Player Matchup

Set
Set
Angrboda-Loki
Set
Level 34
God Stats
0W - 1L
1,229 SR
Queue Stats
89W - 85L
1,430 Elo+
Party 1
Zeus
Zeus
H1llock_
Zeus
Level 78
God Stats
26W - 12L
1,685 SR
Queue Stats
63W - 59L
1,519 Elo+
Party 3
Artemis
Artemis
Nirim77
Artemis
Level 30
God Stats
6W - 8L
1,377 SR
Queue Stats
72W - 68L
1,435 Elo+
Party 1
Merlin
Merlin
RAF IS A BUG
Merlin
Level 128
God Stats
54W - 56L
1,514 SR
Queue Stats
312W - 351L
1,555 Elo+
Solo
Neith
Neith
Sinalco_90
Neith
Level 35
God Stats
1W - 7L
1,212 SR
Queue Stats
30W - 37L
1,435 Elo+
Party 3
Team Averages
Level 61
1,403 SR
1,475 Elo+

VS

Team Averages
Level 38
1,437 SR
1,439 Elo+
Cu Chulainn
Cu Chulainn
A Guilty Vicar
Cu Chulainn
Level 64
God Stats
5W - 2L
1,714 SR
Queue Stats
67W - 53L
1,522 Elo+
Party 2
Cliodhna
Cliodhna
AskewBanjo96181
Cliodhna
Level 34
God Stats
3W - 3L
1,179 SR
Queue Stats
7W - 10L
1,344 Elo+
Solo
Bastet
Bastet
Dinsas
Bastet
Level 27
God Stats
17W - 6L
1,604 SR
Queue Stats
32W - 22L
1,523 Elo+
Party 2
Athena
Athena
DropSomeMoney
Athena
Level 34
God Stats
6W - 11L
1,277 SR
Queue Stats
155W - 192L
1,368 Elo+
Solo
Tiamat
Tiamat
Warlord7814
Tiamat
Level 32
God Stats
4W - 7L
1,412 SR
Queue Stats
70W - 84L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 9 / 4
8,763
876
6,873
14,140
5,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
15
1 / 2 / 3
9,469
947
16,423
5,419
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Nirim77
Artemis
16
1 / 11 / 4
9,509
951
11,718
16,299
5,947
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
15
0 / 1 / 3
8,910
891
10,338
6,908
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
15
4 / 4 / 2
10,288
1,029
10,142
11,343
3,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

142

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
A Guilty Vicar
Cu Chulainn
18
6 / 1 / 17
10,813
1,081
11,815
16,676
13,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
17
6 / 1 / 15
10,705
1,071
15,205
10,768
4,097
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
Dinsas
Bastet
17
5 / 0 / 16
10,477
1,048
8,894
10,569
4,659
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 1 / 15
9,761
976
3,720
12,930
10,221
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
17
8 / 3 / 15
10,521
1,052
12,491
9,164
6,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
105
6
Kills
27
27
Deaths
6
16
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
A Guilty Vicar
Cu Chulainn
6
1
17
14.5
L
0
9
4
0.22
W
Cliodhna
6
1
15
13.5
W
Bastet
Dinsas
Bastet
5
0
16
13
W
2
1
15
9.5
L
Zeus
1
2
3
1.25
L
Artemis
Nirim77
Artemis
1
11
4
0.27
L
Merlin
0
1
3
1.5
L
Neith
4
4
2
1.25
W
Tiamat
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,494
Damage
52,125
54,109
Taken
60,107
19,754
Mitigated
38,903
4,181
Healing
3,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
A Guilty Vicar
Cu Chulainn
11,815
1,928
0
0
16,676
13,912
0
8,762
7,914
4,835
36,264
L
6,873
2,231
0
70
14,140
5,874
0
3,414
10,570
0
16,765
W
Cliodhna
15,205
69
0
125
10,768
4,097
0
5,790
4,978
0
43,453
W
Bastet
Dinsas
Bastet
8,894
1,565
0
713
10,569
4,659
0
5,413
5,156
0
15,809
W
3,720
478
587
874
12,930
10,221
0
4,275
8,655
11,754
0
L
Zeus
16,423
767
50
823
5,419
1,894
0
1,204
4,125
48,884
0
L
Artemis
Nirim77
Artemis
11,718
5,453
239
1,182
16,299
5,947
0
5,520
10,495
0
24,729
L
Merlin
10,338
409
406
459
6,908
2,270
0
1,909
4,937
35,817
0
L
Neith
10,142
3,044
0
952
11,343
3,769
0
4,852
6,277
0
18,387
W
Tiamat
12,491
357
0
1,311
9,164
6,014
0
2,521
6,643
19,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,939
Gold Earned
52,277
202
Minions Killed
195
7
Camps Cleared
8
892,704
Distance Traveled
998,010
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,813
1,081
59
6
1
219,784
0
L
Set
8,763
876
17
2
0
177,858
0
W
Cliodhna
10,705
1,071
74
7
3
211,849
0
W
Bastet
10,477
1,048
13
1
2
209,856
1
W
Athena
9,761
976
21
2
1
194,842
0
L
Zeus
9,469
947
79
8
2
185,589
0
L
Artemis
9,509
951
24
2
3
153,558
0
L
Merlin
8,910
891
55
6
1
191,741
4
L
Neith
10,288
1,029
27
3
1
183,958
0
W
Tiamat
10,521
1,052
28
3
1
161,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role