Player Matchup

Merlin
Merlin
Axeslicer123
Merlin
Level 60
God Stats
5W - 14L
1,505 SR
Queue Stats
8W - 22L
1,233 Elo+
Solo
Terra
Terra
Fly0blio
Terra
Level 69
God Stats
4W - 4L
1,488 SR
Queue Stats
84W - 97L
1,360 Elo+
Solo
Thanatos
Thanatos
Ls KIRA UCHIHA
Thanatos
Level 148
God Stats
0W - 4L
1,113 SR
Queue Stats
90W - 103L
1,381 Elo+
Solo
Bellona
Bellona
OImEGa_LoCO
Bellona
Level 92
God Stats
6W - 5L
1,591 SR
Queue Stats
170W - 174L
1,460 Elo+
Solo
Cabrakan
Cabrakan
esokrtama
Cabrakan
Level 95
God Stats
2W - 8L
1,220 SR
Queue Stats
227W - 255L
1,328 Elo+
Solo
Team Averages
Level 93
1,384 SR
1,352 Elo+

VS

Team Averages
Level 87
1,513 SR
1,367 Elo+
Danzaburou
Danzaburou
FaZeCali2
Danzaburou
Level 47
God Stats
13W - 8L
1,614 SR
Queue Stats
151W - 132L
1,470 Elo+
Solo
Chaac
Chaac
VFA_Catuts842
Chaac
Level 86
God Stats
20W - 11L
1,607 SR
Queue Stats
354W - 398L
1,332 Elo+
Solo
Neith
Neith
deathblossom777
Neith
Level 97
God Stats
25W - 29L
1,414 SR
Queue Stats
32W - 35L
1,326 Elo+
Solo
Yemoja
Yemoja
whatthefeezy
Yemoja
Level 89
God Stats
38W - 39L
1,445 SR
Queue Stats
156W - 172L
1,404 Elo+
Solo
Achilles
Achilles
xXTrail_dawGXx
Achilles
Level 117
God Stats
37W - 38L
1,488 SR
Queue Stats
136W - 137L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
2 / 7 / 3
11,495
479
16,531
13,325
4,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Fly0blio
Terra
18
5 / 5 / 5
11,405
475
11,682
21,789
18,370
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
16
6 / 8 / 6
10,852
452
13,813
22,103
8,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
OImEGa_LoCO
Bellona
19
8 / 5 / 5
12,000
500
17,979
25,496
30,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
esokrtama
Cabrakan
8
1 / 3 / 0
7,309
305
1,947
7,723
4,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FaZeCali2
Danzaburou
20
9 / 2 / 4
15,179
632
17,584
15,311
6,828
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
3 / 5 / 9
12,026
501
15,066
22,306
29,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
3 / 7 / 6
11,919
497
12,465
18,193
7,454
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
16
2 / 4 / 13
11,797
492
7,367
23,148
23,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
20
10 / 5 / 4
12,866
536
14,014
21,011
9,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
63
22
Kills
27
28
Deaths
23
19
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
7
3
0.5
W
Danzaburou
FaZeCali2
Danzaburou
9
2
4
5.5
L
Terra
Fly0blio
Terra
5
5
5
1.5
L
Thanatos
6
8
6
1.13
L
Bellona
OImEGa_LoCO
Bellona
8
5
5
2.1
W
3
5
9
1.5
W
3
7
6
0.86
L
Cabrakan
esokrtama
Cabrakan
1
3
0
0.33
W
Yemoja
2
4
13
2.13
W
Achilles
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,952
Damage
66,496
90,436
Taken
99,969
65,935
Mitigated
76,626
25,872
Healing
33,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
16,531
485
219
1,455
13,325
4,890
549
726
12,498
90,886
0
W
Danzaburou
FaZeCali2
Danzaburou
17,584
9,463
535
4,170
15,311
6,828
5,706
7,717
6,922
0
133,178
L
Terra
Fly0blio
Terra
11,682
1,604
1,589
4,814
21,789
18,370
280
2,757
18,942
66,272
0
L
Thanatos
13,813
7,779
0
10,131
22,103
8,038
41
2,447
19,450
0
51,926
L
Bellona
OImEGa_LoCO
Bellona
17,979
5,176
0
5,782
25,496
30,405
117
936
23,321
15,964
57,274
W
15,066
1,638
0
7,456
22,306
29,132
575
6,400
15,863
0
68,719
W
12,465
6,411
261
5,433
18,193
7,454
1,385
5,499
12,656
0
79,568
L
Cabrakan
esokrtama
Cabrakan
1,947
290
59
1,823
7,723
4,232
305
501
7,222
9,307
0
W
Yemoja
7,367
2,894
5,890
4,323
23,148
23,505
24
9,159
13,605
27,217
0
W
Achilles
14,014
5,991
0
5,318
21,011
9,707
1,944
4,806
16,055
0
72,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,061
Gold Earned
63,787
512
Minions Killed
646
0
Camps Cleared
0
1,769,227
Distance Traveled
2,100,405
28
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,495
479
164
7
0
419,290
7
W
Danzaburou
15,179
632
220
9
0
439,745
0
L
Terra
11,405
475
107
4
0
431,450
7
L
Thanatos
10,852
452
81
3
0
351,244
2
L
Bellona
12,000
500
133
6
0
376,836
10
W
Chaac
12,026
501
121
5
0
429,780
3
W
Neith
11,919
497
155
6
0
341,336
0
L
Cabrakan
7,309
305
27
1
0
190,407
2
W
Yemoja
11,797
492
43
2
0
384,448
4
W
Achilles
12,866
536
107
4
0
505,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role