Player Matchup

Bakasura
Bakasura
FRESCUE10
Bakasura
Level 101
God Stats
3W - 7L
1,416 SR
Queue Stats
157W - 173L
1,411 Elo+
Party 1
Hercules
Hercules
GamerFreak4613
Hercules
Level 124
God Stats
19W - 30L
1,427 SR
Queue Stats
807W - 816L
1,346 Elo+
Solo
Kukulkan
Kukulkan
Gwayy93
Kukulkan
Level 83
God Stats
67W - 54L
1,438 SR
Queue Stats
119W - 98L
1,408 Elo+
Solo
Kuzenbo
Kuzenbo
TheKingKonradd
Kuzenbo
Level 98
God Stats
1W - 6L
1,532 SR
Queue Stats
287W - 307L
1,364 Elo+
Party 1
Izanami
Izanami
jhonnybo
Izanami
Level 102
God Stats
2W - 2L
1,706 SR
Queue Stats
32W - 27L
1,351 Elo+
Solo
Team Averages
Level 102
1,504 SR
1,376 Elo+

VS

Team Averages
Level 99
1,413 SR
1,399 Elo+
Da Ji
Da Ji
ChunkyTrashPanda
Da Ji
Level 126
God Stats
1W - 1L
1,288 SR
Queue Stats
182W - 189L
1,459 Elo+
Solo
Jing Wei
Jing Wei
Ez Punss
Jing Wei
Level 66
God Stats
1W - 1L
1,288 SR
Queue Stats
101W - 122L
1,349 Elo+
Solo
Geb
Geb
Samuru_Dee
Geb
Level 110
God Stats
37W - 21L
1,564 SR
Queue Stats
364W - 407L
1,411 Elo+
Solo
Cthulhu
Cthulhu
WOLVER1NE-04
Cthulhu
Level 66
God Stats
124W - 121L
1,550 SR
Queue Stats
232W - 279L
1,382 Elo+
Solo
Skadi
Skadi
ciknus12
Skadi
Level 128
God Stats
8W - 13L
1,375 SR
Queue Stats
145W - 149L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FRESCUE10
Bakasura
6
1 / 0 / 0
3,561
712
545
1,493
517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
6
1 / 1 / 0
3,656
731
1,872
3,481
1,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Kukulkan
Gwayy93
Kukulkan
1
0 / 0 / 0
2,424
485
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

5
0 / 0 / 0
2,971
594
1,013
2,763
1,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
jhonnybo
Izanami
1
0 / 0 / 0
924
185
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,507
701
1,293
2,575
609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jing Wei
Ez Punss
Jing Wei
5
0 / 0 / 0
3,255
651
1,063
1,348
305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 0 / 0
2,889
578
426
2,148
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
WOLVER1NE-04
Cthulhu
5
1 / 1 / 0
3,425
685
1,155
2,743
1,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
ciknus12
Skadi
6
0 / 1 / 0
3,678
736
283
1,566
364
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
1
1
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Jing Wei
Ez Punss
Jing Wei
0
0
0
0
L
Bakasura
FRESCUE10
Bakasura
1
0
0
1
L
Hercules
1
1
0
1
L
Kukulkan
Gwayy93
Kukulkan
0
0
0
0
W
0
0
0
0
L
0
0
0
0
W
Cthulhu
WOLVER1NE-04
Cthulhu
1
1
0
1
W
Skadi
ciknus12
Skadi
0
1
0
0
L
Izanami
jhonnybo
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,430
Damage
4,220
7,737
Taken
10,380
3,441
Mitigated
3,159
3,695
Healing
4,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,293
381
0
1,730
2,575
609
0
0
2,546
0
10,097
W
Jing Wei
Ez Punss
Jing Wei
1,063
1,063
0
1,039
1,348
305
58
291
1,057
0
13,522
L
Bakasura
FRESCUE10
Bakasura
545
483
0
879
1,493
517
0
0
1,493
0
11,910
L
Hercules
1,872
671
0
1,325
3,481
1,576
0
896
2,326
0
10,939
L
Kukulkan
Gwayy93
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
426
0
0
513
2,148
621
104
722
1,426
4,232
0
L
1,013
439
0
1,491
2,763
1,348
0
342
2,337
6,666
0
W
Cthulhu
WOLVER1NE-04
Cthulhu
1,155
127
0
763
2,743
1,260
0
0
2,543
9,808
0
W
Skadi
ciknus12
Skadi
283
79
0
396
1,566
364
906
0
1,533
0
17,320
L
Izanami
jhonnybo
Izanami
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,536
Gold Earned
16,754
66
Minions Killed
118
0
Camps Cleared
0
313,826
Distance Traveled
437,210
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,507
701
30
6
0
96,638
0
W
Jing Wei
3,255
651
24
5
0
81,708
1
L
Bakasura
3,561
712
33
7
0
113,862
1
L
Hercules
3,656
731
25
5
0
100,555
2
L
Kukulkan
2,424
485
0
0
0
7,361
0
W
Geb
2,889
578
8
2
0
78,293
1
L
Kuzenbo
2,971
594
8
2
0
92,048
2
W
Cthulhu
3,425
685
17
3
0
95,311
0
W
Skadi
3,678
736
39
8
0
85,260
2
L
Izanami
924
185
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role