Player Matchup

Kali
Kali
I Loke I
Kali
Level 147
God Stats
7W - 3L
1,886 SR
Queue Stats
164W - 136L
1,620 Elo+
Party 1
Charybdis
Charybdis
IsEffortNeeded
Charybdis
Level 153
God Stats
34W - 16L
1,760 SR
Queue Stats
435W - 352L
1,644 Elo+
Party 1
Bacchus
Bacchus
Mr Chibaku
Bacchus
Level 160
God Stats
2W - 1L
1,784 SR
Queue Stats
192W - 176L
1,563 Elo+
Party 1
Tyr
Tyr
TriggerTaki
Tyr
Level 46
God Stats
6W - 0L
1,907 SR
Queue Stats
160W - 88L
1,660 Elo+
Party 1
Ra
Ra
portalmaster455
Ra
Level 160
God Stats
28W - 28L
1,534 SR
Queue Stats
641W - 488L
1,676 Elo+
Party 1
Team Averages
Level 133
1,774 SR
1,633 Elo+

VS

Team Averages
Level 107
1,613 SR
1,605 Elo+
Nemesis
Nemesis
AlexDiamondd
Nemesis
Level 156
God Stats
0W - 1L
1,520 SR
Queue Stats
62W - 32L
1,720 Elo+
Party 2
Olorun
Olorun
BeuNAZRAEL
Olorun
Level 160
God Stats
0W - 2L
1,417 SR
Queue Stats
203W - 143L
1,594 Elo+
Party 2
Bellona
Bellona
Godslayer883553
Bellona
Level 29
God Stats
1W - 2L
1,669 SR
Queue Stats
71W - 33L
1,655 Elo+
Party 2
Chiron
Chiron
SmokeBreakEli420
Chiron
Level 145
God Stats
2W - 2L
1,802 SR
Queue Stats
171W - 151L
1,561 Elo+
Party 3
Chaac
Chaac
infernonick2000
Chaac
Level 47
God Stats
1W - 2L
1,656 SR
Queue Stats
65W - 56L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
10
1 / 1 / 3
5,899
536
2,837
5,809
1,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
IsEffortNeeded
Charybdis
11
3 / 2 / 4
6,431
585
3,646
6,384
1,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Mr Chibaku
Bacchus
11
3 / 1 / 7
6,097
554
4,920
8,813
8,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 2 / 0
5,462
497
2,139
6,065
2,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
4 / 3 / 2
6,740
613
3,976
6,781
2,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlexDiamondd
Nemesis
10
3 / 3 / 1
6,119
556
5,873
7,355
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Olorun
BeuNAZRAEL
Olorun
10
1 / 4 / 2
6,186
562
2,878
6,449
1,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 1
6,709
610
3,295
4,175
3,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
4 / 3 / 1
6,822
620
6,581
7,135
2,124
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 1
4,153
378
414
2,286
1,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
11
Kills
9
9
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AlexDiamondd
Nemesis
3
3
1
1.17
L
Olorun
BeuNAZRAEL
Olorun
1
4
2
0.5
L
1
0
1
1.5
W
Kali
1
1
3
2.5
W
Charybdis
IsEffortNeeded
Charybdis
3
2
4
2.5
W
Bacchus
Mr Chibaku
Bacchus
3
1
7
6.5
L
4
3
1
1.5
W
0
2
0
0
L
0
1
1
0.5
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,518
Damage
19,041
33,852
Taken
27,400
16,766
Mitigated
10,702
8,499
Healing
6,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AlexDiamondd
Nemesis
5,873
2,379
0
999
7,355
2,124
0
1,984
5,229
0
36,790
L
Olorun
BeuNAZRAEL
Olorun
2,878
1,809
0
1,746
6,449
1,715
0
2,159
4,250
33,050
0
L
3,295
840
0
1,623
4,175
3,388
268
0
3,892
5,514
30,440
W
Kali
2,837
1,049
0
647
5,809
1,703
0
715
5,061
0
26,390
W
Charybdis
IsEffortNeeded
Charybdis
3,646
2,699
0
1,000
6,384
1,788
108
1,158
5,226
0
39,772
W
Bacchus
Mr Chibaku
Bacchus
4,920
666
0
950
8,813
8,013
0
1,105
7,708
19,782
0
L
6,581
2,917
56
2,173
7,135
2,124
0
3,396
3,647
0
45,023
W
2,139
164
0
2,437
6,065
2,618
0
702
5,363
0
28,070
L
414
0
0
66
2,286
1,351
0
1,076
1,167
344
2,953
W
3,976
336
582
2,883
6,781
2,644
0
109
6,672
41,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,629
Gold Earned
29,989
328
Minions Killed
318
0
Camps Cleared
0
1,042,279
Distance Traveled
902,484
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,119
556
61
6
0
207,230
1
L
Olorun
6,186
562
64
6
0
188,621
2
L
Bellona
6,709
610
97
9
0
204,675
1
W
Kali
5,899
536
62
6
0
221,828
3
W
Charybdis
6,431
585
89
8
0
192,035
0
W
Bacchus
6,097
554
12
1
0
222,582
2
L
Chiron
6,822
620
88
8
0
192,216
3
W
Tyr
5,462
497
71
6
0
184,846
1
L
Chaac
4,153
378
8
1
0
109,742
0
W
Ra
6,740
613
94
9
0
220,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role