Player Matchup

Sol
Sol
Diamond II
 
Sol
Diamond II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Diamond III
Paarthurrnaax
Charybdis
Diamond III
Level 157
God Stats
3W - 3L
1,447 SR
Queue Stats
122W - 84L
2,356 MMR
Party 1
Achilles
Achilles
Diamond III
forgo2
Achilles
Diamond III
Level 160
God Stats
7W - 3L
1,593 SR
Queue Stats
38W - 22L
2,576 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,513 SR
2,144 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,618 SR
2,584 MMR
Scylla
Scylla
Diamond III
DCowboys555
Scylla
Diamond III
Level 148
God Stats
4W - 3L
1,746 SR
Queue Stats
47W - 35L
2,293 MMR
Party 2
Geb
Geb
Masters
Huhrambe
Geb
Masters
Level 149
God Stats
12W - 14L
1,652 SR
Queue Stats
582W - 493L
2,951 MMR
Solo
Medusa
Medusa
Diamond II
TheBigFattyDoink
Medusa
Diamond II
Level 129
God Stats
1W - 3L
1,455 SR
Queue Stats
112W - 78L
2,508 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 2 / 5
10,596
757
14,168
10,545
3,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
Paarthurrnaax
Charybdis
14
1 / 1 / 10
9,923
709
10,646
9,332
3,235
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
forgo2
Achilles
15
5 / 1 / 5
10,242
732
13,620
16,389
14,390
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
MulanFenrirMorgan Le FayBastetHou Yi

VS

Bans
OdinZeusGilgameshChaacAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
1 / 4 / 1
8,603
615
11,337
9,630
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
0 / 4 / 3
8,714
622
7,676
19,332
17,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 4 / 0
8,652
618
8,179
15,349
4,677
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
12
Kills
4
4
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
5
4.25
L
Scylla
1
4
1
0.38
L
0
4
3
0.38
W
Charybdis
Paarthurrnaax
Charybdis
1
1
10
6
L
3
4
0
0.75
W
Achilles
forgo2
Achilles
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,434
Damage
27,192
36,266
Taken
44,311
21,154
Mitigated
25,004
15,737
Healing
5,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,168
4,677
0
5,244
10,545
3,529
1,756
6,085
4,460
52,659
4,999
L
Scylla
11,337
920
0
250
9,630
2,509
0
3,137
6,493
41,040
0
L
7,676
667
0
3,323
19,332
17,818
0
5,663
13,669
19,294
0
W
Charybdis
Paarthurrnaax
Charybdis
10,646
5,023
0
3,669
9,332
3,235
1,471
4,961
4,371
0
41,274
L
8,179
3,208
0
1,949
15,349
4,677
0
4,899
10,450
0
35,287
W
Achilles
forgo2
Achilles
13,620
1,609
580
6,244
16,389
14,390
66
8,383
8,006
1,323
31,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,761
Gold Earned
25,969
183
Minions Killed
142
10
Camps Cleared
3
805,545
Distance Traveled
794,250
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,596
757
80
6
4
232,130
4
L
Scylla
8,603
615
56
4
0
246,122
5
L
Geb
8,714
622
8
1
0
280,500
3
W
Charybdis
9,923
709
70
5
3
263,216
3
L
Medusa
8,652
618
78
6
3
267,628
4
W
Achilles
10,242
732
33
2
3
310,199
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role