Player Matchup

Fenrir
Fenrir
Croissant9201
Fenrir
Level 80
God Stats
8W - 10L
1,693 SR
Queue Stats
130W - 152L
1,428 Elo+
Party 1
Achilles
Achilles
RikyRatartdo
Achilles
Level 106
God Stats
7W - 10L
1,234 SR
Queue Stats
157W - 196L
1,345 Elo+
Party 1
Nox
Nox
The Rafinathor
Nox
Level 30
God Stats
1W - 1L
1,588 SR
Queue Stats
83W - 127L
1,209 Elo+
Solo
Team Averages
Level 72
1,505 SR
1,327 Elo+

VS

Team Averages
Level 94
1,534 SR
1,428 Elo+
Chaac
Chaac
Big B Dugg
Chaac
Level 137
God Stats
77W - 86L
1,447 SR
Queue Stats
483W - 675L
1,366 Elo+
Solo
Zeus
Zeus
FMJordyy
Zeus
Level 64
God Stats
13W - 13L
1,729 SR
Queue Stats
149W - 128L
1,582 Elo+
Solo
Danzaburou
Danzaburou
ROYAL_TACO_FTW
Danzaburou
Level 82
God Stats
9W - 3L
1,425 SR
Queue Stats
21W - 24L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 1
8,999
692
6,673
15,637
9,838
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles
RikyRatartdo
Achilles
12
2 / 4 / 4
8,262
636
6,397
16,378
12,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 8 / 4
7,726
594
3,927
9,436
3,428
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
4 / 5 / 10
9,654
743
10,681
15,442
13,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
15
7 / 1 / 6
10,293
792
14,600
3,527
1,030
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ROYAL_TACO_FTW
Danzaburou
14
6 / 2 / 6
9,806
754
8,519
8,660
3,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
8
Kills
17
17
Deaths
8
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
5
10
1.8
L
5
5
1
1.1
W
Zeus
7
1
6
10
W
Danzaburou
ROYAL_TACO_FTW
Danzaburou
6
2
6
4.5
L
Achilles
RikyRatartdo
Achilles
2
4
4
1
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,997
Damage
33,800
41,451
Taken
27,629
25,338
Mitigated
17,548
4,814
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
10,681
1,633
0
4,628
15,442
13,099
0
2,380
12,300
0
26,821
L
6,673
359
278
1,259
15,637
9,838
0
3,769
11,291
0
14,702
W
Zeus
14,600
966
0
1,231
3,527
1,030
265
763
2,610
51,626
0
W
Danzaburou
ROYAL_TACO_FTW
Danzaburou
8,519
2,806
0
1,280
8,660
3,419
1,693
1,451
6,777
0
21,347
L
Achilles
RikyRatartdo
Achilles
6,397
1,542
0
2,005
16,378
12,072
0
6,988
8,567
0
21,435
L
3,927
248
454
818
9,436
3,428
0
3,313
5,735
19,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,987
Gold Earned
29,753
100
Minions Killed
146
2
Camps Cleared
8
622,401
Distance Traveled
710,295
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,654
743
42
3
1
246,210
0
L
Fenrir
8,999
692
22
2
0
224,293
0
W
Zeus
10,293
792
64
5
7
247,220
2
W
Danzaburou
9,806
754
40
3
0
216,865
3
L
Achilles
8,262
636
42
3
1
216,940
1
L
Nox
7,726
594
36
3
1
181,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role