Player Matchup

Anhur
Anhur
AlphaJoshua
Anhur
Level 124
God Stats
5W - 5L
1,260 SR
Queue Stats
67W - 57L
1,523 Elo+
Party 3
Serqet
Serqet
DreamHide
Serqet
Level 116
God Stats
5W - 4L
1,398 SR
Queue Stats
138W - 143L
1,493 Elo+
Party 3
Izanami
Izanami
SKRELAX
Izanami
Level 25
God Stats
5W - 5L
1,468 SR
Queue Stats
31W - 30L
1,482 Elo+
Party 4
Tiamat
Tiamat
Valøuc
Tiamat
Level 39
God Stats
4W - 6L
1,305 SR
Queue Stats
14W - 24L
1,376 Elo+
Party 3
Sol
Sol
xXx36069420xXx
Sol
Level 59
God Stats
2W - 2L
1,473 SR
Queue Stats
41W - 35L
1,529 Elo+
Party 4
Team Averages
Level 73
1,381 SR
1,480 Elo+

VS

Team Averages
Level 66
1,422 SR
1,481 Elo+
Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
BasedBigJesus
Charybdis
Level 14
God Stats
2W - 3L
1,511 SR
Queue Stats
25W - 25L
1,509 Elo+
Party 2
Atlas
Atlas
OsmiumCrusader76
Atlas
Level 125
God Stats
0W - 1L
1,188 SR
Queue Stats
548W - 505L
1,461 Elo+
Party 2
Mulan
Mulan
Romax069
Mulan
Level 29
God Stats
39W - 48L
1,230 SR
Queue Stats
100W - 126L
1,426 Elo+
Party 1
Hades
Hades
fifuś
Hades
Level 38
God Stats
0W - 1L
1,680 SR
Queue Stats
65W - 60L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
6,091
609
3,047
4,730
1,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
DreamHide
Serqet
9
1 / 2 / 2
5,076
508
4,332
5,509
2,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
SKRELAX
Izanami
10
2 / 1 / 5
6,002
600
4,132
5,575
1,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Valøuc
Tiamat
10
1 / 1 / 1
5,854
585
4,870
3,904
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 1 / 0
7,355
736
5,651
6,224
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 2 / 1
6,094
609
3,623
6,174
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
BasedBigJesus
Charybdis
8
0 / 2 / 0
4,784
478
2,890
4,532
767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 1
5,352
535
1,837
9,100
5,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
Romax069
Mulan
8
2 / 3 / 0
4,998
500
2,405
5,456
2,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hades
fifuś
Hades
8
0 / 2 / 3
4,990
499
2,911
7,222
3,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
12
Kills
5
5
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
2
1
1.25
W
3
0
0
3
L
Charybdis
BasedBigJesus
Charybdis
0
2
0
0
W
Serqet
DreamHide
Serqet
1
2
2
1
L
1
3
1
0.5
L
Mulan
Romax069
Mulan
2
3
0
0.67
W
Izanami
SKRELAX
Izanami
2
1
5
4.5
W
Tiamat
Valøuc
Tiamat
1
1
1
1.5
L
Hades
fifuś
Hades
0
2
3
0.75
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,032
Damage
13,666
25,942
Taken
32,484
9,639
Mitigated
14,244
9,074
Healing
9,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,623
937
0
1,776
6,174
2,309
0
2,494
3,600
37,191
0
W
3,047
1,553
0
2,883
4,730
1,268
1,114
574
4,156
0
30,660
L
Charybdis
BasedBigJesus
Charybdis
2,890
1,731
0
1,586
4,532
767
0
152
4,380
0
26,579
W
Serqet
DreamHide
Serqet
4,332
471
0
667
5,509
2,597
0
1,731
3,742
0
13,953
L
1,837
514
94
2,357
9,100
5,147
0
2,634
6,073
13,017
0
L
Mulan
Romax069
Mulan
2,405
572
0
385
5,456
2,721
0
2,064
3,392
0
17,207
W
Izanami
SKRELAX
Izanami
4,132
2,888
0
605
5,575
1,525
26
1,803
3,706
0
28,600
W
Tiamat
Valøuc
Tiamat
4,870
466
0
1,226
3,904
1,917
0
2,875
1,029
29,720
0
L
Hades
fifuś
Hades
2,911
322
231
3,204
7,222
3,300
0
2,268
4,672
23,588
0
W
5,651
2,364
0
3,693
6,224
2,332
2,858
1,388
4,710
42,100
4,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,378
Gold Earned
26,218
317
Minions Killed
273
0
Camps Cleared
0
915,460
Distance Traveled
867,070
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,094
609
93
9
0
178,970
2
W
Anhur
6,091
609
71
7
0
167,292
4
L
Charybdis
4,784
478
56
6
0
163,259
0
W
Serqet
5,076
508
22
2
0
194,301
5
L
Atlas
5,352
535
23
2
0
179,774
1
L
Mulan
4,998
500
39
4
0
169,832
2
W
Izanami
6,002
600
59
6
0
187,694
1
W
Tiamat
5,854
585
69
7
0
190,089
3
L
Hades
4,990
499
62
6
0
175,235
0
W
Sol
7,355
736
96
10
0
176,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role