Player Matchup

Skadi
Skadi
LETH96
Skadi
Level 100
God Stats
31W - 11L
1,722 SR
Queue Stats
534W - 544L
1,554 Elo+
Party 2
Fafnir
Fafnir
LimitedObey
Fafnir
Level 116
God Stats
2W - 0L
1,815 SR
Queue Stats
164W - 134L
1,507 Elo+
Solo
Nu Wa
Nu Wa
Rigoll
Nu Wa
Level 124
God Stats
6W - 4L
1,504 SR
Queue Stats
341W - 315L
1,572 Elo+
Party 3
Cerberus
Cerberus
VeraMage
Cerberus
Level 60
God Stats
2W - 0L
1,715 SR
Queue Stats
112W - 54L
1,632 Elo+
Party 3
Chaac
Chaac
hans0nn
Chaac
Level 120
God Stats
13W - 8L
1,584 SR
Queue Stats
462W - 456L
1,629 Elo+
Party 2
Team Averages
Level 104
1,668 SR
1,579 Elo+

VS

Team Averages
Level 127
1,658 SR
1,522 Elo+
Persephone
Persephone
Ghost Dan19
Persephone
Level 144
God Stats
8W - 3L
1,736 SR
Queue Stats
662W - 694L
1,538 Elo+
Solo
Danzaburou
Danzaburou
Kairios
Danzaburou
Level 105
God Stats
2W - 2L
1,673 SR
Queue Stats
99W - 110L
1,523 Elo+
Solo
Bacchus
Bacchus
denjeres
Bacchus
Level 131
God Stats
1W - 1L
1,548 SR
Queue Stats
77W - 69L
1,524 Elo+
Party 1
Kuzenbo
Kuzenbo
lGelAl
Kuzenbo
Level 131
God Stats
4W - 6L
1,561 SR
Queue Stats
343W - 333L
1,525 Elo+
Solo
Sol
Sol
mixapaco
Sol
Level 122
God Stats
2W - 1L
1,771 SR
Queue Stats
69W - 69L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
LETH96
Skadi
17
6 / 2 / 12
10,184
849
13,647
10,483
5,476
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fafnir
16
2 / 4 / 12
10,526
877
7,035
17,942
25,159
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Rigoll
Nu Wa
16
5 / 4 / 10
10,004
834
15,585
8,949
4,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
VeraMage
Cerberus
16
4 / 4 / 15
9,908
826
9,710
17,143
18,765
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
hans0nn
Chaac
16
5 / 3 / 14
9,902
825
15,203
29,206
24,790
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Ghost Dan19
Persephone
15
3 / 5 / 10
8,928
744
17,464
11,101
4,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Kairios
Danzaburou
16
8 / 4 / 6
9,955
830
15,375
12,971
5,322
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
denjeres
Bacchus
13
0 / 5 / 9
7,620
635
8,580
14,893
16,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kuzenbo
lGelAl
Kuzenbo
14
1 / 5 / 12
8,779
732
8,259
19,512
25,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 3 / 8
9,393
783
16,487
11,429
4,712
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
62
22
Kills
17
17
Deaths
22
63
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Persephone
Ghost Dan19
Persephone
3
5
10
1.6
L
Danzaburou
Kairios
Danzaburou
8
4
6
2.75
W
Skadi
LETH96
Skadi
6
2
12
6
W
Fafnir
2
4
12
2
W
Nu Wa
Rigoll
Nu Wa
5
4
10
2.5
W
Cerberus
VeraMage
Cerberus
4
4
15
2.88
L
Bacchus
denjeres
Bacchus
0
5
9
0.9
W
Chaac
hans0nn
Chaac
5
3
14
4
L
Kuzenbo
lGelAl
Kuzenbo
1
5
12
1.4
L
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,180
Damage
66,165
83,723
Taken
69,906
78,529
Mitigated
56,809
42,346
Healing
18,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Ghost Dan19
Persephone
17,464
898
257
1,365
11,101
4,122
0
6,828
4,058
37,171
0
L
Danzaburou
Kairios
Danzaburou
15,375
5,272
866
2,714
12,971
5,322
130
5,729
7,116
0
32,980
W
Skadi
LETH96
Skadi
13,647
3,792
3,730
1,258
10,483
5,476
2,407
7,771
2,654
0
34,688
W
Fafnir
7,035
1,933
3,634
3,955
17,942
25,159
334
10,950
6,794
14,059
0
W
Nu Wa
Rigoll
Nu Wa
15,585
4,866
1,837
2,360
8,949
4,339
2,060
6,862
2,017
32,058
0
W
Cerberus
VeraMage
Cerberus
9,710
401
2,194
5,930
17,143
18,765
225
8,770
7,980
19,736
0
L
Bacchus
denjeres
Bacchus
8,580
1,082
894
1,707
14,893
16,786
0
5,716
8,807
18,042
0
W
Chaac
hans0nn
Chaac
15,203
2,344
1,519
15,929
29,206
24,790
683
15,573
13,309
0
26,787
L
Kuzenbo
lGelAl
Kuzenbo
8,259
2,486
2,339
3,915
19,512
25,867
0
9,327
9,795
17,015
0
L
16,487
6,102
1,245
3,676
11,429
4,712
0
4,728
6,402
39,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,524
Gold Earned
44,675
156
Minions Killed
159
0
Camps Cleared
0
1,164,206
Distance Traveled
1,053,567
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,928
744
49
4
0
217,211
0
L
Danzaburou
9,955
830
34
3
0
201,840
1
W
Skadi
10,184
849
44
4
0
223,444
0
W
Fafnir
10,526
877
24
2
0
220,219
1
W
Nu Wa
10,004
834
35
3
0
216,752
1
W
Cerberus
9,908
826
39
3
0
247,598
0
L
Bacchus
7,620
635
12
1
0
195,132
0
W
Chaac
9,902
825
14
1
0
256,193
0
L
Kuzenbo
8,779
732
8
1
0
224,202
0
L
Sol
9,393
783
56
5
0
215,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role