Player Matchup

Eset
Eset
 
Eset
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Nori_ovd
Cthulhu
Level 143
God Stats
2W - 0L
1,621 SR
Queue Stats
65W - 69L
1,534 Elo+
Solo
Ares
Ares
aua_puuuSten
Ares
Level 103
God Stats
7W - 3L
1,593 SR
Queue Stats
261W - 268L
1,532 Elo+
Solo
Artemis
Artemis
heartless1zombie
Artemis
Level 61
God Stats
2W - 1L
1,512 SR
Queue Stats
164W - 159L
1,518 Elo+
Solo
Poseidon
Poseidon
iWillGiveYouSuck
Poseidon
Level 147
God Stats
8W - 10L
1,463 SR
Queue Stats
620W - 648L
1,543 Elo+
Solo
Team Averages
Level 116
1,538 SR
1,525 Elo+

VS

Team Averages
Level 148
1,525 SR
1,521 Elo+
Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Arriguti
Artemis
Level 146
God Stats
1W - 1L
1,568 SR
Queue Stats
12W - 13L
1,571 Elo+
Solo
Mulan
Mulan
BlackPanther93
Mulan
Level 154
God Stats
1W - 2L
1,697 SR
Queue Stats
167W - 175L
1,470 Elo+
Solo
Jormungandr
Jormungandr
Derniere
Jormungandr
Level 145
God Stats
1W - 3L
1,164 SR
Queue Stats
242W - 260L
1,471 Elo+
Solo
Danzaburou
Danzaburou
jorge99eng
Danzaburou
Level 135
God Stats
0W - 2L
1,697 SR
Queue Stats
18W - 16L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
2 / 5 / 11
7,844
872
4,754
7,239
2,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Nori_ovd
Cthulhu
16
5 / 3 / 17
9,546
1,061
11,853
13,662
12,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
3 / 2 / 15
8,957
995
4,191
12,759
16,793
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
8 / 1 / 11
9,268
1,030
12,351
9,353
4,983
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 3 / 13
9,191
1,021
8,280
8,060
3,630
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 4 / 7
7,475
831
7,204
10,501
8,297
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Arriguti
Artemis
11
1 / 7 / 3
6,899
767
8,016
11,348
4,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 4
6,440
716
1,281
5,880
4,218
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Derniere
Jormungandr
15
2 / 4 / 6
8,193
910
11,383
11,323
11,186
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
jorge99eng
Danzaburou
15
6 / 6 / 2
9,371
1,041
10,600
9,439
4,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
33
23
Kills
11
14
Deaths
24
67
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
2
5
11
1.5
L
Achilles
 
Achilles
2
4
7
1.38
L
Artemis
Arriguti
Artemis
1
7
3
0.36
L
0
3
4
0.67
L
Jormungandr
Derniere
Jormungandr
2
4
6
1.25
W
Cthulhu
Nori_ovd
Cthulhu
5
3
17
4.5
W
3
2
15
5.25
W
8
1
11
13.5
W
5
3
13
3.83
L
Danzaburou
jorge99eng
Danzaburou
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,429
Damage
38,484
51,073
Taken
48,491
40,594
Mitigated
32,659
14,502
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
4,754
64
414
537
7,239
2,597
650
1,501
5,738
12,384
0
L
Achilles
 
Achilles
7,204
1,296
212
1,871
10,501
8,297
397
4,728
5,623
0
13,871
L
Artemis
Arriguti
Artemis
8,016
1,855
1,117
2,206
11,348
4,544
0
7,227
3,753
0
12,580
L
1,281
213
360
537
5,880
4,218
343
2,874
2,882
0
2,153
L
Jormungandr
Derniere
Jormungandr
11,383
1,360
803
1,292
11,323
11,186
320
6,718
4,395
23,260
0
W
Cthulhu
Nori_ovd
Cthulhu
11,853
371
807
2,397
13,662
12,591
490
1,612
12,050
23,994
0
W
4,191
87
126
2,194
12,759
16,793
237
3,370
9,389
7,436
0
W
12,351
5,272
1,505
3,202
9,353
4,983
2,130
2,747
6,606
0
24,844
W
8,280
459
2,177
1,143
8,060
3,630
1,828
2,153
5,907
21,743
0
L
Danzaburou
jorge99eng
Danzaburou
10,600
2,699
143
1,522
9,439
4,414
828
6,393
2,760
0
25,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,806
Gold Earned
38,378
110
Minions Killed
74
0
Camps Cleared
0
926,633
Distance Traveled
733,206
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,844
872
12
1
0
183,850
0
L
Achilles
7,475
831
7
1
0
178,699
3
L
Artemis
6,899
767
19
2
0
152,447
0
L
Mulan
6,440
716
2
0
0
93,073
0
L
Jormungandr
8,193
910
18
2
0
150,317
1
W
Cthulhu
9,546
1,061
29
3
0
189,556
0
W
Ares
8,957
995
5
1
0
194,883
4
W
Artemis
9,268
1,030
34
4
0
190,428
1
W
Poseidon
9,191
1,021
30
3
0
167,916
0
L
Danzaburou
9,371
1,041
28
3
0
158,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role