Player Matchup

Sol
Sol
Diamond V
ArribaAbajo
Sol
Diamond V
Level 85
God Stats
2W - 2L
1,715 SR
Queue Stats
87W - 81L
2,194 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 85
1,715 SR
2,194 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,460 SR
2,153 MMR
Pele
Pele
Platinum IV
Gr8whitesharkk
Pele
Platinum IV
Level 128
God Stats
1W - 1L
1,460 SR
Queue Stats
26W - 20L
2,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 0
14,579
729
12,547
14,833
12,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
BakasuraAh Muzen CabBastetSkadiKali

VS

Bans
Hou YiHe BoBellonaAnhurPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 0
16,452
823
10,267
21,548
14,543
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
3
3
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,547
Damage
10,267
14,833
Taken
21,548
12,331
Mitigated
14,543
6,475
Healing
9,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,547
4,409
0
6,475
14,833
12,331
1,287
449
14,384
87,983
7,350
W
10,267
1,693
0
9,368
21,548
14,543
2,697
11,938
9,610
60
132,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,579
Gold Earned
16,452
199
Minions Killed
253
3
Camps Cleared
15
386,461
Distance Traveled
408,685
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,579
729
199
10
3
386,461
5
W
Pele
16,452
823
253
13
15
408,685
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role