Player Matchup

Hercules
Hercules
Ahilles01
Hercules
Level 43
God Stats
1W - 4L
1,257 SR
Queue Stats
24W - 44L
1,214 Elo+
Solo
Terra
Terra
MiniDirtstain
Terra
Level 61
God Stats
17W - 18L
1,468 SR
Queue Stats
174W - 222L
1,389 Elo+
Party 1
Izanami
Izanami
Whicky
Izanami
Level 125
God Stats
6W - 4L
1,645 SR
Queue Stats
455W - 448L
1,442 Elo+
Party 1
Loki
Loki
alsa2000
Loki
Level 67
God Stats
41W - 41L
1,449 SR
Queue Stats
298W - 285L
1,465 Elo+
Solo
Hera
Hera
mordekaiser187
Hera
Level 48
God Stats
4W - 0L
1,717 SR
Queue Stats
24W - 17L
1,453 Elo+
Solo
Team Averages
Level 69
1,507 SR
1,393 Elo+

VS

Team Averages
Level 75
1,489 SR
1,417 Elo+
Tyr
Tyr
 
Tyr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Abdelwafik
Ganesha
Level 86
God Stats
5W - 3L
1,547 SR
Queue Stats
53W - 57L
1,399 Elo+
Solo
Hun Batz
Hun Batz
Awolscho
Hun Batz
Level 46
God Stats
1W - 3L
1,322 SR
Queue Stats
98W - 126L
1,394 Elo+
Party 2
Anubis
Anubis
Hexenaffe
Anubis
Level 30
God Stats
5W - 2L
1,775 SR
Queue Stats
94W - 100L
1,378 Elo+
Party 2
Izanami
Izanami
genMordor
Izanami
Level 66
God Stats
4W - 7L
1,303 SR
Queue Stats
59W - 67L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ahilles01
Hercules
13
0 / 4 / 9
7,958
468
6,196
14,774
8,371
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 1 / 10
8,971
528
3,467
11,036
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Whicky
Izanami
16
10 / 0 / 5
10,158
598
14,195
7,434
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Loki
14
2 / 1 / 12
9,109
536
8,673
12,162
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
10 / 3 / 6
10,175
599
14,061
8,874
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
3 / 2 / 2
8,617
507
5,940
13,397
12,062
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
Abdelwafik
Ganesha
11
0 / 3 / 6
7,590
446
5,933
14,853
13,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Awolscho
Hun Batz
13
3 / 6 / 3
7,940
467
7,364
13,883
5,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Hexenaffe
Anubis
12
2 / 6 / 3
7,772
457
9,812
12,093
6,083
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
genMordor
Izanami
12
0 / 6 / 0
7,441
438
5,152
9,621
2,546
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
23
Kills
8
9
Deaths
23
42
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
2
2
2
L
Ganesha
Abdelwafik
Ganesha
0
3
6
1
W
Hercules
Ahilles01
Hercules
0
4
9
1.13
L
Hun Batz
Awolscho
Hun Batz
3
6
3
0.75
L
Anubis
Hexenaffe
Anubis
2
6
3
0.58
W
1
1
10
6
W
Izanami
Whicky
Izanami
10
0
5
12.5
W
Loki
2
1
12
8
L
Izanami
genMordor
Izanami
0
6
0
0
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,592
Damage
34,201
54,280
Taken
63,847
26,083
Mitigated
39,870
18,130
Healing
11,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,940
1,383
0
2,777
13,397
12,062
221
3,761
9,471
0
44,041
L
Ganesha
Abdelwafik
Ganesha
5,933
586
0
1,610
14,853
13,753
210
4,131
10,568
28,087
0
W
Hercules
Ahilles01
Hercules
6,196
1,269
386
3,441
14,774
8,371
1,944
3,397
11,377
4,626
34,404
L
Hun Batz
Awolscho
Hun Batz
7,364
1,801
0
3,751
13,883
5,426
0
4,085
9,642
0
45,969
L
Anubis
Hexenaffe
Anubis
9,812
82
0
3,383
12,093
6,083
0
3,828
8,027
44,974
0
W
3,467
359
981
3,098
11,036
9,182
198
4,813
6,223
12,234
0
W
Izanami
Whicky
Izanami
14,195
8,767
0
4,071
7,434
2,562
4,178
1,811
5,623
0
90,410
W
Loki
8,673
1,422
0
4,334
12,162
3,644
290
3,149
9,013
0
56,691
L
Izanami
genMordor
Izanami
5,152
3,308
0
461
9,621
2,546
0
1,997
7,608
0
46,504
W
14,061
4,196
0
1,819
8,874
2,324
2,114
2,575
6,299
55,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,371
Gold Earned
39,360
444
Minions Killed
387
0
Camps Cleared
0
1,689,377
Distance Traveled
1,582,422
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,617
507
98
6
0
326,305
3
L
Ganesha
7,590
446
15
1
0
349,634
3
W
Hercules
7,958
468
76
4
0
311,493
5
L
Hun Batz
7,940
467
72
4
0
315,860
3
L
Anubis
7,772
457
81
5
0
281,963
6
W
Terra
8,971
528
15
1
0
365,561
2
W
Izanami
10,158
598
158
9
0
309,241
5
W
Loki
9,109
536
96
6
0
371,527
2
L
Izanami
7,441
438
121
7
0
308,660
4
W
Hera
10,175
599
99
6
0
331,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role