Player Matchup

Aphrodite
Aphrodite
KRK_KiiniQ
Aphrodite
Level 63
God Stats
0W - 3L
1,212 SR
Queue Stats
125W - 170L
1,314 Elo+
Party 2
Cliodhna
Cliodhna
KrkTR
Cliodhna
Level 46
God Stats
1W - 3L
1,383 SR
Queue Stats
141W - 187L
1,298 Elo+
Solo
Chaac
Chaac
kalanUA
Chaac
Level 79
God Stats
2W - 1L
1,329 SR
Queue Stats
6W - 4L
1,492 Elo+
Solo
Jing Wei
Jing Wei
lipisey
Jing Wei
Level 84
God Stats
5W - 7L
1,518 SR
Queue Stats
417W - 472L
1,378 Elo+
Solo
Anubis
Anubis
raul_pc_992
Anubis
Level 28
God Stats
35W - 48L
1,402 SR
Queue Stats
62W - 100L
1,272 Elo+
Party 2
Team Averages
Level 60
1,369 SR
1,351 Elo+

VS

Team Averages
Level 72
1,431 SR
1,402 Elo+
Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
DeonTaos
Tsukuyomi
Level 68
God Stats
17W - 16L
1,471 SR
Queue Stats
243W - 295L
1,363 Elo+
Party 1
Scylla
Scylla
EmpressKitana
Scylla
Level 89
God Stats
3W - 3L
1,384 SR
Queue Stats
40W - 55L
1,384 Elo+
Solo
Hades
Hades
Inli
Hades
Level 66
God Stats
3W - 5L
1,233 SR
Queue Stats
195W - 244L
1,347 Elo+
Party 1
Ra
Ra
Sagradus
Ra
Level 73
God Stats
15W - 9L
1,567 SR
Queue Stats
156W - 147L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KRK_KiiniQ
Aphrodite
13
2 / 5 / 3
8,218
457
4,427
15,424
13,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cliodhna
KrkTR
Cliodhna
13
4 / 8 / 2
8,359
464
11,594
15,884
4,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Chaac
kalanUA
Chaac
15
3 / 3 / 0
8,544
475
10,292
19,442
21,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
lipisey
Jing Wei
10
0 / 6 / 2
6,913
384
6,181
13,607
3,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Anubis
11
3 / 5 / 0
7,639
424
3,004
6,464
2,683
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 3 / 13
8,600
478
5,380
12,011
11,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
DeonTaos
Tsukuyomi
14
4 / 5 / 5
8,896
494
9,281
12,339
5,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
17 / 0 / 3
10,966
609
22,967
13,094
5,235
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
Inli
Hades
14
3 / 3 / 3
9,058
503
8,410
11,984
12,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 1 / 8
8,476
471
8,461
6,988
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
12
Kills
27
27
Deaths
12
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
3
13
2.17
W
Tsukuyomi
DeonTaos
Tsukuyomi
4
5
5
1.3
W
17
0
3
18.5
W
Hades
Inli
Hades
3
3
3
1.5
L
Aphrodite
KRK_KiiniQ
Aphrodite
2
5
3
0.7
L
Cliodhna
KrkTR
Cliodhna
4
8
2
0.63
W
3
1
8
7
L
Chaac
kalanUA
Chaac
3
3
0
1
L
Jing Wei
lipisey
Jing Wei
0
6
2
0.17
L
Anubis
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,498
Damage
54,499
70,821
Taken
56,416
46,475
Mitigated
37,085
22,432
Healing
15,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,380
610
0
3,039
12,011
11,706
308
2,760
9,251
14,374
0
W
Tsukuyomi
DeonTaos
Tsukuyomi
9,281
1,935
0
2,198
12,339
5,674
836
1,976
10,363
0
50,320
W
22,967
2,998
0
3,687
13,094
5,235
1,363
1,172
11,922
66,164
0
W
Hades
Inli
Hades
8,410
1,569
94
3,217
11,984
12,028
483
1,090
10,894
46,387
0
L
Aphrodite
KRK_KiiniQ
Aphrodite
4,427
901
1,556
4,806
15,424
13,206
274
10,121
5,303
28,428
0
L
Cliodhna
KrkTR
Cliodhna
11,594
2,023
0
2,678
15,884
4,883
0
9,800
6,084
0
44,995
W
8,461
760
1,902
1,405
6,988
2,442
1,977
669
6,319
52,621
0
L
Chaac
kalanUA
Chaac
10,292
3,018
396
9,344
19,442
21,801
286
12,695
6,747
0
48,596
L
Jing Wei
lipisey
Jing Wei
6,181
4,846
75
2,935
13,607
3,902
717
8,243
5,364
0
35,335
L
Anubis
3,004
381
0
642
6,464
2,683
0
4,359
2,105
26,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,673
Gold Earned
45,996
324
Minions Killed
371
0
Camps Cleared
0
1,348,695
Distance Traveled
1,730,846
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,600
478
18
1
0
378,025
14
W
Tsukuyomi
8,896
494
77
4
0
355,686
0
W
Scylla
10,966
609
95
5
0
345,507
0
W
Hades
9,058
503
85
5
0
294,133
1
L
Aphrodite
8,218
457
38
2
0
278,464
2
L
Cliodhna
8,359
464
80
4
0
307,682
2
W
Ra
8,476
471
96
5
0
357,495
0
L
Chaac
8,544
475
96
5
0
292,637
2
L
Jing Wei
6,913
384
49
3
0
253,281
1
L
Anubis
7,639
424
61
3
0
216,631
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role