Player Matchup

Ra
Ra
DoYouKnowUs
Ra
Level 101
God Stats
1W - 1L
1,217 SR
Queue Stats
11W - 18L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
MegaBig00f
Cthulhu
Level 26
God Stats
3W - 0L
1,670 SR
Queue Stats
3W - 3L
1,355 Elo+
Party 1
Arachne
Arachne
PinguSama
Arachne
Level 87
God Stats
2W - 0L
1,851 SR
Queue Stats
51W - 42L
1,524 Elo+
Party 1
Team Averages
Level 71
1,579 SR
1,435 Elo+

VS

Team Averages
Level 75
1,497 SR
1,396 Elo+
Hou Yi
Hou Yi
Padre23771
Hou Yi
Level 81
God Stats
20W - 23L
1,487 SR
Queue Stats
116W - 168L
1,400 Elo+
Solo
Baron Samedi
Baron Samedi
ViTiaX
Baron Samedi
Level 105
God Stats
0W - 2L
1,506 SR
Queue Stats
7W - 23L
1,286 Elo+
Solo
Chaac
Chaac
chrisyos
Chaac
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 9
11,325
666
8,699
11,643
4,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
MegaBig00f
Cthulhu
16
5 / 1 / 7
11,993
705
9,987
17,129
13,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
PinguSama
Arachne
15
5 / 3 / 4
11,094
653
12,909
13,975
5,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Padre23771
Hou Yi
13
0 / 6 / 5
9,904
583
8,246
12,289
3,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
ViTiaX
Baron Samedi
16
5 / 2 / 2
11,054
650
18,240
11,721
5,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
chrisyos
Chaac
12
2 / 4 / 4
9,761
574
7,860
13,957
10,051
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
12
Kills
7
7
Deaths
12
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
W
Cthulhu
MegaBig00f
Cthulhu
5
1
7
8.5
L
Hou Yi
Padre23771
Hou Yi
0
6
5
0.42
W
Arachne
PinguSama
Arachne
5
3
4
2.33
L
Baron Samedi
ViTiaX
Baron Samedi
5
2
2
3
L
Chaac
chrisyos
Chaac
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,595
Damage
34,346
42,747
Taken
37,967
24,174
Mitigated
19,902
19,684
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,699
531
2,569
5,607
11,643
4,362
1,187
6,303
5,340
66,276
0
W
Cthulhu
MegaBig00f
Cthulhu
9,987
126
558
5,952
17,129
13,949
299
5,758
11,371
23,164
0
L
Hou Yi
Padre23771
Hou Yi
8,246
3,255
0
832
12,289
3,884
0
5,990
5,759
0
46,108
W
Arachne
PinguSama
Arachne
12,909
7,147
0
4,998
13,975
5,863
1,526
6,677
7,298
0
26,578
L
Baron Samedi
ViTiaX
Baron Samedi
18,240
465
1,652
5,486
11,721
5,967
0
6,435
4,799
61,950
0
L
Chaac
chrisyos
Chaac
7,860
1,304
0
2,991
13,957
10,051
0
5,176
8,117
0
19,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,412
Gold Earned
30,719
201
Minions Killed
247
7
Camps Cleared
8
1,036,721
Distance Traveled
849,445
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,325
666
149
9
6
350,718
3
W
Cthulhu
11,993
705
25
1
1
352,055
3
L
Hou Yi
9,904
583
116
7
4
279,037
3
W
Arachne
11,094
653
27
2
0
333,948
7
L
Baron Samedi
11,054
650
96
6
4
314,255
4
L
Chaac
9,761
574
35
2
0
256,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role