Player Matchup

Rama
Rama
 
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Chronic6
Chang'e
Level 104
God Stats
4W - 1L
1,683 SR
Queue Stats
169W - 150L
1,544 Elo+
Solo
Jing Wei
Jing Wei
Wexo25
Jing Wei
Level 148
God Stats
5W - 1L
1,753 SR
Queue Stats
535W - 581L
1,400 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
frederikole
Morgan Le Fay
Level 27
God Stats
1W - 0L
1,204 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
mathew3204
Vulcan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,803 Elo+
Solo
Team Averages
Level 83
1,528 SR
1,549 Elo+

VS

Team Averages
Level 104
1,506 SR
1,499 Elo+
Horus
Horus
Kalas 27
Horus
Level 128
God Stats
4W - 6L
1,612 SR
Queue Stats
238W - 258L
1,499 Elo+
Solo
Charybdis
Charybdis
Octopoda
Charybdis
Level 88
God Stats
2W - 4L
1,480 SR
Queue Stats
232W - 214L
1,563 Elo+
Party 1
Mercury
Mercury
PasaBiceps
Mercury
Level 85
God Stats
4W - 4L
1,529 SR
Queue Stats
217W - 176L
1,487 Elo+
Solo
He Bo
He Bo
Unvise
He Bo
Level 142
God Stats
6W - 10L
1,411 SR
Queue Stats
564W - 542L
1,567 Elo+
Party 1
Kumbhakarna
Kumbhakarna
temp-496521
Kumbhakarna
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 160L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
6 / 7 / 15
14,739
702
26,686
23,681
13,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Chronic6
Chang'e
20
5 / 5 / 22
14,184
675
16,423
23,144
20,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Wexo25
Jing Wei
20
5 / 9 / 17
13,115
625
23,465
25,701
12,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
frederikole
Morgan Le Fay
20
7 / 8 / 17
14,690
700
27,646
20,775
9,529
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
mathew3204
Vulcan
20
7 / 5 / 17
15,381
732
38,754
19,924
8,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kalas 27
Horus
18
0 / 6 / 18
11,684
556
7,630
49,263
60,844
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
Octopoda
Charybdis
20
6 / 7 / 11
13,683
652
14,709
20,099
11,792
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
PasaBiceps
Mercury
20
10 / 8 / 10
13,889
661
24,126
23,078
16,422
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
Unvise
He Bo
20
16 / 8 / 9
16,176
770
47,044
28,505
14,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
temp-496521
Kumbhakarna
20
1 / 1 / 23
14,579
694
10,324
32,380
52,942
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
104
30
Kills
33
34
Deaths
30
88
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
7
15
1.93
W
Chang'e
Chronic6
Chang'e
5
5
22
3.2
L
Horus
Kalas 27
Horus
0
6
18
1.5
L
Charybdis
Octopoda
Charybdis
6
7
11
1.64
L
Mercury
PasaBiceps
Mercury
10
8
10
1.88
L
He Bo
Unvise
He Bo
16
8
9
2.56
W
Jing Wei
Wexo25
Jing Wei
5
9
17
1.5
W
Morgan Le Fay
frederikole
Morgan Le Fay
7
8
17
1.94
W
Vulcan
mathew3204
Vulcan
7
5
17
3.1
L
Kumbhakarna
temp-496521
Kumbhakarna
1
1
23
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,974
Damage
103,833
113,225
Taken
153,325
63,890
Mitigated
156,193
53,336
Healing
76,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
26,686
14,556
1,560
6,179
23,681
13,530
568
7,986
14,870
0
64,319
W
Chang'e
Chronic6
Chang'e
16,423
2,564
16,172
11,689
23,144
20,245
1,025
11,613
11,298
31,100
0
L
Horus
Kalas 27
Horus
7,630
4,496
13,471
23,008
49,263
60,844
210
25,252
24,011
0
19,675
L
Charybdis
Octopoda
Charybdis
14,709
9,335
3,065
3,446
20,099
11,792
4,699
12,011
8,088
0
56,072
L
Mercury
PasaBiceps
Mercury
24,126
3,195
2,401
4,542
23,078
16,422
1,243
14,432
8,646
0
38,216
L
He Bo
Unvise
He Bo
47,044
423
2,884
9,710
28,505
14,193
0
15,820
12,685
75,946
0
W
Jing Wei
Wexo25
Jing Wei
23,465
16,957
2,280
6,145
25,701
12,135
1,005
10,959
14,233
0
38,609
W
Morgan Le Fay
frederikole
Morgan Le Fay
27,646
2,981
776
2,055
20,775
9,529
1,500
13,282
7,152
42,761
0
W
Vulcan
mathew3204
Vulcan
38,754
12,173
1,655
4,825
19,924
8,451
776
13,528
6,341
71,088
0
L
Kumbhakarna
temp-496521
Kumbhakarna
10,324
408
3,510
10,471
32,380
52,942
558
15,308
17,072
16,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,109
Gold Earned
70,011
224
Minions Killed
222
0
Camps Cleared
0
1,763,056
Distance Traveled
1,914,513
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
14,739
702
80
4
0
284,356
0
W
Chang'e
14,184
675
31
1
0
363,439
2
L
Horus
11,684
556
6
0
0
411,905
0
L
Charybdis
13,683
652
106
5
0
315,554
1
L
Mercury
13,889
661
46
2
0
381,532
1
L
He Bo
16,176
770
55
3
0
339,719
0
W
Jing Wei
13,115
625
24
1
0
343,637
4
W
Morgan Le Fay
14,690
700
29
1
0
348,793
0
W
Vulcan
15,381
732
60
3
0
422,831
3
L
Kumbhakarna
14,579
694
9
0
0
465,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role