Player Matchup

Terra
Terra
 
Terra
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CutieForTwheny
Cabrakan
Level 27
God Stats
2W - 2L
1,411 SR
Queue Stats
128W - 100L
1,596 Elo+
Solo
Hera
Hera
IEternityyyyyyy
Hera
Level 83
God Stats
8W - 0L
2,001 SR
Queue Stats
410W - 421L
1,506 Elo+
Solo
Vamana
Vamana
Montiel100
Vamana
Level 63
God Stats
6W - 0L
1,886 SR
Queue Stats
247W - 290L
1,537 Elo+
Solo
Bacchus
Bacchus
piter_hD957
Bacchus
Level 59
God Stats
2W - 3L
1,378 SR
Queue Stats
102W - 110L
1,503 Elo+
Solo
Team Averages
Level 71
1,635 SR
1,528 Elo+

VS

Team Averages
Level 79
1,459 SR
1,545 Elo+
Chiron
Chiron
 
Chiron
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Da_Fuzz1324
Sun Wukong
Level 121
God Stats
26W - 17L
1,607 SR
Queue Stats
568W - 553L
1,512 Elo+
Party 1
Zeus
Zeus
Griidhep
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,698 Elo+
Solo
Xbalanque
Xbalanque
K9Mead
Xbalanque
Level 28
God Stats
0W - 2L
1,269 SR
Queue Stats
115W - 105L
1,526 Elo+
Solo
Terra
Terra
NeXt_Mario
Terra
Level 106
God Stats
2W - 3L
1,416 SR
Queue Stats
647W - 653L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
2 / 2 / 19
10,374
741
8,094
16,415
22,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
17
4 / 3 / 18
11,014
787
12,588
25,149
41,508
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 4 / 13
10,140
724
16,807
12,748
7,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
Montiel100
Vamana
17
9 / 3 / 12
10,809
772
15,618
21,424
30,725
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
piter_hD957
Bacchus
18
4 / 0 / 17
11,245
803
11,924
21,146
31,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
4 / 3 / 3
9,405
672
19,702
13,632
7,119
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Da_Fuzz1324
Sun Wukong
19
4 / 3 / 6
10,788
771
15,199
19,380
17,485
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zeus
12
0 / 9 / 7
7,973
570
12,583
14,380
6,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
K9Mead
Xbalanque
17
3 / 7 / 9
10,122
723
19,687
13,683
7,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
15
1 / 2 / 6
8,274
591
11,162
12,028
14,993
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
43
24
Kills
12
12
Deaths
24
79
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
2
19
5.75
L
Chiron
 
Chiron
4
3
3
1.83
W
Cabrakan
4
3
18
4.33
L
Sun Wukong
Da_Fuzz1324
Sun Wukong
4
3
6
2.33
L
Zeus
0
9
7
0.39
W
5
4
13
2.88
L
Xbalanque
K9Mead
Xbalanque
3
7
9
1.07
W
Vamana
Montiel100
Vamana
9
3
12
5
L
Terra
1
2
6
2
W
Bacchus
piter_hD957
Bacchus
4
0
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,031
Damage
78,333
96,882
Taken
73,103
133,632
Mitigated
53,453
48,129
Healing
29,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
8,094
498
10,772
5,536
16,415
22,816
457
7,097
9,283
16,798
0
L
Chiron
 
Chiron
19,702
4,222
2,255
3,913
13,632
7,119
0
10,876
2,556
0
36,514
W
Cabrakan
12,588
1,982
2,316
4,273
25,149
41,508
188
5,072
19,498
19,003
0
L
Sun Wukong
Da_Fuzz1324
Sun Wukong
15,199
2,057
1,250
7,319
19,380
17,485
0
11,573
7,544
0
36,501
L
Zeus
12,583
1,361
392
2,471
14,380
6,591
0
9,636
4,710
24,085
0
W
16,807
2,773
2,568
2,650
12,748
7,195
1,136
2,443
10,124
37,760
0
L
Xbalanque
K9Mead
Xbalanque
19,687
9,379
1,378
2,675
13,683
7,265
85
9,317
4,132
0
38,381
W
Vamana
Montiel100
Vamana
15,618
6,947
2,561
4,677
21,424
30,725
961
3,642
17,370
0
29,551
L
Terra
11,162
551
3,314
4,721
12,028
14,993
0
6,960
4,748
17,480
0
W
Bacchus
piter_hD957
Bacchus
11,924
385
7,738
5,038
21,146
31,388
870
5,491
15,318
25,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,582
Gold Earned
46,562
135
Minions Killed
165
0
Camps Cleared
0
1,283,912
Distance Traveled
1,173,816
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,374
741
19
1
0
261,880
0
L
Chiron
9,405
672
40
3
0
230,588
1
W
Cabrakan
11,014
787
8
1
0
247,866
1
L
Sun Wukong
10,788
771
54
4
0
273,854
0
L
Zeus
7,973
570
24
2
0
194,620
1
W
Hera
10,140
724
60
4
0
238,738
0
L
Xbalanque
10,122
723
42
3
0
204,522
1
W
Vamana
10,809
772
26
2
0
255,539
0
L
Terra
8,274
591
5
0
0
270,232
0
W
Bacchus
11,245
803
22
2
0
279,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role