,845
729
15,034
11,429
22
16,098
W
Thanatos
Drunkmar
Thanatos
11,403
2,775
1,932
12,736
17,914
8,789
1,064
9,720
8,194
0
38,648
W
Arachne
McTobianer
Arachne
14,635
10,830
2,617
5,650
18,943
9,151
1,257
9,277
9,666
0
29,173
L
Apollo
Sheeilla
Apollo
10,026
4,207
995
689
16,764
6,482
0
8,981
7,565
0
27,302
W
Ah Puch
Sphoon
Ah Puch
35,384
218
2,067
3,813
12,514
6,738
1,226
6,986
5,528
62,102
0
W
Yemoja
bemoo
Yemoja
4,610
976
16,572
5,526
11,979
12,092
764
7,544
4,435
17,463
0
L
Merlin
22,936
966
2,040
1,851
13,303
5,311
0
8,277
4,935
52,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,155
Gold Earned
50,505
152
Minions Killed
224
0
Camps Cleared
0
1,557,052
Distance Traveled
1,292,005
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,585
662
54
3
0
285,498
0
L
Mercury
9,422
589
34
2
0
278,034
0
L
Yemoja
9,579
599
14
1
0
236,123
1
W
Odin
10,761
673
12
1
0
354,719
0
W
Thanatos
12,123
758
52
3
0
303,983
0
W
Arachne
12,517
782
23
1
0
326,587
0
L
Apollo
10,350
647
55
3
0
210,941
0
W
Ah Puch
12,110
757
49
3
0
313,678
0
W
Yemoja
11,644
728
16
1
0
258,085
0
L
Merlin
10,569
661
67
4
0
281,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role