Player Matchup

Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Diamond II
Adc-or-Trolll
Awilix
Diamond II
Level 68
God Stats
2W - 2L
1,608 SR
Queue Stats
266W - 231L
2,583 MMR
Solo
Sol
Sol
Masters
Kіlluа
Sol
Masters
Level 121
God Stats
3W - 3L
1,330 SR
Queue Stats
72W - 74L
2,760 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
lordvasco_ez
Ah Muzen Cab
Masters
Level 148
God Stats
2W - 0L
2,243 SR
Queue Stats
318W - 288L
2,557 MMR
Solo
Chaac
Chaac
Masters
luismakinote
Chaac
Masters
Level 157
God Stats
14W - 7L
1,811 SR
Queue Stats
173W - 164L
2,498 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 120
1,698 SR
2,379 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,630 SR
2,541 MMR
Chang'e
Chang'e
Diamond II
BalancedGlory
Chang'e
Diamond II
Level 54
God Stats
7W - 4L
1,864 SR
Queue Stats
52W - 21L
2,844 MMR
Solo
Ne Zha
Ne Zha
Masters
Chzyo
Ne Zha
Masters
Level 160
God Stats
3W - 7L
1,323 SR
Queue Stats
213W - 211L
2,426 MMR
Party 1
Sylvanus
Sylvanus
Diamond I
Kojefly
Sylvanus
Diamond I
Level 160
God Stats
1W - 4L
1,559 SR
Queue Stats
524W - 498L
2,528 MMR
Solo
Izanami
Izanami
Masters
Reazм
Izanami
Masters
Level 119
God Stats
1W - 1L
1,823 SR
Queue Stats
151W - 125L
2,625 MMR
Party 1
Loki
Loki
Diamond III
javierbatrez
Loki
Diamond III
Level 126
God Stats
9W - 14L
1,578 SR
Queue Stats
282W - 266L
2,281 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
6 / 3 / 9
11,306
595
11,312
15,579
18,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
9 / 0 / 6
12,230
644
13,213
10,000
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
12 / 3 / 7
14,408
758
18,685
15,473
5,665
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
lordvasco_ez
Ah Muzen Cab
18
3 / 3 / 9
11,522
606
8,699
12,387
4,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

18
2 / 1 / 7
11,458
603
13,434
22,257
16,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
AnubisBastetCliodhnaOdin

VS

Bans
Hou YiArtioMulanCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
16
2 / 5 / 6
9,891
521
8,531
13,343
4,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Chzyo
Ne Zha
14
3 / 9 / 5
8,271
435
11,508
22,506
15,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
Kojefly
Sylvanus
17
0 / 3 / 2
9,846
518
12,990
16,801
20,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Reazм
Izanami
18
1 / 9 / 1
11,124
585
6,078
14,751
4,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 6 / 3
10,112
532
6,753
16,045
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
32
Kills
10
10
Deaths
32
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
3
9
3.5
W
9
0
6
12
L
Chang'e
2
5
6
1
L
Ne Zha
Chzyo
Ne Zha
3
9
5
0.61
L
Sylvanus
Kojefly
Sylvanus
0
3
2
0.33
W
12
3
7
5.17
L
Izanami
Reazм
Izanami
1
9
1
0.17
L
4
6
3
0.92
W
Ah Muzen Cab
lordvasco_ez
Ah Muzen Cab
3
3
9
2.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,343
Damage
45,860
75,696
Taken
83,446
49,695
Mitigated
50,872
31,510
Healing
24,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
11,312
1,210
204
4,046
15,579
18,756
219
3,559
11,874
42,162
0
W
13,213
5,507
0
1,609
10,000
4,130
400
3,103
6,697
0
86,700
L
Chang'e
8,531
237
1,606
3,523
13,343
4,671
0
3,313
9,982
53,837
0
L
Ne Zha
Chzyo
Ne Zha
11,508
3,689
237
2,527
22,506
15,668
0
8,421
13,886
3,846
41,044
L
Sylvanus
Kojefly
Sylvanus
12,990
3,444
1,806
8,490
16,801
20,521
0
2,175
13,436
58,817
14,594
W
18,685
11,689
0
7,388
15,473
5,665
2,985
1,686
13,731
119,093
0
L
Izanami
Reazм
Izanami
6,078
4,081
0
2,196
14,751
4,687
634
10,350
4,401
0
95,317
L
6,753
2,017
0
3,718
16,045
5,325
569
5,806
10,202
0
67,122
W
Ah Muzen Cab
lordvasco_ez
Ah Muzen Cab
8,699
4,018
0
4,113
12,387
4,763
1,132
3,035
9,156
0
97,140
W
13,434
3,015
0
14,150
22,257
16,381
295
10,336
11,921
0
84,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,924
Gold Earned
49,244
732
Minions Killed
652
0
Camps Cleared
0
1,941,296
Distance Traveled
1,681,349
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,306
595
40
2
0
348,804
1
W
Awilix
12,230
644
142
7
0
457,318
3
L
Chang'e
9,891
521
133
7
0
342,239
3
L
Ne Zha
8,271
435
70
4
0
336,639
3
L
Sylvanus
9,846
518
149
8
0
281,710
3
W
Sol
14,408
758
210
11
0
348,555
4
L
Izanami
11,124
585
181
10
0
337,970
2
L
Loki
10,112
532
119
6
0
382,791
5
W
Ah Muzen Cab
11,522
606
169
9
0
379,140
8
W
Chaac
11,458
603
171
9
0
407,479
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role