Player Matchup

Scylla
Scylla
Silver III
Calery
Scylla
Silver III
Level 128
God Stats
1W - 2L
1,437 SR
Queue Stats
287W - 301L
979 MMR
Solo
Olorun
Olorun
Silver III
Darktimmy
Olorun
Silver III
Level 95
God Stats
2W - 4L
1,458 SR
Queue Stats
32W - 54L
859 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Efraoh
Cthulhu
Silver IV
Level 109
God Stats
32W - 33L
1,515 SR
Queue Stats
501W - 530L
707 MMR
Solo
Ratatoskr
Ratatoskr
Silver IV
Kisuria
Ratatoskr
Silver IV
Level 124
God Stats
13W - 20L
1,467 SR
Queue Stats
288W - 314L
719 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
LoadMyBong
Sun Wukong
Silver III
Level 68
God Stats
1W - 1L
1,567 SR
Queue Stats
76W - 96L
755 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,489 SR
804 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,532 SR
1,189 MMR
Vulcan
Vulcan
Silver IV
 
Vulcan
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver IV
 
Bastet
Silver IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver IV
glennkvo
Artemis
Silver IV
Level 108
God Stats
13W - 15L
1,497 SR
Queue Stats
191W - 213L
723 MMR
Solo
Ares
Ares
Silver III
machete86
Ares
Silver III
Level 124
God Stats
2W - 1L
1,660 SR
Queue Stats
217W - 232L
723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Calery
Scylla
13
2 / 7 / 2
8,125
428
4,450
13,620
4,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Darktimmy
Olorun
12
2 / 7 / 0
8,242
434
7,036
12,997
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Efraoh
Cthulhu
11
0 / 7 / 1
6,421
338
5,987
23,460
11,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ratatoskr
Kisuria
Ratatoskr
13
1 / 6 / 3
8,000
421
5,387
16,841
5,346
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
LoadMyBong
Sun Wukong
12
3 / 4 / 3
8,354
440
8,149
15,386
10,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
SolIzanamiArachne

VS

Bans
CliodhnaAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
6 / 2 / 5
11,187
589
13,796
7,790
3,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
 
Bastet
17
6 / 3 / 5
10,917
575
14,595
17,180
8,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
 
Mercury
17
7 / 2 / 10
10,908
574
16,226
12,333
5,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
glennkvo
Artemis
18
9 / 1 / 4
11,295
594
13,161
10,006
3,910
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
14
3 / 0 / 10
9,696
510
8,254
13,712
13,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
65
8
Kills
31
31
Deaths
8
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
2
5
4.25
W
Bastet
 
Bastet
6
3
5
2.83
W
Mercury
 
Mercury
7
2
10
6
L
Scylla
Calery
Scylla
2
7
2
0.43
L
Olorun
Darktimmy
Olorun
2
7
0
0.29
L
Cthulhu
Efraoh
Cthulhu
0
7
1
0.07
L
Ratatoskr
Kisuria
Ratatoskr
1
6
3
0.42
L
Sun Wukong
LoadMyBong
Sun Wukong
3
4
3
1.13
W
Artemis
glennkvo
Artemis
9
1
4
11
W
Ares
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,009
Damage
66,032
82,304
Taken
61,021
35,226
Mitigated
34,585
20,974
Healing
17,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
13,796
5,329
0
3,107
7,790
3,384
1,595
2,175
5,391
86,154
0
W
Bastet
 
Bastet
14,595
1,819
0
7,600
17,180
8,378
1,069
1,813
14,697
0
60,499
W
Mercury
 
Mercury
16,226
9,212
0
1,155
12,333
5,271
1,483
2,340
9,834
0
89,746
L
Scylla
Calery
Scylla
4,450
259
102
2,078
13,620
4,052
0
6,751
6,782
45,675
0
L
Olorun
Darktimmy
Olorun
7,036
3,775
0
3,192
12,997
4,221
0
3,037
9,914
47,264
0
L
Cthulhu
Efraoh
Cthulhu
5,987
817
740
5,657
23,460
11,601
0
6,806
16,569
23,901
2,908
L
Ratatoskr
Kisuria
Ratatoskr
5,387
1,169
0
5,415
16,841
5,346
0
3,443
13,116
0
53,769
L
Sun Wukong
LoadMyBong
Sun Wukong
8,149
1,735
0
3,790
15,386
10,006
590
2,013
12,707
1,286
36,399
W
Artemis
glennkvo
Artemis
13,161
7,800
0
1,741
10,006
3,910
0
4,869
5,055
0
82,870
W
Ares
8,254
168
0
3,761
13,712
13,642
177
5,993
7,590
26,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,142
Gold Earned
54,003
390
Minions Killed
553
0
Camps Cleared
0
1,579,283
Distance Traveled
1,993,849
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,187
589
150
8
0
405,954
4
W
Bastet
10,917
575
119
6
0
387,751
4
W
Mercury
10,908
574
122
6
0
462,364
11
L
Scylla
8,125
428
91
5
0
305,489
10
L
Olorun
8,242
434
91
5
0
288,829
1
L
Cthulhu
6,421
338
41
2
0
364,927
10
L
Ratatoskr
8,000
421
87
5
0
373,868
10
L
Sun Wukong
8,354
440
80
4
0
246,170
1
W
Artemis
11,295
594
129
7
0
359,829
1
W
Ares
9,696
510
33
2
0
377,951
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role