Player Matchup

Medusa
Medusa
Astate8700
Medusa
Level 124
God Stats
0W - 2L
1,629 SR
Queue Stats
295W - 270L
1,650 Elo+
Party 3
Hun Batz
Hun Batz
SacredFIapjack
Hun Batz
Level 135
God Stats
1W - 3L
1,622 SR
Queue Stats
242W - 204L
1,715 Elo+
Party 3
Bacchus
Bacchus
SpaceArbalest
Bacchus
Level 144
God Stats
32W - 10L
1,771 SR
Queue Stats
392W - 334L
1,654 Elo+
Solo
Thanatos
Thanatos
WiteMorpheus
Thanatos
Level 56
God Stats
0W - 4L
1,210 SR
Queue Stats
275W - 205L
1,619 Elo+
Solo
Agni
Agni
phaophao
Agni
Level 103
God Stats
12W - 10L
1,670 SR
Queue Stats
144W - 104L
1,717 Elo+
Solo
Team Averages
Level 112
1,580 SR
1,671 Elo+

VS

Team Averages
Level 128
1,600 SR
1,692 Elo+
Erlang Shen
Erlang Shen
CrèmePie666
Erlang Shen
Level 158
God Stats
3W - 3L
1,631 SR
Queue Stats
302W - 287L
1,689 Elo+
Party 1
Yemoja
Yemoja
DrewUSN
Yemoja
Level 110
God Stats
8W - 8L
1,765 SR
Queue Stats
458W - 424L
1,666 Elo+
Party 2
Anhur
Anhur
RogsRanger
Anhur
Level 73
God Stats
3W - 0L
1,653 SR
Queue Stats
67W - 29L
1,783 Elo+
Solo
Chiron
Chiron
SweetLoad
Chiron
Level 155
God Stats
3W - 2L
1,545 SR
Queue Stats
135W - 129L
1,704 Elo+
Party 1
Cabrakan
Cabrakan
XinWasTaken
Cabrakan
Level 142
God Stats
2W - 3L
1,406 SR
Queue Stats
88W - 90L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Astate8700
Medusa
11
0 / 3 / 1
5,987
499
2,526
7,474
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
10
1 / 3 / 1
6,021
502
4,083
7,582
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
10
2 / 2 / 1
6,203
517
3,361
6,229
3,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
WiteMorpheus
Thanatos
9
1 / 3 / 0
5,497
458
3,655
8,721
5,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
10
1 / 8 / 1
5,748
479
4,665
8,668
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CrèmePie666
Erlang Shen
13
3 / 1 / 2
7,685
640
4,724
8,666
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yemoja
DrewUSN
Yemoja
11
4 / 0 / 3
7,218
602
5,056
8,420
4,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
13
10 / 2 / 1
8,497
708
9,019
10,199
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
SweetLoad
Chiron
12
1 / 1 / 2
7,353
613
4,789
6,434
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
XinWasTaken
Cabrakan
11
1 / 1 / 3
6,614
551
5,219
8,091
6,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
19
19
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
Astate8700
Medusa
0
3
1
0.17
W
Erlang Shen
CrèmePie666
Erlang Shen
3
1
2
4
W
Yemoja
DrewUSN
Yemoja
4
0
3
5.5
W
Anhur
10
2
1
5.25
L
Hun Batz
1
3
1
0.5
L
Bacchus
2
2
1
1.25
W
Chiron
SweetLoad
Chiron
1
1
2
2
L
Thanatos
WiteMorpheus
Thanatos
1
3
0
0.33
W
Cabrakan
XinWasTaken
Cabrakan
1
1
3
2.5
L
Agni
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,290
Damage
28,807
38,674
Taken
41,810
13,248
Mitigated
19,579
11,473
Healing
16,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Astate8700
Medusa
2,526
695
0
2,465
7,474
1,510
0
674
6,800
0
44,814
W
Erlang Shen
CrèmePie666
Erlang Shen
4,724
1,968
0
2,118
8,666
3,495
0
984
7,604
0
62,163
W
Yemoja
DrewUSN
Yemoja
5,056
1,134
2,100
1,974
8,420
4,488
648
1,382
6,891
23,021
0
W
Anhur
9,019
3,974
0
4,523
10,199
3,512
554
4,335
5,529
0
40,780
L
Hun Batz
4,083
959
0
2,292
7,582
1,592
0
1,376
6,126
0
34,419
L
Bacchus
3,361
444
101
1,640
6,229
3,439
0
1,990
4,175
13,442
0
W
Chiron
SweetLoad
Chiron
4,789
1,463
369
3,275
6,434
1,906
0
613
5,821
0
59,458
L
Thanatos
WiteMorpheus
Thanatos
3,655
1,062
0
3,638
8,721
5,272
0
5,708
2,630
0
20,513
W
Cabrakan
XinWasTaken
Cabrakan
5,219
435
0
2,436
8,091
6,178
337
401
7,466
31,990
0
L
Agni
4,665
164
0
1,337
8,668
1,435
0
0
8,668
28,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,456
Gold Earned
37,367
306
Minions Killed
408
0
Camps Cleared
0
1,128,631
Distance Traveled
1,169,096
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,987
499
87
7
0
213,554
3
W
Erlang Shen
7,685
640
99
8
0
279,935
6
W
Yemoja
7,218
602
44
4
0
222,824
3
W
Anhur
8,497
708
80
7
0
226,042
0
L
Hun Batz
6,021
502
74
6
0
250,343
2
L
Bacchus
6,203
517
27
2
0
227,291
6
W
Chiron
7,353
613
114
10
0
223,450
4
L
Thanatos
5,497
458
50
4
0
221,172
1
W
Cabrakan
6,614
551
71
6
0
216,845
0
L
Agni
5,748
479
68
6
0
216,271
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role