Player Matchup

Loki
Loki
Birdsarefake311
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,536 Elo+
Party 1
Ra
Ra
CupidPineapp1e
Ra
Level 108
God Stats
4W - 6L
1,421 SR
Queue Stats
445W - 440L
1,494 Elo+
Solo
Cupid
Cupid
East Sid3 LBC
Cupid
Level 30
God Stats
1W - 3L
1,585 SR
Queue Stats
1W - 3L
1,712 Elo+
Party 3
Yemoja
Yemoja
Floppyjalop
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Bellona
Bellona
TheLastMrBIGG
Bellona
Level 87
God Stats
4W - 7L
1,497 SR
Queue Stats
252W - 241L
1,570 Elo+
Party 1
Team Averages
Level 50
1,501 SR
1,562 Elo+

VS

Team Averages
Level 80
1,610 SR
1,559 Elo+
Kuzenbo
Kuzenbo
GiggityWolf64
Kuzenbo
Level 37
God Stats
2W - 0L
1,579 SR
Queue Stats
35W - 33L
1,609 Elo+
Solo
Heimdallr
Heimdallr
HatedBySheep
Heimdallr
Level 115
God Stats
30W - 26L
1,562 SR
Queue Stats
973W - 862L
1,567 Elo+
Party 2
Artio
Artio
KevinHM9146
Artio
Level 79
God Stats
7W - 4L
1,581 SR
Queue Stats
260W - 271L
1,507 Elo+
Solo
Chaac
Chaac
Lion_heart-0797
Chaac
Level 83
God Stats
5W - 2L
1,773 SR
Queue Stats
440W - 360L
1,566 Elo+
Party 2
Zeus
Zeus
WoollieSheep
Zeus
Level 87
God Stats
34W - 35L
1,558 SR
Queue Stats
464W - 443L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 6
8,314
489
7,143
11,251
2,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 3 / 1
10,054
591
8,396
10,297
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 8 / 0
6,348
373
3,146
9,988
1,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
9
0 / 8 / 0
5,934
349
3,249
10,436
2,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
15
1 / 2 / 1
8,854
521
5,307
13,772
9,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
3 / 0 / 12
8,734
514
5,161
7,103
6,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
HatedBySheep
Heimdallr
17
11 / 1 / 2
10,382
611
12,493
11,707
4,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 2 / 5
8,622
507
6,608
9,865
9,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

15
6 / 2 / 3
9,614
566
9,182
11,169
6,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
4 / 6 / 2
9,354
550
7,474
10,395
3,670
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
11
Kills
25
26
Deaths
11
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
L
8
3
1
2.83
L
0
8
0
0
L
Yemoja
0
8
0
0
W
Kuzenbo
3
0
12
9
W
Heimdallr
HatedBySheep
Heimdallr
11
1
2
12
W
1
2
5
1.75
W
6
2
3
3.75
L
Bellona
1
2
1
0.75
W
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,241
Damage
40,918
55,744
Taken
50,239
20,154
Mitigated
30,919
9,870
Healing
21,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,143
1,812
0
2,686
11,251
2,776
0
2,143
9,052
0
48,334
L
8,396
1,224
404
2,120
10,297
3,580
89
4,981
5,265
60,689
0
L
3,146
1,387
42
350
9,988
1,346
239
1,529
8,416
0
29,219
L
Yemoja
3,249
875
449
129
10,436
2,910
374
5,747
4,689
18,080
0
W
Kuzenbo
5,161
1,653
0
2,770
7,103
6,500
278
1,612
5,438
29,433
0
W
Heimdallr
HatedBySheep
Heimdallr
12,493
5,555
0
6,456
11,707
4,786
343
1,860
9,769
0
86,344
W
6,608
784
78
5,157
9,865
9,371
0
699
8,462
49,975
0
W
9,182
2,999
0
4,701
11,169
6,592
0
2,200
8,675
0
56,255
L
Bellona
5,307
1,808
0
3,690
13,772
9,542
0
4,219
8,839
0
60,066
W
7,474
1,355
0
2,158
10,395
3,670
0
5,077
5,175
56,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,504
Gold Earned
46,706
425
Minions Killed
468
0
Camps Cleared
0
1,611,683
Distance Traveled
1,663,479
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,314
489
79
5
0
337,071
4
L
Ra
10,054
591
117
7
0
346,533
4
L
Cupid
6,348
373
52
3
0
303,219
1
L
Yemoja
5,934
349
31
2
0
290,014
0
W
Kuzenbo
8,734
514
36
2
0
353,320
1
W
Heimdallr
10,382
611
131
8
0
309,032
11
W
Artio
8,622
507
87
5
0
342,366
3
W
Chaac
9,614
566
86
5
0
372,156
1
L
Bellona
8,854
521
146
9
0
334,846
5
W
Zeus
9,354
550
128
8
0
286,605
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role