Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ChiefLotsOfDough
Gilgamesh
Level 125
God Stats
29W - 24L
1,577 SR
Queue Stats
1,144W - 1,293L
1,416 Elo+
Solo
Ah Puch
Ah Puch
Sibeeria
Ah Puch
Level 49
God Stats
3W - 2L
1,571 SR
Queue Stats
13W - 21L
1,368 Elo+
Solo
Kumbhakarna
Kumbhakarna
good_Sir69
Kumbhakarna
Level 124
God Stats
2W - 5L
1,356 SR
Queue Stats
241W - 244L
1,413 Elo+
Solo
Danzaburou
Danzaburou
muhammadwally
Danzaburou
Level 41
God Stats
4W - 3L
1,783 SR
Queue Stats
73W - 71L
1,500 Elo+
Solo
Team Averages
Level 94
1,557 SR
1,439 Elo+

VS

Team Averages
Level 67
1,486 SR
1,421 Elo+
Kuzenbo
Kuzenbo
SiNiiStERs
Kuzenbo
Level 46
God Stats
1W - 2L
1,460 SR
Queue Stats
145W - 139L
1,457 Elo+
Party 1
Sun Wukong
Sun Wukong
TheDarleth
Sun Wukong
Level 103
God Stats
10W - 13L
1,405 SR
Queue Stats
314W - 372L
1,405 Elo+
Solo
Izanami
Izanami
W0lf Kill3r9491
Izanami
Level 17
God Stats
4W - 7L
1,428 SR
Queue Stats
25W - 34L
1,318 Elo+
Party 1
Tiamat
Tiamat
i ZuuK
Tiamat
Level 45
God Stats
18W - 20L
1,466 SR
Queue Stats
72W - 71L
1,425 Elo+
Solo
Loki
Loki
xdre84
Loki
Level 124
God Stats
21W - 10L
1,674 SR
Queue Stats
202W - 197L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
1 / 1 / 1
10,769
567
9,311
15,124
10,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
16
1 / 1 / 1
9,683
510
4,734
12,330
5,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Sibeeria
Ah Puch
16
0 / 1 / 0
9,612
506
3,937
8,558
3,750
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
good_Sir69
Kumbhakarna
11
1 / 1 / 5
8,542
450
2,718
12,288
9,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Danzaburou
muhammadwally
Danzaburou
16
11 / 3 / 1
11,462
603
10,755
12,095
5,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
SiNiiStERs
Kuzenbo
4
0 / 3 / 0
5,356
282
1,649
4,946
3,186
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
TheDarleth
Sun Wukong
15
0 / 2 / 1
8,829
465
6,762
13,904
7,647
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

5
0 / 7 / 0
5,815
306
1,954
5,771
766
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
i ZuuK
Tiamat
14
0 / 0 / 0
8,481
446
2,998
6,585
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
xdre84
Loki
17
7 / 2 / 0
10,297
542
13,351
14,255
4,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
14
Kills
7
7
Deaths
14
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
1
1.5
W
Gilgamesh
1
1
1
1.5
L
Kuzenbo
SiNiiStERs
Kuzenbo
0
3
0
0
W
Ah Puch
Sibeeria
Ah Puch
0
1
0
0
L
Sun Wukong
TheDarleth
Sun Wukong
0
2
1
0.25
L
0
7
0
0
W
Kumbhakarna
good_Sir69
Kumbhakarna
1
1
5
3.5
L
Tiamat
i ZuuK
Tiamat
0
0
0
0
W
Danzaburou
muhammadwally
Danzaburou
11
3
1
3.83
L
Loki
xdre84
Loki
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,455
Damage
26,714
60,395
Taken
45,461
34,485
Mitigated
18,753
25,132
Healing
13,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
9,311
2,312
482
7,024
15,124
10,627
500
232
14,834
76,959
0
W
Gilgamesh
4,734
1,202
0
6,198
12,330
5,529
62
925
11,309
0
76,780
L
Kuzenbo
SiNiiStERs
Kuzenbo
1,649
710
157
329
4,946
3,186
0
441
4,505
6,494
0
W
Ah Puch
Sibeeria
Ah Puch
3,937
59
0
3,204
8,558
3,750
725
1,223
7,195
68,406
0
L
Sun Wukong
TheDarleth
Sun Wukong
6,762
1,136
0
6,266
13,904
7,647
0
7,486
5,891
0
60,789
L
1,954
1,359
0
155
5,771
766
0
665
5,106
0
11,514
W
Kumbhakarna
good_Sir69
Kumbhakarna
2,718
255
1,953
2,227
12,288
9,123
262
1,033
11,197
25,473
0
L
Tiamat
i ZuuK
Tiamat
2,998
193
0
2,626
6,585
2,652
0
3,806
2,725
48,532
0
W
Danzaburou
muhammadwally
Danzaburou
10,755
3,363
0
4,044
12,095
5,456
3,140
1,059
11,036
0
83,945
L
Loki
xdre84
Loki
13,351
3,279
0
4,378
14,255
4,502
0
2,896
11,268
0
69,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,068
Gold Earned
38,778
592
Minions Killed
423
0
Camps Cleared
0
1,753,148
Distance Traveled
1,342,742
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,769
567
173
9
0
302,441
10
W
Gilgamesh
9,683
510
122
6
0
424,499
3
L
Kuzenbo
5,356
282
8
0
0
116,840
0
W
Ah Puch
9,612
506
134
7
0
331,884
6
L
Sun Wukong
8,829
465
125
7
0
332,044
3
L
Izanami
5,815
306
27
1
0
161,901
1
W
Kumbhakarna
8,542
450
35
2
0
357,344
0
L
Tiamat
8,481
446
133
7
0
305,530
9
W
Danzaburou
11,462
603
128
7
0
336,980
0
L
Loki
10,297
542
130
7
0
426,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role