Player Matchup

Heimdallr
Heimdallr
Anarsama
Heimdallr
Level 32
God Stats
2W - 1L
1,686 SR
Queue Stats
40W - 53L
1,436 Elo+
Solo
Scylla
Scylla
MitchellTrubisky
Scylla
Level 123
God Stats
5W - 4L
1,606 SR
Queue Stats
142W - 111L
1,578 Elo+
Party 2
Set
Set
Σόμπεκ
Set
Level 106
God Stats
8W - 3L
1,667 SR
Queue Stats
154W - 100L
1,569 Elo+
Party 2
Team Averages
Level 87
1,653 SR
1,528 Elo+

VS

Team Averages
Level 105
1,645 SR
1,577 Elo+
Eset
Eset
OhMyGascho
Eset
Level 129
God Stats
5W - 4L
1,644 SR
Queue Stats
155W - 128L
1,689 Elo+
Party 1
Amaterasu
Amaterasu
WaskittyWabbitt
Amaterasu
Level 84
God Stats
2W - 3L
1,700 SR
Queue Stats
165W - 177L
1,577 Elo+
Party 1
Artemis
Artemis
bludninjawarrior
Artemis
Level 101
God Stats
37W - 36L
1,591 SR
Queue Stats
182W - 267L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Anarsama
Heimdallr
11
1 / 3 / 12
7,196
720
4,395
6,970
2,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 0 / 11
8,080
808
9,777
4,827
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
11 / 0 / 5
8,843
884
8,176
7,360
3,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
6,712
671
5,104
8,288
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
WaskittyWabbitt
Amaterasu
9
0 / 4 / 3
6,140
614
5,166
9,990
7,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
1 / 7 / 1
6,179
618
3,567
7,193
2,244
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
17
Kills
3
3
Deaths
17
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Anarsama
Heimdallr
1
3
12
2.33
W
5
0
11
10.5
L
2
6
1
0.42
L
Amaterasu
WaskittyWabbitt
Amaterasu
0
4
3
0.38
L
1
7
1
0.21
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,348
Damage
13,837
19,157
Taken
25,471
7,708
Mitigated
12,041
5,672
Healing
3,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Anarsama
Heimdallr
4,395
1,129
489
1,144
6,970
2,709
905
2,187
4,287
0
19,365
W
9,777
924
0
2,129
4,827
1,254
1,221
1,140
3,510
26,661
0
L
5,104
635
6
1,127
8,288
2,646
0
2,224
5,803
23,266
0
L
Amaterasu
WaskittyWabbitt
Amaterasu
5,166
606
154
1,741
9,990
7,151
0
4,527
5,349
3,091
10,783
L
3,567
1,058
261
360
7,193
2,244
0
3,314
3,746
0
8,705
W
8,176
2,670
0
1,910
7,360
3,745
403
2,891
4,181
0
21,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,119
Gold Earned
19,031
112
Minions Killed
88
7
Camps Cleared
2
558,176
Distance Traveled
487,121
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,196
720
43
4
0
174,652
1
W
Scylla
8,080
808
39
4
3
189,726
2
L
Eset
6,712
671
49
5
1
155,885
3
L
Amaterasu
6,140
614
25
3
1
201,310
1
L
Artemis
6,179
618
14
1
0
129,926
0
W
Set
8,843
884
30
3
4
193,798
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role