Player Matchup

Mulan
Mulan
Diamond II
Dafuller
Mulan
Diamond II
Level 69
God Stats
1W - 1L
1,328 SR
Queue Stats
99W - 70L
2,248 MMR
Party 3
Janus
Janus
Diamond I
FerreHisker
Janus
Diamond I
Level 76
God Stats
14W - 6L
1,750 SR
Queue Stats
191W - 166L
2,431 MMR
Party 3
Gilgamesh
Gilgamesh
Diamond III
Hestia1
Gilgamesh
Diamond III
Level 159
God Stats
2W - 0L
1,536 SR
Queue Stats
235W - 223L
2,322 MMR
Solo
Set
Set
Diamond II
Pablotej02
Set
Diamond II
Level 128
God Stats
33W - 20L
1,767 SR
Queue Stats
492W - 477L
2,376 MMR
Solo
Danzaburou
Danzaburou
Masters
Tchingow
Danzaburou
Masters
Level 160
God Stats
12W - 9L
1,755 SR
Queue Stats
177W - 149L
2,398 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 118
1,627 SR
2,355 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,715 SR
2,164 MMR
Hun Batz
Hun Batz
Diamond II
 
Hun Batz
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
The Morrigan
The Morrigan
Diamond IV
IGY4
The Morrigan
Diamond IV
Level 108
God Stats
0W - 2L
1,756 SR
Queue Stats
15W - 16L
2,283 MMR
Party 1
Chaac
Chaac
Diamond II
Iluzionist
Chaac
Diamond II
Level 108
God Stats
1W - 1L
1,784 SR
Queue Stats
304W - 297L
2,276 MMR
Party 1
Chiron
Chiron
Masters
JacintoElBreve
Chiron
Masters
Level 160
God Stats
0W - 1L
1,865 SR
Queue Stats
67W - 69L
2,527 MMR
Party 2
Geb
Geb
Diamond III
Worlik
Geb
Diamond III
Level 160
God Stats
18W - 12L
1,671 SR
Queue Stats
184W - 173L
2,235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dafuller
Mulan
18
4 / 3 / 6
11,861
565
21,013
24,036
26,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
3 / 1 / 6
11,558
550
15,095
11,295
4,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Hestia1
Gilgamesh
15
2 / 2 / 9
10,437
497
8,773
18,717
19,544
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Bow

Short Bow

+15%
Attack Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
8 / 0 / 4
12,503
595
13,032
14,839
7,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Tchingow
Danzaburou
20
4 / 3 / 8
12,708
605
13,939
16,144
7,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
BastetOdinAh Muzen Cab

VS

Bans
LokiCliodhnaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
2 / 4 / 4
10,059
479
10,999
17,217
7,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
IGY4
The Morrigan
14
0 / 7 / 2
8,909
424
6,638
10,598
5,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
16
1 / 6 / 1
9,536
454
12,767
26,032
19,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
6 / 1 / 2
10,635
506
18,236
12,894
5,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Worlik
Geb
13
0 / 3 / 8
8,774
418
8,650
18,793
20,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
21
Kills
9
9
Deaths
21
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
4
4
1
W
Mulan
Dafuller
Mulan
4
3
6
2.33
W
3
1
6
6
W
Gilgamesh
Hestia1
Gilgamesh
2
2
9
3.25
L
The Morrigan
IGY4
The Morrigan
0
7
2
0.14
L
Chaac
1
6
1
0.25
L
6
1
2
7
W
8
0
4
10
W
Danzaburou
Tchingow
Danzaburou
4
3
8
2.67
L
Geb
Worlik
Geb
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,852
Damage
57,290
85,031
Taken
85,534
65,654
Mitigated
59,626
29,488
Healing
26,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
10,999
3,689
0
4,584
17,217
7,776
0
2,803
14,061
0
94,277
W
Mulan
Dafuller
Mulan
21,013
3,171
607
11,592
24,036
26,988
1,398
1,660
21,602
0
93,129
W
15,095
353
455
2,928
11,295
4,141
44
982
10,313
96,387
0
W
Gilgamesh
Hestia1
Gilgamesh
8,773
1,688
1,263
2,443
18,717
19,544
462
5,683
12,856
375
30,845
L
The Morrigan
IGY4
The Morrigan
6,638
1,033
0
1,060
10,598
5,230
0
716
9,314
63,714
1,584
L
Chaac
12,767
2,677
389
12,568
26,032
19,828
0
2,837
22,186
106
64,585
L
18,236
5,999
624
3,019
12,894
5,947
0
3,780
8,938
0
86,202
W
13,032
6,151
0
2,835
14,839
7,207
4,033
1,264
13,334
0
103,108
W
Danzaburou
Tchingow
Danzaburou
13,939
6,176
0
7,365
16,144
7,774
4,196
4,221
11,825
0
114,074
L
Geb
Worlik
Geb
8,650
749
0
4,131
18,793
20,845
0
4,290
13,910
23,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,067
Gold Earned
47,913
713
Minions Killed
613
0
Camps Cleared
0
2,172,756
Distance Traveled
2,029,862
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,059
479
160
8
0
444,552
1
W
Mulan
11,861
565
152
7
0
418,302
2
W
Janus
11,558
550
178
8
0
482,018
7
W
Gilgamesh
10,437
497
56
3
0
413,848
6
L
The Morrigan
8,909
424
132
6
0
336,060
12
L
Chaac
9,536
454
126
6
0
418,388
2
L
Chiron
10,635
506
177
8
0
422,738
6
W
Set
12,503
595
146
7
0
491,559
2
W
Danzaburou
12,708
605
181
9
0
367,029
7
L
Geb
8,774
418
18
1
0
408,124
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role