Player Matchup

Eset
Eset
Ammutseba_fhtagn
Eset
Level 49
God Stats
7W - 5L
1,527 SR
Queue Stats
150W - 165L
1,368 Elo+
Solo
Da Ji
Da Ji
Berus SC
Da Ji
Level 46
God Stats
1W - 1L
1,235 SR
Queue Stats
170W - 223L
1,311 Elo+
Solo
Sylvanus
Sylvanus
Noturno9999
Sylvanus
Level 156
God Stats
3W - 4L
1,335 SR
Queue Stats
100W - 128L
1,438 Elo+
Solo
Cthulhu
Cthulhu
WOLVER1NE-04
Cthulhu
Level 66
God Stats
124W - 121L
1,560 SR
Queue Stats
232W - 279L
1,392 Elo+
Solo
Heimdallr
Heimdallr
iGoDofThunder_
Heimdallr
Level 47
God Stats
15W - 12L
1,468 SR
Queue Stats
80W - 66L
1,449 Elo+
Solo
Team Averages
Level 73
1,425 SR
1,392 Elo+

VS

Team Averages
Level 68
1,442 SR
1,369 Elo+
Mulan
Mulan
KiiNGz_N3KO-
Mulan
Level 74
God Stats
17W - 13L
1,480 SR
Queue Stats
298W - 353L
1,391 Elo+
Party 1
Medusa
Medusa
SC0-RP0
Medusa
Level 28
God Stats
2W - 2L
1,564 SR
Queue Stats
64W - 81L
1,390 Elo+
Party 1
Arachne
Arachne
TTV_V8slasher
Arachne
Level 91
God Stats
0W - 2L
1,267 SR
Queue Stats
186W - 238L
1,369 Elo+
Party 2
Terra
Terra
kala5hnk0v_4747
Terra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 65L
1,356 Elo+
Party 1
Chronos
Chronos
kawi_bats
Chronos
Level 119
God Stats
1W - 2L
1,400 SR
Queue Stats
202W - 258L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,071
589
2,227
4,683
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Berus SC
Da Ji
11
1 / 3 / 2
6,536
545
4,719
9,202
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Noturno9999
Sylvanus
11
3 / 0 / 6
6,690
558
6,706
7,088
3,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
WOLVER1NE-04
Cthulhu
13
2 / 1 / 0
7,106
592
7,421
8,932
6,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Heimdallr
iGoDofThunder_
Heimdallr
13
8 / 2 / 3
7,290
608
10,827
10,735
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,385
615
7,524
11,282
7,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
SC0-RP0
Medusa
9
1 / 6 / 0
5,655
471
6,496
10,694
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
9
3 / 2 / 0
5,852
488
2,092
6,717
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 3 / 0
5,369
447
1,592
11,495
6,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
kawi_bats
Chronos
11
1 / 3 / 2
6,477
540
3,204
5,710
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
16
Kills
7
8
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
W
Da Ji
Berus SC
Da Ji
1
3
2
0.67
L
2
2
1
1.25
W
Sylvanus
Noturno9999
Sylvanus
3
0
6
6
L
Medusa
SC0-RP0
Medusa
1
6
0
0.17
L
Arachne
3
2
0
1.5
W
Cthulhu
WOLVER1NE-04
Cthulhu
2
1
0
2
W
Heimdallr
iGoDofThunder_
Heimdallr
8
2
3
4.75
L
0
3
0
0
L
Chronos
kawi_bats
Chronos
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,900
Damage
20,908
40,640
Taken
45,898
18,705
Mitigated
19,662
18,912
Healing
13,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,227
199
256
1,489
4,683
1,598
487
1,887
2,576
36,432
0
W
Da Ji
Berus SC
Da Ji
4,719
880
0
3,672
9,202
2,955
0
808
8,137
0
40,295
L
7,524
735
0
4,848
11,282
7,219
0
5,417
4,865
0
44,369
W
Sylvanus
Noturno9999
Sylvanus
6,706
2,735
3,959
4,054
7,088
3,745
247
763
6,325
17,319
0
L
Medusa
SC0-RP0
Medusa
6,496
3,145
189
2,858
10,694
2,540
0
2,446
8,248
0
36,230
L
Arachne
2,092
1,719
0
1,998
6,717
1,715
0
1,637
4,984
0
18,004
W
Cthulhu
WOLVER1NE-04
Cthulhu
7,421
573
0
2,983
8,932
6,614
0
0
8,381
42,605
0
W
Heimdallr
iGoDofThunder_
Heimdallr
10,827
5,124
0
2,499
10,735
3,793
524
1,026
9,669
0
48,186
L
1,592
209
380
2,645
11,495
6,601
0
3,708
7,787
11,825
0
L
Chronos
kawi_bats
Chronos
3,204
992
0
543
5,710
1,587
220
1,912
3,660
32,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,693
Gold Earned
30,738
379
Minions Killed
308
0
Camps Cleared
0
1,033,813
Distance Traveled
1,129,205
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,071
589
84
7
0
222,256
1
W
Da Ji
6,536
545
86
7
0
210,985
0
L
Mulan
7,385
615
107
9
0
228,480
3
W
Sylvanus
6,690
558
35
3
0
186,619
6
L
Medusa
5,655
471
58
5
0
221,009
1
L
Arachne
5,852
488
41
3
0
186,010
0
W
Cthulhu
7,106
592
96
8
0
232,461
0
W
Heimdallr
7,290
608
78
7
0
181,492
1
L
Terra
5,369
447
24
2
0
272,246
2
L
Chronos
6,477
540
78
7
0
221,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role