Player Matchup

Ullr
Ullr
Diamond II
xXBaumHolzXx
Ullr
Diamond II
Level 129
God Stats
11W - 2L
2,069 SR
Queue Stats
49W - 4L
2,897 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 129
2,069 SR
2,897 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 34
1,931 SR
2,745 MMR
Ullr
Ullr
Diamond IV
Kitsuпe
Ullr
Diamond IV
Level 34
God Stats
21W - 3L
1,931 SR
Queue Stats
97W - 11L
2,745 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,620
1,124
2,631
2,489
1,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Bans
BellonaBastetGilgameshSetSol

VS

Bans
SkadiPoseidonOlorunChronosAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
5
0 / 2 / 0
3,694
739
362
2,871
752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,631
Damage
362
2,489
Taken
2,871
1,240
Mitigated
752
1,413
Healing
292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
362
44
0
292
2,871
752
0
0
2,871
0
3,666
W
2,631
1,239
0
1,413
2,489
1,240
1,577
439
2,050
0
28,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,620
Gold Earned
3,694
66
Minions Killed
8
6
Camps Cleared
0
81,825
Distance Traveled
62,358
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
3,694
739
8
2
0
62,358
1
W
Ullr
5,620
1,124
66
13
6
81,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role