Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
JDURBO19D
Skadi
Level 123
God Stats
7W - 6L
1,461 SR
Queue Stats
307W - 346L
1,302 Elo+
Solo
Ares
Ares
JeffersonSyrup
Ares
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 36L
1,249 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ki-Khaled
Morgan Le Fay
Level 65
God Stats
3W - 3L
1,340 SR
Queue Stats
264W - 323L
1,365 Elo+
Solo
Fenrir
Fenrir
ReaLLuv247
Fenrir
Level 87
God Stats
17W - 16L
1,438 SR
Queue Stats
59W - 80L
1,319 Elo+
Solo
Team Averages
Level 91
1,448 SR
1,347 Elo+

VS

Team Averages
Level 76
1,427 SR
1,344 Elo+
Tiamat
Tiamat
 
Tiamat
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AFK_Frozzy
Cthulhu
Level 72
God Stats
23W - 20L
1,509 SR
Queue Stats
265W - 360L
1,335 Elo+
Solo
Rama
Rama
FaZe KeY6112
Rama
Level 54
God Stats
10W - 22L
1,446 SR
Queue Stats
144W - 180L
1,286 Elo+
Solo
Artio
Artio
ZeRo1699
Artio
Level 46
God Stats
2W - 4L
1,178 SR
Queue Stats
59W - 77L
1,279 Elo+
Party 1
Da Ji
Da Ji
jayknight0man
Da Ji
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 85L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
1 / 0 / 0
4,059
580
3,277
2,966
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
JDURBO19D
Skadi
8
0 / 2 / 1
4,332
619
708
3,223
723
6
1 / 0 / 1
4,247
607
1,183
4,031
1,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Ki-Khaled
Morgan Le Fay
8
2 / 0 / 0
4,766
681
1,229
1,972
593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
ReaLLuv247
Fenrir
7
1 / 0 / 1
4,321
617
1,348
3,665
1,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
2 / 1 / 0
4,413
630
548
1,902
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
AFK_Frozzy
Cthulhu
4
0 / 1 / 0
3,203
458
371
1,388
537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
0 / 0 / 0
3,681
526
2,956
2,704
548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
ZeRo1699
Artio
5
0 / 2 / 0
3,442
492
876
4,372
2,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 1 / 1
3,648
521
1,245
3,639
933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
5
Kills
2
2
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
0
1
L
Tiamat
 
Tiamat
2
1
0
2
L
Cthulhu
AFK_Frozzy
Cthulhu
0
1
0
0
L
0
0
0
0
W
Skadi
JDURBO19D
Skadi
0
2
1
0.25
W
1
0
1
1.5
W
Morgan Le Fay
Ki-Khaled
Morgan Le Fay
2
0
0
2
W
Fenrir
ReaLLuv247
Fenrir
1
0
1
1.5
L
Artio
ZeRo1699
Artio
0
2
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,745
Damage
5,996
15,857
Taken
14,005
5,033
Mitigated
4,882
6,748
Healing
5,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,277
1,695
0
1,289
2,966
1,029
160
369
2,597
0
16,690
L
Tiamat
 
Tiamat
548
22
0
734
1,902
853
116
0
1,902
16,572
0
L
Cthulhu
AFK_Frozzy
Cthulhu
371
0
0
391
1,388
537
0
526
802
5,465
0
L
2,956
2,219
0
973
2,704
548
0
423
2,281
0
18,280
W
Skadi
JDURBO19D
Skadi
708
280
0
845
3,223
723
0
478
2,675
0
20,178
W
1,183
305
611
1,455
4,031
1,650
38
507
3,524
8,087
0
W
Morgan Le Fay
Ki-Khaled
Morgan Le Fay
1,229
426
0
390
1,972
593
1,282
244
1,671
19,859
0
W
Fenrir
ReaLLuv247
Fenrir
1,348
345
313
1,845
3,665
1,038
165
42
3,595
0
16,629
L
Artio
ZeRo1699
Artio
876
182
300
1,422
4,372
2,011
0
760
3,612
3,719
0
L
1,245
290
0
1,462
3,639
933
0
569
2,996
0
10,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,725
Gold Earned
18,387
178
Minions Killed
129
0
Camps Cleared
0
589,703
Distance Traveled
520,348
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,059
580
26
4
0
113,632
0
L
Tiamat
4,413
630
46
7
0
106,464
0
L
Cthulhu
3,203
458
11
2
0
54,960
0
L
Rama
3,681
526
36
5
0
114,242
0
W
Skadi
4,332
619
46
7
0
108,057
2
W
Ares
4,247
607
10
1
0
124,689
2
W
Morgan Le Fay
4,766
681
56
8
0
112,126
0
W
Fenrir
4,321
617
40
6
0
131,199
2
L
Artio
3,442
492
10
1
0
118,289
1
L
Da Ji
3,648
521
26
4
0
126,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role