Player Matchup

Janus
Janus
 
Janus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
AlpenRabbit
Loki
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 43L
1,324 Elo+
Party 3
Anubis
Anubis
BoFrostMann11122
Anubis
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,371 Elo+
Party 3
Geb
Geb
DarKksyd
Geb
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 148L
1,372 Elo+
Party 2
Chaac
Chaac
SuzOuzAky_
Chaac
Level 55
God Stats
2W - 3L
1,759 SR
Queue Stats
150W - 182L
1,379 Elo+
Solo
Team Averages
Level 75
1,552 SR
1,389 Elo+

VS

Team Averages
Level 80
1,500 SR
1,372 Elo+
Izanami
Izanami
BlackBoyKillzz
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,351 Elo+
Party 1
Yemoja
Yemoja
eaco_gonvibla
Yemoja
Level 89
God Stats
6W - 1L
1,702 SR
Queue Stats
152W - 172L
1,391 Elo+
Solo
Loki
Loki
erkanoezcan
Loki
Level 147
God Stats
601W - 679L
1,380 SR
Queue Stats
747W - 820L
1,342 Elo+
Solo
Baron Samedi
Baron Samedi
kjv_nn
Baron Samedi
Level 64
God Stats
13W - 13L
1,473 SR
Queue Stats
101W - 128L
1,383 Elo+
Party 1
Mulan
Mulan
lilian317
Mulan
Level 72
God Stats
23W - 27L
1,445 SR
Queue Stats
133W - 157L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 4 / 3
7,656
479
7,488
9,307
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 7 / 2
7,593
475
4,863
13,526
3,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 9 / 0
8,683
543
6,427
12,431
5,382
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 1
5,951
372
6,717
13,466
4,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
14
3 / 6 / 2
8,587
537
8,691
15,778
11,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 5
7,336
459
8,600
11,791
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 0 / 8
7,739
484
2,854
11,055
10,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
10 / 3 / 8
10,038
627
12,227
10,570
3,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
kjv_nn
Baron Samedi
15
8 / 4 / 6
8,928
558
12,065
11,814
5,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
lilian317
Mulan
15
7 / 1 / 9
9,500
594
8,738
11,038
7,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
13
Kills
29
29
Deaths
13
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
3
1.13
L
1
7
2
0.29
W
2
5
5
0.9
L
5
9
0
0.56
L
1
3
1
0.5
L
Chaac
3
6
2
0.67
W
2
0
8
6
W
10
3
8
4.67
W
Baron Samedi
kjv_nn
Baron Samedi
8
4
6
2.75
W
Mulan
lilian317
Mulan
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,186
Damage
44,484
64,508
Taken
56,268
27,558
Mitigated
31,906
17,826
Healing
19,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,488
264
0
2,920
9,307
2,478
294
1,823
7,484
40,585
0
L
4,863
147
0
3,228
13,526
3,683
0
1,141
12,289
0
38,973
W
8,600
5,833
0
1,634
11,791
4,190
1,235
6,271
5,520
0
40,417
L
6,427
858
0
1,984
12,431
5,382
578
8,408
3,550
35,106
0
L
6,717
419
0
4,471
13,466
4,878
0
1,662
11,786
24,864
0
L
Chaac
8,691
2,308
0
5,223
15,778
11,137
0
1,804
13,864
0
46,746
W
2,854
1,017
3,087
2,373
11,055
10,125
709
6,515
4,540
17,891
0
W
12,227
3,343
0
1,606
10,570
3,993
229
1,168
9,402
0
64,389
W
Baron Samedi
kjv_nn
Baron Samedi
12,065
282
1,339
4,589
11,814
5,931
742
5,456
6,358
49,987
0
W
Mulan
lilian317
Mulan
8,738
1,006
0
4,661
11,038
7,667
0
1,222
9,816
4,069
36,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,470
Gold Earned
43,541
338
Minions Killed
384
0
Camps Cleared
0
1,396,054
Distance Traveled
1,492,220
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,656
479
97
6
0
285,096
4
L
Loki
7,593
475
80
5
0
305,382
2
W
Izanami
7,336
459
68
4
0
275,237
3
L
Anubis
8,683
543
63
4
0
222,135
0
L
Geb
5,951
372
13
1
0
304,228
1
L
Chaac
8,587
537
85
5
0
279,213
1
W
Yemoja
7,739
484
25
2
0
278,000
1
W
Loki
10,038
627
107
7
0
331,454
1
W
Baron Samedi
8,928
558
86
5
0
273,510
1
W
Mulan
9,500
594
98
6
0
334,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role