Player Matchup

Sobek
Sobek
 
Sobek
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Adam0512
Sol
Level 68
God Stats
5W - 13L
1,451 SR
Queue Stats
230W - 257L
1,459 Elo+
Party 1
Izanami
Izanami
Drinate
Izanami
Level 62
God Stats
11W - 8L
1,572 SR
Queue Stats
195W - 252L
1,433 Elo+
Party 1
Cerberus
Cerberus
HoudiniDuck
Cerberus
Level 77
God Stats
8W - 15L
1,359 SR
Queue Stats
179W - 201L
1,481 Elo+
Party 1
Fenrir
Fenrir
SmileAlonzo
Fenrir
Level 159
God Stats
1W - 1L
1,593 SR
Queue Stats
14W - 40L
1,456 Elo+
Solo
Team Averages
Level 101
1,495 SR
1,466 Elo+

VS

Team Averages
Level 82
1,522 SR
1,483 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DarthRodimus
Danzaburou
Level 66
God Stats
10W - 3L
1,605 SR
Queue Stats
35W - 32L
1,486 Elo+
Solo
Nemesis
Nemesis
IIAstroII
Nemesis
Level 107
God Stats
14W - 7L
1,550 SR
Queue Stats
241W - 195L
1,470 Elo+
Solo
Nox
Nox
Tarzanvader
Nox
Level 98
God Stats
4W - 2L
1,438 SR
Queue Stats
265W - 272L
1,477 Elo+
Solo
Aphrodite
Aphrodite
xAutumnReign
Aphrodite
Level 63
God Stats
7W - 9L
1,518 SR
Queue Stats
120W - 139L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 2 / 4
4,847
485
2,865
7,006
3,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 0
4,615
462
1,943
5,933
1,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
Drinate
Izanami
9
4 / 4 / 0
5,831
583
5,374
6,457
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
HoudiniDuck
Cerberus
9
0 / 3 / 0
4,838
484
3,126
7,629
5,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
6
0 / 3 / 0
4,158
416
549
5,092
1,443
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 0 / 4
6,328
633
5,343
6,121
2,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
DarthRodimus
Danzaburou
9
2 / 3 / 2
5,704
570
4,325
5,970
950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
IIAstroII
Nemesis
10
4 / 0 / 3
5,987
599
4,426
6,777
1,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
3 / 1 / 4
5,639
564
2,685
5,214
3,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
xAutumnReign
Aphrodite
11
6 / 0 / 1
6,560
656
6,698
4,012
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
16
16
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
4
1
W
Gilgamesh
 
Gilgamesh
1
0
4
3
L
0
4
0
0
W
Danzaburou
DarthRodimus
Danzaburou
2
3
2
1
L
Izanami
Drinate
Izanami
4
4
0
1
L
Cerberus
HoudiniDuck
Cerberus
0
3
0
0
W
Nemesis
IIAstroII
Nemesis
4
0
3
5.5
L
Fenrir
0
3
0
0
W
3
1
4
5
W
Aphrodite
xAutumnReign
Aphrodite
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,857
Damage
23,477
32,117
Taken
28,094
13,539
Mitigated
10,036
7,395
Healing
10,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,865
583
0
2,298
7,006
3,444
0
1,364
5,572
11,256
0
W
Gilgamesh
 
Gilgamesh
5,343
1,273
108
2,979
6,121
2,583
0
2,309
3,388
0
34,082
L
1,943
761
0
649
5,933
1,774
279
3,876
1,807
21,323
0
W
Danzaburou
DarthRodimus
Danzaburou
4,325
1,825
0
1,705
5,970
950
0
963
5,007
0
26,102
L
Izanami
Drinate
Izanami
5,374
4,492
0
1,487
6,457
1,469
560
470
5,905
0
32,867
L
Cerberus
HoudiniDuck
Cerberus
3,126
148
0
2,723
7,629
5,409
0
1,259
5,886
20,846
0
W
Nemesis
IIAstroII
Nemesis
4,426
2,142
0
356
6,777
1,942
0
1,358
5,419
0
36,874
L
Fenrir
549
63
0
238
5,092
1,443
0
1,946
2,994
0
12,575
W
2,685
692
244
1,452
5,214
3,156
0
1,607
3,568
12,117
0
W
Aphrodite
xAutumnReign
Aphrodite
6,698
1,441
720
3,240
4,012
1,405
610
1,234
2,778
32,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,289
Gold Earned
30,218
208
Minions Killed
304
0
Camps Cleared
0
861,292
Distance Traveled
982,280
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,847
485
11
1
0
207,691
6
W
Gilgamesh
6,328
633
93
9
0
211,809
2
L
Sol
4,615
462
44
4
0
154,243
1
W
Danzaburou
5,704
570
56
6
0
194,307
2
L
Izanami
5,831
583
73
7
0
175,014
3
L
Cerberus
4,838
484
54
5
0
177,959
3
W
Nemesis
5,987
599
65
7
0
203,547
2
L
Fenrir
4,158
416
26
3
0
146,385
0
W
Nox
5,639
564
15
2
0
183,476
1
W
Aphrodite
6,560
656
75
8
0
189,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role