Player Matchup

Da Ji
Da Ji
DaddyClappn
Da Ji
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,481 Elo+
Party 1
Sylvanus
Sylvanus
MasterMcQueen99
Sylvanus
Level 88
God Stats
66W - 51L
1,648 SR
Queue Stats
250W - 238L
1,494 Elo+
Party 1
Cabrakan
Cabrakan
TrashyCheesy721
Cabrakan
Level 149
God Stats
146W - 84L
1,614 SR
Queue Stats
1,277W - 1,466L
1,418 Elo+
Party 1
Team Averages
Level 90
1,587 SR
1,464 Elo+

VS

Team Averages
Level 96
1,505 SR
1,358 Elo+
Janus
Janus
ColdSteal771
Janus
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 126L
1,298 Elo+
Solo
Ymir
Ymir
GoldMoustache
Ymir
Level 88
God Stats
10W - 6L
1,560 SR
Queue Stats
70W - 84L
1,420 Elo+
Solo
Hachiman
Hachiman
Meezy808
Hachiman
Level 137
God Stats
0W - 3L
1,456 SR
Queue Stats
58W - 88L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 9
12,822
754
20,278
15,460
7,734
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
16
8 / 0 / 10
12,067
710
11,293
15,828
12,844
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
15
3 / 1 / 17
11,439
673
13,258
17,468
21,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
9,903
583
9,188
8,521
2,479
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 7 / 2
9,445
556
18,097
25,711
25,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Meezy808
Hachiman
12
1 / 9 / 1
9,246
544
6,193
17,548
5,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
22
Kills
2
3
Deaths
22
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
11
2
9
7.75
L
0
7
2
0.14
W
Sylvanus
8
0
10
13
L
Hachiman
Meezy808
Hachiman
1
9
1
0.17
W
Cabrakan
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,829
Damage
33,478
48,756
Taken
51,780
42,058
Mitigated
33,987
21,703
Healing
3,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,188
0
123
469
8,521
2,479
0
3,777
4,593
32,786
0
W
20,278
4,482
0
1,560
15,460
7,734
2,385
8,275
7,185
0
50,559
L
18,097
4,080
34
1,890
25,711
25,515
0
11,913
13,018
41,276
0
W
Sylvanus
11,293
2,427
6,671
9,534
15,828
12,844
708
8,504
7,324
38,001
0
L
Hachiman
Meezy808
Hachiman
6,193
3,839
132
1,175
17,548
5,993
1,140
8,059
9,193
0
30,394
W
Cabrakan
13,258
1,096
0
3,938
17,468
21,480
327
10,861
6,607
30,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,328
Gold Earned
28,594
145
Minions Killed
157
7
Camps Cleared
6
891,841
Distance Traveled
749,602
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,903
583
67
4
3
241,365
1
W
Da Ji
12,822
754
49
3
3
310,516
6
L
Ymir
9,445
556
42
2
1
262,557
3
W
Sylvanus
12,067
710
56
3
1
265,849
8
L
Hachiman
9,246
544
48
3
2
245,680
5
W
Cabrakan
11,439
673
40
2
3
315,476
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role