Player Matchup

Chiron
Chiron
 
Chiron
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
KurtMisali
Bacchus
Level 92
God Stats
0W - 2L
1,441 SR
Queue Stats
35W - 60L
1,309 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
joiyy
Morgan Le Fay
Level 113
God Stats
0W - 4L
1,317 SR
Queue Stats
94W - 142L
1,439 Elo+
Party 1
Team Averages
Level 104
1,419 SR
1,416 Elo+

VS

Team Averages
Level 105
1,526 SR
1,508 Elo+
Olorun
Olorun
Jemmie
Olorun
Level 139
God Stats
10W - 1L
1,758 SR
Queue Stats
261W - 199L
1,560 Elo+
Party 2
Achilles
Achilles
axapapa
Achilles
Level 48
God Stats
1W - 1L
1,253 SR
Queue Stats
32W - 52L
1,395 Elo+
Solo
Fenrir
Fenrir
niklas94
Fenrir
Level 128
God Stats
22W - 20L
1,566 SR
Queue Stats
363W - 299L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
1 / 6 / 6
8,808
587
10,059
12,137
4,740
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
KurtMisali
Bacchus
12
4 / 5 / 4
10,502
700
12,110
19,507
30,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
joiyy
Morgan Le Fay
13
3 / 10 / 5
9,621
641
12,242
15,253
5,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jemmie
Olorun
15
4 / 4 / 11
10,786
719
13,875
10,876
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
axapapa
Achilles
15
3 / 2 / 12
10,501
700
12,006
14,873
15,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
niklas94
Fenrir
16
14 / 2 / 5
12,045
803
14,317
17,221
12,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
8
Kills
21
21
Deaths
8
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
6
6
0.67
W
Olorun
Jemmie
Olorun
4
4
11
2.38
L
Bacchus
KurtMisali
Bacchus
4
5
4
1.2
W
Achilles
axapapa
Achilles
3
2
12
4.5
L
Morgan Le Fay
joiyy
Morgan Le Fay
3
10
5
0.55
W
Fenrir
niklas94
Fenrir
14
2
5
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,411
Damage
40,198
46,897
Taken
42,970
40,547
Mitigated
32,003
11,705
Healing
7,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
10,059
5,251
1,110
3,510
12,137
4,740
272
2,895
8,919
0
30,947
W
Olorun
Jemmie
Olorun
13,875
7,906
737
3,022
10,876
4,147
1,895
7,476
3,400
50,452
5,003
L
Bacchus
KurtMisali
Bacchus
12,110
1,472
458
5,392
19,507
30,263
0
7,341
11,542
22,766
0
W
Achilles
axapapa
Achilles
12,006
2,720
0
2,077
14,873
15,469
259
8,708
6,165
4,926
28,929
L
Morgan Le Fay
joiyy
Morgan Le Fay
12,242
814
281
954
15,253
5,544
64
4,246
10,628
35,597
0
W
Fenrir
niklas94
Fenrir
14,317
2,573
0
2,161
17,221
12,387
544
8,491
8,730
0
31,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,931
Gold Earned
33,332
125
Minions Killed
164
6
Camps Cleared
6
707,118
Distance Traveled
835,553
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,808
587
57
4
2
210,262
2
W
Olorun
10,786
719
77
5
3
260,776
5
L
Bacchus
10,502
700
17
1
3
276,149
1
W
Achilles
10,501
700
43
3
1
272,253
1
L
Morgan Le Fay
9,621
641
51
3
1
220,707
5
W
Fenrir
12,045
803
44
3
2
302,524
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role